预定演练yhj

This commit is contained in:
liuliang 2024-12-28 10:17:34 +08:00
parent 1441e13a50
commit 40c41e091a

View File

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ReadRoom : MonoBehaviour public class ReadRoom : MonoBehaviour
{ {
@ -42,7 +43,7 @@ public class ReadRoom : MonoBehaviour
if(GlobalData.ServerData.data.isCreater == "N") if(GlobalData.ServerData.data.isCreater == "N")
{ {
Debug.LogError(1); Debug.LogError(1);
SceneManager.LoadScene(1); SceneManager.LoadScene("yhj");
isadministrator=true; isadministrator=true;
} }
roomDataList = response.Data; roomDataList = response.Data;
@ -64,12 +65,12 @@ public class ReadRoom : MonoBehaviour
for (int i = 0; i < room.PlayerList.Count; i++) for (int i = 0; i < room.PlayerList.Count; i++)
{ {
if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId))// && ("2024/12/20" == room.ReserveDate)) if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && (formattedDate == room.ReserveDate))
{ {
//传人物职业ID //传人物职业ID
//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId); //Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
Debug.Log("可以直接进入房间"); Debug.Log("可以直接进入房间");
//SceneManager.LoadScene("Tmap 1"); SceneManager.LoadScene("Tmap 1");
isenter = true; isenter = true;
found = true; // 找到匹配用户 ID found = true; // 找到匹配用户 ID
break; // 直接跳出循环 break; // 直接跳出循环