From 3d0987db1a796d29b9517e36f877014fcf46a916 Mon Sep 17 00:00:00 2001 From: lq <3298408835@qq.com> Date: Fri, 3 Jan 2025 17:28:09 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9C=80=E4=BD=8E=E4=BA=BA=E5=91=98=E9=85=8D?= =?UTF-8?q?=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/itemPrefabs/personnelSceneitem.prefab | 12 ++++++------ xiaofang/Assets/Script/Scheduled_03/Panel.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab b/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab index c982ff46..6f3246ec 100644 --- a/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab +++ b/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab @@ -79,7 +79,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: "\u8FD8\u7F3A\u81F3\u5C111\u540D\u533B\u7597\u6551\u62A4" + m_Text: --- !u!1 &5900002969924403205 GameObject: m_ObjectHideFlags: 0 @@ -803,7 +803,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &7531194149634478661 RectTransform: m_ObjectHideFlags: 0 @@ -819,10 +819,10 @@ RectTransform: m_Father: {fileID: 5900002970331946163} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 520, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 1055.6023, y: -21} + m_SizeDelta: {x: 520, y: 42} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6555106214558057608 CanvasRenderer: diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index 20d42b7b..af775097 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -880,7 +880,7 @@ public class Panel : Base if (innerDutyNum != "-1") { int requiredDutyNum = int.Parse(innerDutyNum); - Debug.Log($"缺少职业 {innerDutyId},需求人数: {requiredDutyNum}"); + //Debug.Log($"缺少职业 {innerDutyId},需求人数: {requiredDutyNum}"); allRequirementsMet = false; // 标记为需求未满足 } }