修改摇杆的代码
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@ -846,7 +846,8 @@ GameObject:
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--- !u!1 &2053696908
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
||||
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public class PlayerMovement_Jpystick : MonoBehaviour
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public class PlayerMovement_Joystick : MonoBehaviour
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{
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public FixedJoystick joystick; // 引用 Fixed Joystick
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public Transform cameraTransform; // 引用主摄像机的 Transform
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@ -14,24 +14,24 @@ public class PlayerMovement_Jpystick : MonoBehaviour
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public Camera mainCamera;
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private Rigidbody rb;
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// 定义相机 FOV 相关变量
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public float normalFOV = 60f; // 正常行走时的FOV
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public float sprintFOV = 120f; // 奔跑时的FOV
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public float fovChangeSpeed = 2f; // FOV改变的速
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public float fovChangeSpeed = 2f; // FOV改变的速度
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// 触摸ID变量,用于区分左右区域触摸
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private int leftFingerId = -1;
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private int rightFingerId = -1;
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// 触摸ID变量,用于区分左右区域触摸
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private int leftFingerId = -1; // 左侧区域触摸ID
|
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private int rightFingerId = -1; // 右侧区域触摸ID
|
||||
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private Vector2 rightTouchStartPos; // 记录右手触摸开始位置
|
||||
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private bool IsMoving = false;
|
||||
//跑步切换的时间
|
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private float MoveTime = 0f;
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||||
//走路的时间
|
||||
public float walkTime;
|
||||
//跑的时间
|
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public float runTime;
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//跑步时平滑切换fov
|
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private float targetFOV;
|
||||
private float MoveTime = 0f; // 跑步切换的时间
|
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public float walkTime; // 走路的时间
|
||||
public float runTime; // 跑的时间
|
||||
private float targetFOV; // 跑步时平滑切换FOV
|
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private void Start()
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{
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characterControl = GetComponent<CharacterControl>();
|
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@ -39,52 +39,43 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
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||||
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void Update()
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{
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// 检测屏幕上所有触摸点
|
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foreach (Touch touch in Input.touches)
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{
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// 触摸开始时,分配触摸区域
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// 触摸开始时分配触摸区域
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if (touch.phase == TouchPhase.Began)
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{
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if (touch.position.x < Screen.width / 2 && leftFingerId == -1)
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{
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// 左侧区域,绑定左手指ID,用于控制虚拟摇杆
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leftFingerId = touch.fingerId;
|
||||
leftFingerId = touch.fingerId; // 左侧区域用于控制虚拟摇杆
|
||||
}
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||||
else if (touch.position.x >= Screen.width / 2 && rightFingerId == -1)
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{
|
||||
// 右侧区域,绑定右手指ID,用于滑动视角
|
||||
rightFingerId = touch.fingerId;
|
||||
rightFingerId = touch.fingerId; // 右侧区域用于滑动视角
|
||||
rightTouchStartPos = touch.position; // 记录右手触摸起点
|
||||
}
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}
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else if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
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{
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if (touch.fingerId == leftFingerId)
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{
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// 左侧触摸:处理角色移动
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HandleJoystickControl();
|
||||
HandleJoystickControl(); // 左手触摸:处理角色移动
|
||||
}
|
||||
else if (touch.fingerId == rightFingerId)
|
||||
{
|
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// 右侧触摸:滑动视角
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HandleViewSwipe(touch);
|
||||
HandleViewSwipe(touch); // 右手触摸:滑动视角
|
||||
}
|
||||
}
|
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else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
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{
|
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// 触摸结束时,重置ID
|
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if (touch.fingerId == leftFingerId)
|
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{
|
||||
leftFingerId = -1;
|
||||
leftFingerId = -1; // 触摸结束时重置左手ID
|
||||
}
|
||||
else if (touch.fingerId == rightFingerId)
|
||||
{
|
||||
rightFingerId = -1;
|
||||
rightFingerId = -1; // 触摸结束时重置右手ID
|
||||
}
|
||||
}
|
||||
}
|
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@ -92,29 +83,27 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
||||
|
||||
void HandleJoystickControl()
|
||||
{
|
||||
|
||||
// 1. 获取摇杆输入
|
||||
// 获取摇杆输入
|
||||
float horizontal = joystick.Horizontal;
|
||||
float vertical = joystick.Vertical;
|
||||
|
||||
// 2. 转换为三维方向向量 (保持在水平面)
|
||||
// 转换为三维方向向量 (保持在水平面)
|
||||
Vector3 inputDirection = new Vector3(horizontal, 0f, vertical);
|
||||
|
||||
// 3. 获取移动方向相对于摄像机的世界方向
|
||||
// 获取移动方向相对于摄像机的世界方向
|
||||
Vector3 cameraForward = cameraTransform.forward; // 摄像机的前向方向
|
||||
Vector3 cameraRight = cameraTransform.right; // 摄像机的右方向
|
||||
Vector3 cameraRight = cameraTransform.right; // 摄像机的右方向
|
||||
|
||||
// 由于我们只需要水平的移动方向,去掉摄像头的y轴分量
|
||||
// 只需要水平的移动方向,去掉摄像头的y轴分量
|
||||
cameraForward.y = 0;
|
||||
cameraRight.y = 0;
|
||||
|
||||
cameraForward.Normalize();
|
||||
cameraRight.Normalize();
|
||||
|
||||
// 4. 计算最终的移动方向 (相对于摄像机的前后左右)
|
||||
// 计算最终的移动方向 (相对于摄像机的前后左右)
|
||||
Vector3 moveDirection = (cameraRight * horizontal + cameraForward * vertical).normalized;
|
||||
|
||||
|
||||
if (Mathf.Abs(vertical) > 0.01f || Mathf.Abs(horizontal) > 0.01f)
|
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{
|
||||
if (MoveTime < (walkTime + runTime + 0.1f))
|
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@ -122,30 +111,32 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
||||
MoveTime += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
// 5. 应用移动
|
||||
|
||||
// 应用移动
|
||||
if (moveDirection.magnitude > 0.1f)
|
||||
{
|
||||
// 使用速度移动角色
|
||||
Vector3 newPosition = rb.position + moveDirection * moveSpeed * Time.fixedDeltaTime;
|
||||
rb.MovePosition(newPosition);
|
||||
MoveState();
|
||||
|
||||
// 使角色面朝移动方向
|
||||
Quaternion toRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, toRotation, 720 * Time.deltaTime);
|
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}
|
||||
|
||||
|
||||
|
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}
|
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|
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void HandleViewSwipe(Touch touch)
|
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{
|
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// 滑动视角逻辑
|
||||
float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度
|
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float verticalSwipe = -touch.deltaPosition.y * 0.1f;
|
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Vector2 swipeDelta = touch.position - rightTouchStartPos;
|
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float horizontalSwipe = swipeDelta.x * 0.1f; // 可调整灵敏度
|
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float verticalSwipe = -swipeDelta.y * 0.1f;
|
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|
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cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World);
|
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cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self);
|
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|
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// 更新右手触摸起点
|
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rightTouchStartPos = touch.position;
|
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}
|
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|
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public void MoveState()
|
||||
@ -169,6 +160,4 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
||||
// 使用插值平滑调整相机的FOV
|
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mainCamera.fieldOfView = Mathf.Lerp(mainCamera.fieldOfView, targetFOV, fovChangeSpeed * Time.deltaTime);
|
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}
|
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|
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|
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}
|
||||
|
29
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs
Normal file
29
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ButtonTextColorChange : MonoBehaviour
|
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{
|
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public Text buttonText; // 按钮的文字
|
||||
public Color targetColor = Color.red; // 点击后的颜色
|
||||
private Color originalColor;
|
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|
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private void Start()
|
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{
|
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// 保存初始颜色
|
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if (buttonText != null)
|
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{
|
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originalColor = buttonText.color;
|
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}
|
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}
|
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|
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public void ChangeTextColor()
|
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{
|
||||
// 改变文字颜色
|
||||
if (buttonText != null)
|
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{
|
||||
buttonText.color = buttonText.color == originalColor ? targetColor : originalColor;
|
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}
|
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}
|
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}
|
11
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user