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@ -29,6 +29,9 @@ public class CharacterControl : MonoBehaviour
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//垂直和水平输入值计算出一个方向向量
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//垂直和水平输入值计算出一个方向向量
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Vector3 dir;
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Vector3 dir;
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private PlayerMovement_Jpystick PlayerMovement_Jpystick;
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//判断是否在移动
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//判断是否在移动
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private bool IsMoving = false;
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private bool IsMoving = false;
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@ -64,7 +67,7 @@ public class CharacterControl : MonoBehaviour
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void Start()
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void Start()
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{
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{
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PlayerMovement_Jpystick = GetComponent<PlayerMovement_Jpystick>();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -113,6 +116,8 @@ public class CharacterControl : MonoBehaviour
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vertical = Input.GetAxis("Vertical");
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vertical = Input.GetAxis("Vertical");
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horizontal = Input.GetAxis("Horizontal");
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horizontal = Input.GetAxis("Horizontal");
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vertical = PlayerMovement_Jpystick.joystick.Vertical;
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horizontal = PlayerMovement_Jpystick.joystick.Horizontal;
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// 使用摄像头的方向来计算角色的移动方向
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// 使用摄像头的方向来计算角色的移动方向
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Vector3 forward = mainCamera.transform.forward; // 摄像头前方
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Vector3 forward = mainCamera.transform.forward; // 摄像头前方
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18
xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs
Normal file
18
xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement_Jpystick : MonoBehaviour
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{
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public Joystick joystick; // ½«JoystickÍÏÈë´Ë´¦
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public float speed = 5f;
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void Update()
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{
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float horizontal = joystick.Horizontal;
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float vertical = joystick.Vertical;
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Vector3 direction = new Vector3(horizontal, 0, vertical);
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transform.Translate(direction * speed * Time.deltaTime, Space.World);
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}
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}
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