最低人员配置
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@ -79,7 +79,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u8FD8\u7F3A\u81F3\u5C111\u540D\u533B\u7597\u6551\u62A4"
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m_Text:
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--- !u!1 &5900002969924403205
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--- !u!1 &5900002969924403205
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -803,7 +803,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &7531194149634478661
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--- !u!224 &7531194149634478661
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -819,10 +819,10 @@ RectTransform:
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m_Father: {fileID: 5900002970331946163}
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m_Father: {fileID: 5900002970331946163}
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m_RootOrder: 2
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 1055.6023, y: -21}
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m_SizeDelta: {x: 520, y: 0}
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m_SizeDelta: {x: 520, y: 42}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6555106214558057608
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--- !u!222 &6555106214558057608
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CanvasRenderer:
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CanvasRenderer:
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@ -880,7 +880,7 @@ public class Panel : Base
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if (innerDutyNum != "-1")
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if (innerDutyNum != "-1")
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{
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{
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int requiredDutyNum = int.Parse(innerDutyNum);
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int requiredDutyNum = int.Parse(innerDutyNum);
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Debug.Log($"缺少职业 {innerDutyId},需求人数: {requiredDutyNum}");
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//Debug.Log($"缺少职业 {innerDutyId},需求人数: {requiredDutyNum}");
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allRequirementsMet = false; // 标记为需求未满足
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allRequirementsMet = false; // 标记为需求未满足
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}
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}
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}
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}
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