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+ public RequirementPanel requirementPanel; + private bool isPersonSelected = false; // 标志是否选择了人员 private bool isDutySelected = false; // 标志是否选择了职责 private bool isSceneSelected = false; // 标志是否选择了场景 @@ -106,6 +113,7 @@ public class Panel : Base sureBtn.interactable = false; ChangeImage(sureBtn.interactable); selectedInfo = new SelectedInfo(); + requirementsBtn.onClick.AddListener(() => OnclickRequirementsBtn()); InstantiateToggle(); } @@ -121,27 +129,27 @@ public class Panel : Base //动态加载人员 public async void DynamicLoadingPeople() { - for (int i = 0; i < 10; i++) - { - GameObject item = GameObject.Instantiate(peoplePrefab, peopleCountent); - PeopleItem peopleItem = item.GetComponent(); - peopleItem.nameText.text = "角色1"; - peopleItem.peopleId = "0"; - Button peoplebutton = item.transform.Find("TextBtn").GetComponent