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executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/xiaofang/Assets/Script/UI/SelectScenePanel.cs b/xiaofang/Assets/Script/UI/SelectScenePanel.cs new file mode 100644 index 00000000..de8b1530 --- /dev/null +++ b/xiaofang/Assets/Script/UI/SelectScenePanel.cs @@ -0,0 +1,103 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.UI; + +public class SelectScenePanel : MonoBehaviour +{ + public GameObject schoolPrefab;//滑动视图预制体 + public Transform schoolList;//预制体列表 + public ToggleGroup schooltoggleGroup; + public Toggle[] toggleList; + public GameObject scoolSelectBtn;//学校选择按钮 + public GameObject schoolChoiceLable;//学校选择界面 + public GameObject eventChoiceLable;//事件选择界面 + public bool isOpen = false; + public List schoolInfos = new List();//学校信息 + public List eventInfos = new List();//事件信息 + public List difficultyList = new List(); + + //数据 + public int schoolId; + public string schoolName; + public int eventId; + public string eventName; + public string difficulty; + // Start is called before the first frame update + void Start() + { + schoolChoiceLable.gameObject.SetActive(true); + eventChoiceLable.gameObject.SetActive(false); + //动态加载学校选择预制体 + for (int i=0;i<6;i++) + { + GameObject slot = GameObject.Instantiate(schoolPrefab, schoolList); + //schoolPrefab.gameObject.GetComponent().sprite = Resources.Load(""); + } + } + + // Update is called once per frame + void Update() + { + + } + //学校选择,确定学校信息 + public void SelectSchoolBtn() + { + SchoolInfo gameObject = GetComponentInChildren(); + foreach (SchoolInfo item in schoolInfos) + { + if(item.gameObject.transform.GetComponent().isOn) + { + this.schoolId = item.schoolId; + this.schoolName = item.schoolName; + } + } + Debug.Log("###############1:"+ this.schoolId); + Debug.Log("###############2:" + this.schoolName); + } + //事件及难度选择 + public void SelectEvent() + { + EventInfo eventInfo = GetComponentInChildren(); + foreach(EventInfo item in eventInfos) + { + if (item.gameObject.transform.GetComponent().isOn) + { + Debug.Log(item.eventId); + this.eventId = item.eventId; + this.eventName = item.eventName; + } + } + Debug.Log("%%%%%%%%%%%%%1:"+ this.eventId); + Debug.Log("%%%%%%%%%%%%%2:" + this.eventName); + } + //游戏难度选择 + public void SelsctDifficulty() + { + foreach(Toggle item in difficultyList) + { + if (item.isOn) + { + this.difficulty = item.transform.parent.GetComponentInChildren().text; + } + } + Debug.Log("%%%%%%%%%%%%%3:" + this.difficulty); + } + //继续按钮,点击后上传数据 + public void ContinueBtn() + { + SelectSchoolBtn(); + schoolChoiceLable.gameObject.SetActive(false); + eventChoiceLable.gameObject.SetActive(true); + } + //提交按钮,点击上传数据和隐藏界面 + public void SubmitBtn() + { + SelectEvent(); + SelsctDifficulty(); + this.gameObject.SetActive(false); + } +} diff --git a/xiaofang/Assets/Script/UI/SelectScenePanel.cs.meta b/xiaofang/Assets/Script/UI/SelectScenePanel.cs.meta new file mode 100644 index 00000000..2aaaee74 --- /dev/null +++ b/xiaofang/Assets/Script/UI/SelectScenePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 724875a8a183ee14799d1c8e1c4ac8ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/xiaofang/Assets/Script/UI/createTemplateInfo.cs b/xiaofang/Assets/Script/UI/createTemplateInfo.cs new file mode 100644 index 00000000..9aacbd39 --- /dev/null +++ b/xiaofang/Assets/Script/UI/createTemplateInfo.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class createTemplateInfo : Singleton +{ + public string templateName;//模板名称 + public string sceneId;//场景编号 + public string subjectId;//科目编号 + public string isTemplate;//是否保存为模板 + public string mode;//模式 + public List playerList;//玩家列表 + public List npcList;//Npc列表 + public List materialList;//设备列表 + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/xiaofang/Assets/Script/UI/createTemplateInfo.cs.meta b/xiaofang/Assets/Script/UI/createTemplateInfo.cs.meta new file mode 100644 index 00000000..f800421b --- /dev/null +++ b/xiaofang/Assets/Script/UI/createTemplateInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f253115083148f459b46c37cb5431f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: