Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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3d8c75df12
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@ -15,10 +15,10 @@ public class CharacterInturn : MonoBehaviour
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private CharacterAin Characterain;
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private int XfsStep = 0;
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public GameObject Peidianpoint;
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public GameObject cha;
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public GameObject xfs;
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public GameObject Dian;
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private GameObject timer;
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// Start is called before the first frame update
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void Start()
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@ -63,8 +63,13 @@ public class CharacterInturn : MonoBehaviour
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void disClick()//ÅäµçÏä²Ù×÷
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{
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ob.transform.SetParent(Peidianpoint.transform);
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ob.transform.localPosition = new Vector3(0, 0, 0);
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StartCoroutine(AnimTimeSuccefful(6f));
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Characterain.SetSkillAin(CharacterSkill.OperateSuccess);
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Destroy(disbtn.gameObject);
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Destroy(ob,6f);
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}
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void CgunClick()//Á¬½Óˮǹ²Ù×÷
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4790
xiaofang/Assets/yhj/prefabs/Ef_ElectroDamage_01.prefab
Normal file
4790
xiaofang/Assets/yhj/prefabs/Ef_ElectroDamage_01.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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