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"NpcRatio": "2001,6,6001,0,0.3,0", + "NpcRatio": "2001,6,6001,0,0.2,0", "PlayerSpawnPoint": "-1", "LabelPos": "-1", "ShowRadius": "-1", @@ -1445,7 +1445,7 @@ "Name": "50102", "Scene": "9003", "Range": "-22.49,6.73,-47.51|-22.49,6.73,-29.63|-14.87,6.73,-29.63|-14.87,6.73,-47.51", - "NpcRatio": "2001,6,6001,0,0.3,0", + "NpcRatio": "2001,6,6001,0,0.2,0", "PlayerSpawnPoint": "-1", "LabelPos": "-1", "ShowRadius": "-1", @@ -1453,5 +1453,20 @@ "EndPoint": "-1", "RoleLimit": "-1", "Level": "3,20044" + }, + { + "ID": "1103", + "Note": "健身中心", + "Name": "50103", + "Scene": "9003", + "Range": "15.01,3.45,-27.48|15.01,3.45,-19.62|22.59,3.45,-19.62|22.59,3.45,-27.48", + "NpcRatio": "2001,6,6001,0,0.2,0", + "PlayerSpawnPoint": "-1", + "LabelPos": "-1", + "ShowRadius": "-1", + "Oversee": "-1", + "EndPoint": "-1", + "RoleLimit": "-1", + "Level": "2,20043" } ] \ No newline at end of file diff --git a/xiaofang/Assets/Scenes/Schedule_03.unity b/xiaofang/Assets/Scenes/Schedule_03.unity index 9e317a90..416d0898 100644 --- a/xiaofang/Assets/Scenes/Schedule_03.unity +++ b/xiaofang/Assets/Scenes/Schedule_03.unity @@ -722,139 +722,6 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 324885455} m_CullTransparentMesh: 1 ---- !u!1 &342885277 -GameObject: - 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// õǰѡеĽɫΪѡ״̬ selectedPerson = clickedItem; // ѡ Text personText = clickedItem.GetComponentInChildren(); @@ -766,7 +765,7 @@ public class Panel : Base } } - // ѡнɫıӾЧ + // ѡгıӾЧ public void OnSceneItemClicked(GameObject clickedItem, Color color, GameObject select) { // ֮ǰѡеĽɫӾЧ diff --git a/xiaofang/Assets/Script/UI/PanelUI/DatePanel.cs b/xiaofang/Assets/Script/UI/PanelUI/DatePanel.cs index d152b1e7..2ad78d03 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/DatePanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/DatePanel.cs @@ -61,7 +61,7 @@ public class DatePanel : MonoBehaviour panel.UploadData(); Debug.LogError("+++++++++"); createTemplateInterface.createTemplate(dataText.text); - SceneManager.LoadScene(5); + SceneManager.LoadScene(4); } //ģȷť diff --git a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs index 7aa2bcd7..f31cefd9 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs @@ -487,6 +487,7 @@ public class EvacuationPanel : Base { JueseChoicePop jueseChoicePop = jueseChoicePanel.GetComponent(); jueseChoicePanel.gameObject.SetActive(true); + jueseChoicePop.SetClass(); //jueseChoicePanel.SetClass(); }); diff --git a/xiaofang/Assets/Script/UI/PeopleItem.cs b/xiaofang/Assets/Script/UI/PeopleItem.cs index c95cebe8..4fa02eef 100644 --- a/xiaofang/Assets/Script/UI/PeopleItem.cs +++ b/xiaofang/Assets/Script/UI/PeopleItem.cs @@ -24,8 +24,8 @@ public class PeopleItem : MonoBehaviour { Name = name; nameText.text = name; - SetAdded(added); - button.onClick.AddListener(OnButtonClick); + //SetAdded(added); + //button.onClick.AddListener(OnButtonClick); } // ״̬ diff --git a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs index a31434ff..8e4425fc 100644 --- a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs +++ b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs @@ -35,7 +35,7 @@ public class JueseChoicePop : MonoBehaviour } void Update() { - + } void CLosePop() { @@ -53,52 +53,51 @@ public class JueseChoicePop : MonoBehaviour } //طֹԱ - public void SetClass(int id, string scnenName) + public void SetClass() { - if (instantiatedObjects.Any(obj => obj.GetComponent().id == id)) + //if (instantiatedObjects.Any(obj => obj.GetComponent().id == id)) + //{ + // Debug.Log($" {id} Ѿʵ."); + // return; // ʵ + //} + //foreach (Transform child in content) + //{ + // Destroy(child.gameObject); + //} + foreach(var all in panel.sceneDataDictionary) { - Debug.Log($" {id} Ѿʵ."); - return; // ʵ - } - foreach (Transform child in content) - { - Destroy(child.gameObject); - } - LocationData locationData = jsonReader.GetAreaDateById(id); - if (locationData.Oversee == "-1") - { - Debug.Log($"Skipping ID {id}: Oversee is -1."); - return; // - } - string[] overseeParts = locationData.Oversee.Split(','); - string firstElement = overseeParts[0]; - string lastElement = overseeParts[1]; - if (overseeParts.Length > 0) - { - if (lastElement == "1") - { - foreach (var pair in panel.sceneDataDictionary) + foreach (var info in all.Value) + {Debug.LogError("-------------------------"+ info.sceneId); + LocationData locationData = jsonReader.GetAreaDateById(int.Parse(info.sceneId)); + if (locationData.Oversee == "-1") { - foreach (var selectedInfo in pair.Value) + Debug.Log($"Skipping ID{info.sceneId}: Oversee is -1."); + continue; // + } + string[] overseeParts = locationData.Oversee.Split(','); + string firstElement = overseeParts[0]; + string lastElement = overseeParts[1]; + + if (overseeParts.Length > 0) + { + + if(firstElement==info.dutyId&&lastElement=="1") { - if (selectedInfo.dutyId == firstElement) - { - GameObject item = GameObject.Instantiate(classmatePrefab, content); - ClassMate classMate = item.GetComponent(); - Button button = item.GetComponent