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--git a/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs b/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs new file mode 100644 index 00000000..5bea2694 --- /dev/null +++ b/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs @@ -0,0 +1,135 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Threading.Tasks; +public class Godvisual : MonoBehaviour +{ + public Transform mainBuilding; // Ö÷½¨ÖþµÄÖÐÐĵã + public Transform birdEyeView; // Äñî«ÊÓ½ÇµÄ Transform + public Transform[] characterViews; // ÿ¸ö½ÇÉ«µÄĬÈÏÊÓ½Ç Transform Êý×é + public bool ishost; // ÊÇ·ñΪÖ÷³ÖÈË + public float voiceLength = 10f; // ÓïÒô³¤¶È£¬µ¥Î»Ãë + public float rotationRadius = 100f; // »·Èư뾶 + public float rotationHeight = 5f; // »·ÈÆ¸ß¶È + public float rotationSpeed = 36f; // »·ÈÆËٶȣ¨½ÇËٶȣ¬¶È/Ã룩 + private float elapsedTime = 0f; // ÒѾ­¾­¹ýµÄʱ¼ä + private bool isSwitching = false; // ÊÇ·ñÕýÔÚÇл»ÊÓ½Ç + private bool isRotating = false; // ÊÇ·ñÕýÔÚÐýת + private bool isAtGodView = true; // ÊÇ·ñ´¦ÓÚÉϵÛÊÓ½Ç + void OnEnable() + { + // ¶©ÔÄʼþ + Starthost.OnBoolValueChanged += HandleRotationControl; + } + + void OnDisable() + { + // È¡Ïû¶©ÔÄʼþ + Starthost.OnBoolValueChanged -= HandleRotationControl; + } + + // Start is called before the first frame update + void Start() + { + // ×ʼÇл»µ½ÉϵÛÊÓ½Ç + SetToGodView(); + + elapsedTime = 0f; + isSwitching = false; + + // È·±£ÉãÏñ»ú³õʼλÖÃÔÚ»·ÈƹìµÀÉÏ + //Vector3 startPosition = mainBuilding.position + new Vector3(rotationRadius, rotationHeight, 0); + //transform.position = startPosition; + //transform.LookAt(mainBuilding); // ÉãÏñ»úʼÖÕ³¯ÏòÖ÷½¨Öþ + } + // Çл»µ½ÉϵÛÊÓ½Ç + void SetToGodView() + { + transform.position = birdEyeView.position; + transform.rotation = birdEyeView.rotation; + isAtGodView = true; + isRotating = false; // Í£Ö¹ÐýתÂß¼­ + } + // Update is called once per frame + void Update() + { + if (!isRotating) return; + // ʱ¼ä¼ÆÊý + elapsedTime += Time.deltaTime; + + // Èç¹û»¹Î´µ½×îºóÁ½Ã룬»·ÈÆÖ÷½¨Öþ + if (elapsedTime < voiceLength - 2f && !isSwitching) + { + RotateAroundBuilding(); + } + // ÔÚ×îºóÁ½ÃëÇл»µ½Ä¿±êÊÓ½Ç + else if (!isSwitching) + { + isSwitching = true; + SwitchToFinalViewAsync(); + } + } + // »·ÈÆÖ÷½¨Öþ + void RotateAroundBuilding() + { + float angle = rotationSpeed * Time.deltaTime; // ÿ֡ÐýתµÄ½Ç¶È + Vector3 offset = transform.position - mainBuilding.position; // µ±Ç°ÉãÏñ»úµ½½¨ÖþÖÐÐĵÄÆ«ÒÆ + offset = Quaternion.Euler(0, angle, 0) * offset; // Èƽ¨ÖþÖÐÐĵãÐýת + transform.position = mainBuilding.position + offset; // ¸üÐÂÉãÏñ»úλÖà + transform.position = new Vector3(transform.position.x, mainBuilding.position.y + rotationHeight, transform.position.z); // È·±£¸ß¶È¹Ì¶¨ + transform.LookAt(mainBuilding); // ʼÖÕ³¯ÏòÖ÷½¨Öþ + } + + // Çл»µ½×îÖÕÊӽǣ¨Ê¹Óà async/await£© + async void SwitchToFinalViewAsync() + { + // Çл»µ½Äñî«Í¼»ò½ÇÉ«ÊÓ½Ç + Transform targetView = ishost ? birdEyeView : GetCurrentCharacterView(); + + // ƽ»¬Çл»ÉãÏñ»úλÖúÍÐýת + float switchDuration = 2f; // Çл»³ÖÐøʱ¼ä + Vector3 startPosition = transform.position; + Quaternion startRotation = transform.rotation; + Vector3 endPosition = targetView.position; + Quaternion endRotation = targetView.rotation; + + // ƽ»¬¹ý¶É + for (float t = 0; t < switchDuration; t += Time.deltaTime) + { + float progress = t / switchDuration; + transform.position = Vector3.Lerp(startPosition, endPosition, progress); + transform.rotation = Quaternion.Lerp(startRotation, endRotation, progress); + await Task.Yield(); // µÈ´ýÒ»Ö¡ + } + + // È·±£×îÖÕλÖúÍÐýת׼ȷ + transform.position = endPosition; + transform.rotation = endRotation; + } + + // »ñÈ¡µ±Ç°½ÇÉ«µÄĬÈÏÊӽǣ¨¼ÙÉè½ÇÉ«Ë÷ÒýΪ 0£© + Transform GetCurrentCharacterView() + { + int characterIndex = 0; // ¸ù¾ÝÂß¼­¶¯Ì¬»ñÈ¡½ÇÉ«Ë÷Òý + if (characterIndex >= 0 && characterIndex < characterViews.Length) + { + return characterViews[characterIndex]; + } + else + { + Debug.LogWarning("½ÇÉ«ÊÓ½ÇδÅäÖã¬Ê¹ÓÃĬÈÏÄñî«ÊÓ½Ç"); + return birdEyeView; + } + } + // ´¦ÀíÐýת¿ØÖÆʼþ + void HandleRotationControl(bool shouldRotate) + { + isRotating = shouldRotate; + if (!shouldRotate) + { + // ÖØÖÃʱ¼äºÍÇл»×´Ì¬ + elapsedTime = 0f; + isSwitching = false; + } + } +} diff --git a/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs.meta b/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs.meta new file mode 100644 index 00000000..880785cf --- /dev/null +++ b/xiaofang/Assets/Res/gsj/scripts/Godvisual.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e706e11617e1dd49aa3be7c2f0edfa6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/xiaofang/Assets/Res/gsj/scripts/Panel2.cs b/xiaofang/Assets/Res/gsj/scripts/Panel2.cs index c6bf763b..80d6e0c2 100644 --- a/xiaofang/Assets/Res/gsj/scripts/Panel2.cs +++ b/xiaofang/Assets/Res/gsj/scripts/Panel2.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; - +using System.Threading.Tasks; public class Panel2 : MonoBehaviour { private Toggle toggle;//½ÇÉ«ÃûÊÇ·ñ³öÏÖ @@ -12,14 +12,17 @@ public class Panel2 : MonoBehaviour private Dropdown dropdown; private int optionCount; // ÓÃÓÚ´æ´¢´«ÈëµÄÈ·¶¨DropdownÑ¡ÏîÊýÁ¿µÄ²ÎÊý - private List characterCameras; // ´æ´¢Ã¿¸ö½ÇÉ«µÄÉãÏñÍ· - private List nameImage; // ´æ´¢ËùÓнÇÉ«±êÇ©µÄ×ÓÎïÌå private GameObject peopleposition; + + public Camera godView; // ÉϵÛÊӽǵÄλÖà + + private bool isGodView = true; // ÊÇ·ñΪÉϵÛÊÓ½Ç // Start is called before the first frame update void Start() { - toggle=transform.Find("right/under/Toggle").GetComponent(); + godView=GameObject.Find("TopCamera").GetComponent(); + toggle =transform.Find("right/under/Toggle").GetComponent(); toggle.onValueChanged.AddListener(OnToggleValueChanged); toggle.isOn = true; dropdown =transform.Find("left/Dropdown").GetComponent(); @@ -42,17 +45,6 @@ public class Panel2 : MonoBehaviour } // ĬÈÏÖ´ÐÐÒ»´ÎÇл» OnToggleValueChanged(toggle.isOn); - // ³õʼ»¯½ÇÉ«ÉãÏñÍ·Áбí - //characterCameras = new List(); - //// ¼ÙÉè½ÇÉ«ÉãÏñÍ·ÊǹÒÔØÔÚÃûΪ "CharacterCamera1", "CharacterCamera2", µÈµÈµÄ¶ÔÏóÉÏ - //for (int i = 1; i <= optionCount; i++) - //{ - // GameObject characterCameraObject = GameObject.Find("CharacterCamera" + i); - // if (characterCameraObject != null) - // { - // characterCameras.Add(characterCameraObject.GetComponent()); - // } - //} } // ÓÃÓÚÍⲿ´«Èë²ÎÊýÀ´ÉèÖÃDropdownÑ¡ÏîÊýÁ¿µÄ·½·¨ @@ -88,34 +80,12 @@ public class Panel2 : MonoBehaviour //peopleposition.SetActive(false); int selectedIndex = dropdown.value; Debug.Log("½øÈë½ÇÉ«" + (selectedIndex+1) + "ÊÓ½Ç"); - - // Çл»ÉãÏñÍ· - //SwitchToCharacterCamera(selectedIndex); - + godView.enabled = false; + Game.uiManager.CloseUI("Panel1_2"); Game.uiManager.ShowUI("Panel1_3"); } - // Çл»µ½Ñ¡ÖеĽÇÉ«ÊÓ½Ç - void SwitchToCharacterCamera(int index) - { - // ½ûÓÃËùÓнÇÉ«ÉãÏñÍ· - foreach (var camera in characterCameras) - { - if (camera != null) - { - camera.gameObject.SetActive(false); - } - } - // ÆôÓÃÑ¡ÖнÇÉ«µÄÉãÏñÍ· - if (index >= 0 && index < characterCameras.Count) - { - Camera selectedCamera = characterCameras[index]; - if (selectedCamera != null) - { - selectedCamera.gameObject.SetActive(true); - } - } - } + void EndBtn() { //½áÊøÑÝÏ° diff --git a/xiaofang/Assets/Res/gsj/scripts/Panel3.cs b/xiaofang/Assets/Res/gsj/scripts/Panel3.cs index 8079b321..3600ef51 100644 --- a/xiaofang/Assets/Res/gsj/scripts/Panel3.cs +++ b/xiaofang/Assets/Res/gsj/scripts/Panel3.cs @@ -11,6 +11,7 @@ public class Panel3 : MonoBehaviour private Dropdown dropdown; private int optionCount; // ÓÃÓÚ´æ´¢´«ÈëµÄÈ·¶¨DropdownÑ¡ÏîÊýÁ¿µÄ²ÎÊý private GameObject peopleposition; + private Camera godview; // Start is called before the first frame update void Start() { @@ -22,7 +23,9 @@ public class Panel3 : MonoBehaviour follow = transform.Find("left/Follow").GetComponent