事件选择UI逻辑
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15
xiaofang/Assets/Script/UI/EventInfo.cs
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xiaofang/Assets/Script/UI/EventInfo.cs
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using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EventInfo : MonoBehaviour
|
||||
{
|
||||
public int eventId;
|
||||
public string eventName;
|
||||
public Text text;
|
||||
void Start()
|
||||
{
|
||||
text.text = eventName;
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/UI/EventInfo.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/EventInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e8b72074fc60764b8554d7067527809
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
xiaofang/Assets/Script/UI/SchoolInfo.cs
Normal file
9
xiaofang/Assets/Script/UI/SchoolInfo.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SchoolInfo : MonoBehaviour
|
||||
{
|
||||
public int schoolId;
|
||||
public string schoolName;
|
||||
}
|
11
xiaofang/Assets/Script/UI/SchoolInfo.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/SchoolInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cf7e3488750c6445a12f852ad8b8482
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
103
xiaofang/Assets/Script/UI/SelectScenePanel.cs
Normal file
103
xiaofang/Assets/Script/UI/SelectScenePanel.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SelectScenePanel : MonoBehaviour
|
||||
{
|
||||
public GameObject schoolPrefab;//滑动视图预制体
|
||||
public Transform schoolList;//预制体列表
|
||||
public ToggleGroup schooltoggleGroup;
|
||||
public Toggle[] toggleList;
|
||||
public GameObject scoolSelectBtn;//学校选择按钮
|
||||
public GameObject schoolChoiceLable;//学校选择界面
|
||||
public GameObject eventChoiceLable;//事件选择界面
|
||||
public bool isOpen = false;
|
||||
public List<SchoolInfo> schoolInfos = new List<SchoolInfo>();//学校信息
|
||||
public List<EventInfo> eventInfos = new List<EventInfo>();//事件信息
|
||||
public List<Toggle> difficultyList = new List<Toggle>();
|
||||
|
||||
//数据
|
||||
public int schoolId;
|
||||
public string schoolName;
|
||||
public int eventId;
|
||||
public string eventName;
|
||||
public string difficulty;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
schoolChoiceLable.gameObject.SetActive(true);
|
||||
eventChoiceLable.gameObject.SetActive(false);
|
||||
//动态加载学校选择预制体
|
||||
for (int i=0;i<6;i++)
|
||||
{
|
||||
GameObject slot = GameObject.Instantiate<GameObject>(schoolPrefab, schoolList);
|
||||
//schoolPrefab.gameObject.GetComponent<Image>().sprite = Resources.Load("");
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
//学校选择,确定学校信息
|
||||
public void SelectSchoolBtn()
|
||||
{
|
||||
SchoolInfo gameObject = GetComponentInChildren<SchoolInfo>();
|
||||
foreach (SchoolInfo item in schoolInfos)
|
||||
{
|
||||
if(item.gameObject.transform.GetComponent<Toggle>().isOn)
|
||||
{
|
||||
this.schoolId = item.schoolId;
|
||||
this.schoolName = item.schoolName;
|
||||
}
|
||||
}
|
||||
Debug.Log("###############1:"+ this.schoolId);
|
||||
Debug.Log("###############2:" + this.schoolName);
|
||||
}
|
||||
//事件及难度选择
|
||||
public void SelectEvent()
|
||||
{
|
||||
EventInfo eventInfo = GetComponentInChildren<EventInfo>();
|
||||
foreach(EventInfo item in eventInfos)
|
||||
{
|
||||
if (item.gameObject.transform.GetComponent<Toggle>().isOn)
|
||||
{
|
||||
Debug.Log(item.eventId);
|
||||
this.eventId = item.eventId;
|
||||
this.eventName = item.eventName;
|
||||
}
|
||||
}
|
||||
Debug.Log("%%%%%%%%%%%%%1:"+ this.eventId);
|
||||
Debug.Log("%%%%%%%%%%%%%2:" + this.eventName);
|
||||
}
|
||||
//游戏难度选择
|
||||
public void SelsctDifficulty()
|
||||
{
|
||||
foreach(Toggle item in difficultyList)
|
||||
{
|
||||
if (item.isOn)
|
||||
{
|
||||
this.difficulty = item.transform.parent.GetComponentInChildren<Text>().text;
|
||||
}
|
||||
}
|
||||
Debug.Log("%%%%%%%%%%%%%3:" + this.difficulty);
|
||||
}
|
||||
//继续按钮,点击后上传数据
|
||||
public void ContinueBtn()
|
||||
{
|
||||
SelectSchoolBtn();
|
||||
schoolChoiceLable.gameObject.SetActive(false);
|
||||
eventChoiceLable.gameObject.SetActive(true);
|
||||
}
|
||||
//提交按钮,点击上传数据和隐藏界面
|
||||
public void SubmitBtn()
|
||||
{
|
||||
SelectEvent();
|
||||
SelsctDifficulty();
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/UI/SelectScenePanel.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/SelectScenePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 724875a8a183ee14799d1c8e1c4ac8ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
xiaofang/Assets/Script/UI/createTemplateInfo.cs
Normal file
26
xiaofang/Assets/Script/UI/createTemplateInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class createTemplateInfo : Singleton<createTemplateInfo>
|
||||
{
|
||||
public string templateName;//模板名称
|
||||
public string sceneId;//场景编号
|
||||
public string subjectId;//科目编号
|
||||
public string isTemplate;//是否保存为模板
|
||||
public string mode;//模式
|
||||
public List<PlayerList> playerList;//玩家列表
|
||||
public List<NpcList> npcList;//Npc列表
|
||||
public List<MaterialList> materialList;//设备列表
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/UI/createTemplateInfo.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/createTemplateInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f253115083148f459b46c37cb5431f1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user