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+ public static FreePanelManager Z; public void Start() { + Z = this; ContainsValue(11002); #region 初始化的东西 @@ -238,7 +250,7 @@ public class FreePanelManager : MonoBehaviour public void CreateOcpText(string ID, GameObject content) { OpcName.Clear(); - Order.Clear(); // 确保 Order 清空,避免重复数据 + Order.Clear(); createdItems.Clear(); // 确保 createdItems 清空,避免重复数据 // 遍历 SelectDictionary @@ -259,63 +271,165 @@ public class FreePanelManager : MonoBehaviour // 动态创建指定数量的子物体并保存它们 for (int i = 0; i < OpcName.Count; i++) { - GameObject newItem = Instantiate(itemPrefab, content.transform); + GameObject newItem; - // 找到子物体的文本组件并设置内容 - Text left = newItem.transform.Find("Text").GetComponent(); - left.text = OpcName[i]; - - // 如果 Order[i] 是 "order2",修改背景图片 - if (Order[i] == "order2") + // 如果 Order[i] 是 "order2",使用 Order2Prefab 创建 + if (i < Order.Count && Order[i] == "order2") { + newItem = Instantiate(Order2Prefab, content.transform); Image image = newItem.GetComponent(); - image.sprite = InfoBg; - // 添加点击事件 - Button button = newItem.GetComponent