串好啦啦啦啦啦啦啦啦(mini版本)

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林小智丶 2024-12-15 17:11:33 +08:00
parent d46b3e56de
commit 1eeb4cd49b
5 changed files with 816 additions and 363 deletions

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View File

@ -16,6 +16,8 @@ public class JSONReader : MonoBehaviour
public TextAsset LanguageJsonFile; public TextAsset LanguageJsonFile;
public TextAsset SelectJsonFile; public TextAsset SelectJsonFile;
public TextAsset TaskJsonFile; public TextAsset TaskJsonFile;
public TextAsset GlobalJsonFile;
public TextAsset SelectsJsonFile;
public Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>(); public Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>();
public Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>(); public Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>();
public Dictionary<int, EventData> eventDictionary = new Dictionary<int, EventData>(); public Dictionary<int, EventData> eventDictionary = new Dictionary<int, EventData>();
@ -26,6 +28,8 @@ public class JSONReader : MonoBehaviour
public Dictionary<int, Language> LanguageDictionary = new Dictionary<int, Language>(); public Dictionary<int, Language> LanguageDictionary = new Dictionary<int, Language>();
public Dictionary<string, Select> SelectDictionary = new Dictionary<string, Select>(); public Dictionary<string, Select> SelectDictionary = new Dictionary<string, Select>();
public Dictionary<string, Task_> TaskDictionary = new Dictionary<string, Task_>(); public Dictionary<string, Task_> TaskDictionary = new Dictionary<string, Task_>();
public Dictionary<int,GlobalJson> GlobalDictionary= new Dictionary<int, GlobalJson>();
public Dictionary<string,Select> SelectsDictionary= new Dictionary<string, Select>();
void Awake() void Awake()
{ {
@ -41,6 +45,8 @@ public class JSONReader : MonoBehaviour
SelectDictionary = SelectJSON(SelectJsonFile.text); SelectDictionary = SelectJSON(SelectJsonFile.text);
TaskDictionary = TaskJSON(TaskJsonFile.text); TaskDictionary = TaskJSON(TaskJsonFile.text);
GlobalDictionary=GlobelJSON(GlobalJsonFile.text);
SelectsDictionary = SelectsJSON(SelectsJsonFile.text);
GetLanguageByID(20008); GetLanguageByID(20008);
foreach (var npc in npcDictionary) foreach (var npc in npcDictionary)
@ -185,6 +191,31 @@ public class JSONReader : MonoBehaviour
return locationDictionary; return locationDictionary;
} }
public Dictionary<int, GlobalJson> GlobelJSON(string json)
{
GlobalJson[] locationArray = JsonHelper.FromJson<GlobalJson>(json);
Dictionary<int, GlobalJson> locationDictionary = new Dictionary<int, GlobalJson>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
public Dictionary<string, Select> SelectsJSON(string json)
{
Select[] locationArray = JsonHelper.FromJson<Select>(json);
Dictionary<string, Select> locationDictionary = new Dictionary<string,Select>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
//将所有的数据都拿出来方便调用 //将所有的数据都拿出来方便调用
// 根据给定的ID获取对应的NPC数据并返回字典中所有数据 // 根据给定的ID获取对应的NPC数据并返回字典中所有数据
public void GetNpcDataByID(int id) public void GetNpcDataByID(int id)
@ -307,6 +338,63 @@ public class JSONReader : MonoBehaviour
return null; return null;
} }
} }
/// <summary>
/// 判断指挥官选择了哪一个选项
/// </summary>
/// <param name="a">a=1选择了第一个a=2,a=3</param>
/// <param name="id">ID不出情况一般固定90016</param>
/// <returns></returns>
public string GetGlobal(int a,int id)
{
GlobalJson temp=null ;
switch(a)
{
case 1:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt1;
else
return null;
case 2:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt2;
else
return null;
case 3:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt3;
else
return null;
default:
return "颠仔没有这种东西";
}
//GlobalJson info = null;
//if (GlobalDictionary.TryGetValue(id,out info))
//{
// return info.Int1.ToString();
//}
//else
//{
// Debug.Log($"No Language found with ID: {id}");
// return null;
//}
}
public string GetEvacuate(string id)
{
Select info = null;
if (SelectsDictionary.TryGetValue(id.ToString(), out info))
{
return info.Note;
}
else
{
Debug.Log($"No Select found with ID: {id}");
return null;
}
}
} }
// 帮助类,用于解析 JSON 数组 // 帮助类,用于解析 JSON 数组
@ -484,4 +572,26 @@ public class Task_
public string IsShow; public string IsShow;
public string Exclusive; public string Exclusive;
public string Reward; public string Reward;
} }
[System.Serializable]
public class GlobalJson
{
public int ID;
public string Note;
public int Scene;
public int PlayScript;
public int Int1;
public int Int2;
public int Int3;
public float Float1;
public float Float2;
public float Float3;
public string VectorInt1;
public string VectorInt2;
public string VectorInt3;
public string VectorInt4;
public string VectorInt5;
public string String1;
public string String2;
public string String3;
}

View File

@ -4,6 +4,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
@ -122,12 +123,6 @@ public class ZZUIManager : MonoBehaviour
public Button Prop5; public Button Prop5;
public Button Prop6; public Button Prop6;
/// <summary> /// <summary>
/// 撤离教室方案ABC
/// </summary>
public Toggle DialogboxA;
public Toggle DialogboxB;
public Toggle DialogboxC;
/// <summary>
/// 撤离方案确定 /// 撤离方案确定
/// </summary> /// </summary>
public Button DialogboxSure; public Button DialogboxSure;
@ -199,14 +194,11 @@ public class ZZUIManager : MonoBehaviour
/// 撤离方案ABC /// 撤离方案ABC
/// </summary> /// </summary>
public Text LeftText1; public Text LeftText1;
public Text LeftText2;
public Text LeftText3;
/// <summary> /// <summary>
/// 撤离方案介绍 /// 撤离方案介绍
/// </summary> /// </summary>
public Text RightText1; public Text RightText1;
public Text RightText2;
public Text RightText3;
/// <summary> /// <summary>
/// 楼梯梯队介绍 /// 楼梯梯队介绍
/// </summary> /// </summary>
@ -310,8 +302,20 @@ public class ZZUIManager : MonoBehaviour
public Image Bg1; public Image Bg1;
//结束标志 //结束标志
private bool isEnd; private bool isEnd;
public JSONReader jsonReader;
#endregion #endregion
#region
public GameObject content3; // Scroll View 的 Content 物体
public GridLayoutGroup gridLayoutGroup2; // Grid Layout Group 组件
public GameObject itemPrefab; // 子物体的预制件
public ToggleGroup toggleGroup;//父对象的组件
public Text itemPrefabTextLeft;//标题
public Text itemPrefabTextRight;//内容
public int itemCount=3; // 要创建的物体数量
#endregion
#region #region
public RectTransform panelA; public RectTransform panelA;
@ -342,8 +346,15 @@ public class ZZUIManager : MonoBehaviour
} }
private void Start() private void Start()
{ {
Frist();
initialized(); //测试
// Frist();
//FixWarn(1,jsonReader.SetUIText(50102));
//string str = jsonReader.SetUIText(50102);
//Debug.Log(jsonReader.SetUIText(50102));
//Debug.Log(str);
InitializeFlee();
//动画位移位置数据 //动画位移位置数据
hidePositionX = 337f; hidePositionX = 337f;
@ -458,10 +469,6 @@ public class ZZUIManager : MonoBehaviour
{ {
Sumbit2Button(); Sumbit2Button();
}); });
//撤离方案选择
DialogboxA.onValueChanged.AddListener(delegate { OnToggleChanged(DialogboxA); });
DialogboxB.onValueChanged.AddListener(delegate { OnToggleChanged(DialogboxB); });
DialogboxC.onValueChanged.AddListener(delegate { OnToggleChanged(DialogboxC); });
//撤离方案确定 //撤离方案确定
DialogboxSure.onClick.AddListener(() => DialogboxSure.onClick.AddListener(() =>
{ {
@ -749,29 +756,55 @@ public class ZZUIManager : MonoBehaviour
TipTilte.SetActive(false); TipTilte.SetActive(false);
MapTapPanel.SetActive(false); MapTapPanel.SetActive(false);
} }
/// <summary>
/// <summary> /// 初始化撤离方案(随机显示)
/// 撤离方案选择 /// </summary>
/// </summary> public void InitializeFlee()
/// <param name="change">A-1 B-2 C-3</param>
public void OnToggleChanged(Toggle changedToggle)
{ {
if (changedToggle.isOn) int a, b, c,count;
string str;
List<GameObject> createdItems = new List<GameObject>();
// 动态创建指定数量的子物体并保存它们
for (int i = 0; i < itemCount; i++)
{ {
if (changedToggle == DialogboxA) GameObject newItem = Instantiate(itemPrefab, content3.transform);
{ Text left = newItem.transform.Find("Choose_Bg/Choose_BgLeft/Left").GetComponent<Text>();
Debug.Log("Toggle 1 is selected"); Text Right = newItem.transform.Find("Choose_Bg/Choose_BgLeft/Right").GetComponent<Text>();
} left.text =jsonReader.SetUIText(20000);
else if (changedToggle == DialogboxB) str= jsonReader.GetGlobal(1, 90016);
{ string[] str1=str.Split('|');
Debug.Log("Toggle 2 is selected"); Right.text = jsonReader.GetEvacuate(str1[i]);
} Toggle toggle=newItem.gameObject.GetComponent<Toggle>();
else if (changedToggle == DialogboxC) toggle.group = toggleGroup;
{
Debug.Log("Toggle 3 is selected"); // 绑定点击事件
} int index = i; // 保证每个 Toggle 有不同的 index
toggle.onValueChanged.AddListener((bool isOn) => OnToggleClicked(isOn, index));
// left.text=js
createdItems.Add(newItem); // 将新创建的物体添加到列表中
} }
// 打乱顺序(使用 Fisher-Yates 算法)
System.Random rand = new System.Random();
int n = createdItems.Count;
for (int i = n - 1; i > 0; i--)
{
int j = rand.Next(i + 1);
GameObject temp = createdItems[i];
createdItems[i] = createdItems[j];
createdItems[j] = temp;
}
// 按照打乱后的顺序重新排列物体
foreach (GameObject item in createdItems)
{
item.transform.SetSiblingIndex(createdItems.IndexOf(item)); // 设置物体的兄弟索引
}
// 强制刷新布局
LayoutRebuilder.ForceRebuildLayoutImmediate(content3.GetComponent<RectTransform>());
} }
/// <summary> /// <summary>
/// 已经安全撤离的班级 上报总指 按钮事件 /// 已经安全撤离的班级 上报总指 按钮事件
/// </summary> /// </summary>
@ -1072,27 +1105,6 @@ public class ZZUIManager : MonoBehaviour
NO_Right_MessageText.text = str2; NO_Right_MessageText.text = str2;
NO_Student.text = a.ToString(); NO_Student.text = a.ToString();
} }
/// <summary>
/// 修改撤离方案的介绍
/// </summary>
/// <param name="str">内容</param>
/// <param name="a">A=1,B=2,C=3选项</param>
public void FixFled(int a, string str)
{
switch (a)
{
case 1:
RightText1.text = str;
break;
case 2:
RightText2.text = str;
break;
case 3:
RightText3.text = str;
break;
}
}
/// <summary> /// <summary>
/// 清点人数时 修改管理区域 /// 清点人数时 修改管理区域
/// </summary> /// </summary>
@ -1109,7 +1121,19 @@ public class ZZUIManager : MonoBehaviour
{ {
NPCName.text = str; NPCName.text = str;
} }
/// <summary>
/// 撤离教师的方案选择
/// </summary>
/// <param name="isOn"></param>
/// <param name="index"></param>
private void OnToggleClicked(bool isOn,int index)
{
if (isOn)
{
// 执行开启的操作
Debug.Log("Toggle " + index + " is On");
}
}
#endregion #endregion
private void Close() private void Close()

@ -1 +1 @@
Subproject commit 2e42b278d4c6ac9e045925dcc6e04896a19cbfd8 Subproject commit 0385375c1818fc57f42407a6c5301a26ded3a19a