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|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 186, y: -33}
|
m_AnchoredPosition: {x: 186, y: -31.50375}
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m_SizeDelta: {x: 315, y: 66}
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m_SizeDelta: {x: 315, y: 63.0075}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &6027365138031870383
|
--- !u!222 &6027365138031870383
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -157,7 +157,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 560.5, y: -164.5}
|
m_AnchoredPosition: {x: 560.5, y: -0}
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m_SizeDelta: {x: 1121, y: 0}
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m_SizeDelta: {x: 1121, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &1031840001252021432
|
--- !u!222 &1031840001252021432
|
||||||
@ -630,7 +630,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
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m_AnchoredPosition: {x: 560.5, y: -164.5}
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m_AnchoredPosition: {x: 560.5, y: -5}
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m_SizeDelta: {x: 1121, y: 0}
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m_SizeDelta: {x: 1121, y: 0}
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||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &1031840002269525502
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--- !u!222 &1031840002269525502
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- target: {fileID: 5900002971020626570, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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@ -1791,7 +1791,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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@ -1961,6 +1961,46 @@ PrefabInstance:
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propertyPath: m_AnchorMin.y
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8838300892937481870, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
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--- !u!224 &1031840001516944377 stripped
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--- !u!224 &1031840001516944377 stripped
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@ -2120,6 +2120,46 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f7e3ba3643cbe834083789575336030d, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: f7e3ba3643cbe834083789575336030d, type: 3}
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--- !u!224 &7318934475707780983 stripped
|
--- !u!224 &7318934475707780983 stripped
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -26,23 +26,25 @@ public class UseObjects : MonoBehaviour
|
|||||||
private GameObject currentTarget; // 当前最近的交付目标
|
private GameObject currentTarget; // 当前最近的交付目标
|
||||||
private bool islogistics;//角色是否为后勤保障组;
|
private bool islogistics;//角色是否为后勤保障组;
|
||||||
private bool isdelivery;//是否开启交付
|
private bool isdelivery;//是否开启交付
|
||||||
[System.Serializable]
|
//[System.Serializable]
|
||||||
public class EmergencyItem
|
//public class EmergencyItem
|
||||||
{
|
//{
|
||||||
public string itemName; // 道具名称
|
// public string itemName; // 道具名称
|
||||||
public bool isConsumable; // 是否消耗品 (1=是,0=否)
|
// public bool isConsumable; // 是否消耗品 (1=是,0=否)
|
||||||
public int validTime; // 有效时间:-1(无限),0 或正数(有限时间)
|
// public int validTime; // 有效时间:-1(无限),0 或正数(有限时间)
|
||||||
}
|
//}
|
||||||
|
|
||||||
|
//// 模拟物品的字段配置
|
||||||
|
//public Dictionary<string, EmergencyItem> itemConfigs = new Dictionary<string, EmergencyItem>();
|
||||||
|
public Dictionary<int, MatialData> itemConfigs = new Dictionary<int, MatialData>(); // 根据ID存储物品信息
|
||||||
|
|
||||||
// 模拟物品的字段配置
|
|
||||||
public Dictionary<string, EmergencyItem> itemConfigs = new Dictionary<string, EmergencyItem>();
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
parentObject = transform.Find("fireEquip");
|
parentObject = transform.Find("fireEquip");
|
||||||
player=GameObject.FindGameObjectWithTag("Player");
|
player=GameObject.FindGameObjectWithTag("Player");
|
||||||
// 初始化模拟物品数据
|
// 初始化模拟物品数据
|
||||||
InitializeItemConfigs(3001);
|
InitializeItemConfigs(3001,3002,3003,3004,3005,3006);
|
||||||
// 隐藏交付按钮
|
// 隐藏交付按钮
|
||||||
|
|
||||||
//deliverButton.gameObject.SetActive(false);
|
//deliverButton.gameObject.SetActive(false);
|
||||||
@ -80,7 +82,7 @@ public class UseObjects : MonoBehaviour
|
|||||||
{
|
{
|
||||||
potentialTargets.Add(player.gameObject);
|
potentialTargets.Add(player.gameObject);
|
||||||
}
|
}
|
||||||
UseCautionaryitems(player.transform.position, polePrefab);
|
//UseCautionaryitems(player.transform.position, polePrefab);
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
@ -103,30 +105,34 @@ public class UseObjects : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 初始化模拟物品数据
|
// 初始化模拟物品数据
|
||||||
void InitializeItemConfigs(int id)
|
void InitializeItemConfigs(params int[] ids)
|
||||||
{
|
{
|
||||||
itemConfigs.Add("1", new EmergencyItem { itemName = "1", isConsumable = true, validTime = -1 });
|
//itemConfigs.Add("1", new EmergencyItem { itemName = "1", isConsumable = true, validTime = -1 });
|
||||||
itemConfigs.Add("2", new EmergencyItem { itemName = "2", isConsumable = true, validTime = 30 });
|
//itemConfigs.Add("2", new EmergencyItem { itemName = "2", isConsumable = true, validTime = 30 });
|
||||||
itemConfigs.Add("3", new EmergencyItem { itemName = "3", isConsumable = false, validTime = 15 });
|
//itemConfigs.Add("3", new EmergencyItem { itemName = "3", isConsumable = false, validTime = 15 });
|
||||||
|
|
||||||
itemConfigs.Add("4", new EmergencyItem { itemName = "4", isConsumable = true, validTime = -1 });
|
//itemConfigs.Add("4", new EmergencyItem { itemName = "4", isConsumable = true, validTime = -1 });
|
||||||
itemConfigs.Add("5", new EmergencyItem { itemName = "5", isConsumable = true, validTime = 30 });
|
//itemConfigs.Add("5", new EmergencyItem { itemName = "5", isConsumable = true, validTime = 30 });
|
||||||
itemConfigs.Add("6", new EmergencyItem { itemName = "6", isConsumable = false, validTime = 15 });
|
//itemConfigs.Add("6", new EmergencyItem { itemName = "6", isConsumable = false, validTime = 15 });
|
||||||
// 添加更多物品配置...
|
// 遍历传入的 ID 数组
|
||||||
foreach (var key in js.matialDictionary)
|
foreach (int id in ids)
|
||||||
{
|
{
|
||||||
MatialData matialData = key.Value;
|
// 添加更多物品配置...
|
||||||
if (matialData.ID==id)
|
foreach (var key in js.matialDictionary)
|
||||||
{
|
{
|
||||||
//获取物品数据
|
MatialData matialData = key.Value;
|
||||||
retrievedDataList.Add(matialData); // 将匹配的数据添加到容器中
|
if (matialData.ID == id)
|
||||||
Debug.Log($"数据已找到: ID={matialData.ID}, Note={matialData.Note}, Type={matialData.Type}, Name={matialData.Name}");
|
{
|
||||||
|
//获取物品数据
|
||||||
|
itemConfigs[id] = matialData; // 将匹配的数据添加到字典中
|
||||||
|
Debug.Log($"数据已找到: ID={matialData.ID}, Note={matialData.Note}, Type={matialData.Type}, Name={matialData.Name}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 如果未找到数据
|
||||||
|
if (retrievedDataList.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("未找到对应 ID 的数据!");
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// 如果未找到数据
|
|
||||||
if (retrievedDataList.Count == 0)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("未找到对应 ID 的数据!");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,51 +148,57 @@ public class UseObjects : MonoBehaviour
|
|||||||
if (highlight != null) highlight.gameObject.SetActive(false);
|
if (highlight != null) highlight.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取当前点击的子物体名称
|
// 获取当前点击的子物体的名称并尝试转换为 ID
|
||||||
string itemName = clickedChild.name;
|
if (int.TryParse(clickedChild.name, out int itemId) && itemConfigs.TryGetValue(itemId, out MatialData itemData))
|
||||||
Debug.Log(itemName);
|
|
||||||
if (!itemConfigs.ContainsKey(itemName))
|
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"未找到物品 {itemName} 的配置!");
|
Debug.Log($"点击的物品ID: {itemId}");
|
||||||
return;
|
|
||||||
|
// 获取子物体中的按钮面板和高光框
|
||||||
|
Transform clickedButtonPanel = clickedChild.transform.Find("informationImage");
|
||||||
|
Transform clickedHighlight = clickedChild.transform.Find("Image");
|
||||||
|
|
||||||
|
// 根据物品数据显示按钮面板和按钮
|
||||||
|
if (clickedButtonPanel != null)
|
||||||
|
{
|
||||||
|
UpdateButtonPanel(clickedButtonPanel, itemData);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 显示当前子物体的高光框
|
||||||
|
if (clickedHighlight != null)
|
||||||
|
{
|
||||||
|
clickedHighlight.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
// 根据配置判断显示按钮
|
|
||||||
EmergencyItem item = itemConfigs[itemName];
|
|
||||||
Transform clickedButtonPanel = clickedChild.transform.Find("informationImage");
|
|
||||||
Transform clickedHighlight = clickedChild.transform.Find("Image");
|
|
||||||
|
|
||||||
if (clickedButtonPanel != null)
|
|
||||||
{
|
{
|
||||||
//clickedButtonPanel.gameObject.SetActive(true);
|
Debug.LogWarning($"未找到物品配置,物品名称: {clickedChild.name}");
|
||||||
// 显示对应的按钮
|
|
||||||
UpdateButtonPanel(clickedButtonPanel, item);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// 显示当前子物体的高光框
|
|
||||||
if (clickedHighlight != null)
|
|
||||||
{
|
|
||||||
clickedHighlight.gameObject.SetActive(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 根据物品配置更新按钮面板
|
// 根据物品配置更新按钮面板
|
||||||
void UpdateButtonPanel(Transform buttonPanel, EmergencyItem item)
|
void UpdateButtonPanel(Transform buttonPanel, MatialData itemData)
|
||||||
{
|
{
|
||||||
// 获取按钮
|
// 获取按钮
|
||||||
Button viewButton = buttonPanel.Find("LookButton").GetComponent<Button>();
|
Button viewButton = buttonPanel.Find("LookButton").GetComponent<Button>();
|
||||||
Button useButton = buttonPanel.Find("UseButton").GetComponent<Button>();
|
Button useButton = buttonPanel.Find("UseButton").GetComponent<Button>();
|
||||||
Button discardButton = buttonPanel.Find("ThrowButton").GetComponent<Button>();
|
Button discardButton = buttonPanel.Find("ThrowButton").GetComponent<Button>();
|
||||||
|
|
||||||
|
// 清除之前绑定的事件,避免重复添加事件
|
||||||
|
viewButton.onClick.RemoveAllListeners();
|
||||||
|
useButton.onClick.RemoveAllListeners();
|
||||||
|
discardButton.onClick.RemoveAllListeners();
|
||||||
|
|
||||||
// 按规则显示或隐藏按钮
|
// 按规则显示或隐藏按钮
|
||||||
if (item.isConsumable && item.validTime == -1)
|
bool isConsumable = itemData.ConsumableType == 1; // 是否消耗品
|
||||||
|
int validTime = itemData.Durations; // 有效时间
|
||||||
|
|
||||||
|
if (isConsumable && validTime == -1)
|
||||||
{
|
{
|
||||||
// 规则1:直接使用,不弹出按钮
|
// 规则1:直接使用,不弹出按钮
|
||||||
buttonPanel.gameObject.SetActive(false);
|
buttonPanel.gameObject.SetActive(false);
|
||||||
UseItem(item);
|
UseItem(itemData);
|
||||||
}
|
}
|
||||||
else if (item.isConsumable && item.validTime >= 0)
|
else if (isConsumable && validTime >= 0)
|
||||||
{
|
{
|
||||||
buttonPanel.gameObject.SetActive(true);
|
buttonPanel.gameObject.SetActive(true);
|
||||||
// 规则2:弹出【查看】【使用】【丢弃】
|
// 规则2:弹出【查看】【使用】【丢弃】
|
||||||
@ -195,11 +207,11 @@ public class UseObjects : MonoBehaviour
|
|||||||
discardButton.gameObject.SetActive(true);
|
discardButton.gameObject.SetActive(true);
|
||||||
|
|
||||||
// 绑定事件
|
// 绑定事件
|
||||||
viewButton.onClick.AddListener(() => ViewItem(item));
|
viewButton.onClick.AddListener(() => ViewItem(itemData));
|
||||||
useButton.onClick.AddListener(() => UseItem(item));
|
useButton.onClick.AddListener(() => UseItem(itemData));
|
||||||
discardButton.onClick.AddListener(() => DiscardItem(item));
|
discardButton.onClick.AddListener(() => DiscardItem(itemData));
|
||||||
}
|
}
|
||||||
else if (!item.isConsumable && item.validTime >= 0)
|
else if (!isConsumable && validTime >= 0)
|
||||||
{
|
{
|
||||||
buttonPanel.gameObject.SetActive(true);
|
buttonPanel.gameObject.SetActive(true);
|
||||||
// 规则3:弹出【查看】【丢弃】
|
// 规则3:弹出【查看】【丢弃】
|
||||||
@ -208,27 +220,27 @@ public class UseObjects : MonoBehaviour
|
|||||||
discardButton.gameObject.SetActive(true);
|
discardButton.gameObject.SetActive(true);
|
||||||
|
|
||||||
// 绑定事件
|
// 绑定事件
|
||||||
viewButton.onClick.AddListener(() => ViewItem(item));
|
viewButton.onClick.AddListener(() => ViewItem(itemData));
|
||||||
discardButton.onClick.AddListener(() => DiscardItem(item));
|
discardButton.onClick.AddListener(() => DiscardItem(itemData));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 查看物品逻辑
|
// 查看物品逻辑
|
||||||
void ViewItem(EmergencyItem item)
|
void ViewItem(MatialData item)
|
||||||
{
|
{
|
||||||
Debug.Log($"查看物品:{item.itemName}");
|
Debug.Log($"查看物品:{item.Name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 使用物品逻辑
|
// 使用物品逻辑
|
||||||
void UseItem(EmergencyItem item)
|
void UseItem(MatialData item)
|
||||||
{
|
{
|
||||||
Debug.Log($"使用物品:{item.itemName}");
|
Debug.Log($"使用物品:{item.Name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 丢弃物品逻辑
|
// 丢弃物品逻辑
|
||||||
void DiscardItem(EmergencyItem item)
|
void DiscardItem(MatialData item)
|
||||||
{
|
{
|
||||||
Debug.Log($"丢弃物品:{item.itemName}");
|
Debug.Log($"丢弃物品:{item.Name}");
|
||||||
}
|
}
|
||||||
//使用警戒物品
|
//使用警戒物品
|
||||||
void UseCautionaryitems(Vector3 playerPosition,GameObject gameObject)
|
void UseCautionaryitems(Vector3 playerPosition,GameObject gameObject)
|
||||||
|
@ -864,6 +864,7 @@ MonoBehaviour:
|
|||||||
gameRoomListInstance: {fileID: 0}
|
gameRoomListInstance: {fileID: 0}
|
||||||
js: {fileID: 7695717545649794843}
|
js: {fileID: 7695717545649794843}
|
||||||
isenter: 0
|
isenter: 0
|
||||||
|
isadministrator: 0
|
||||||
--- !u!114 &252707977
|
--- !u!114 &252707977
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user