换模型

This commit is contained in:
huyulong 2024-12-13 19:40:29 +08:00
parent ddc46a22ef
commit 42aed4e26e
15 changed files with 23 additions and 23 deletions

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@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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@ -53,7 +53,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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View File

@ -7,7 +7,7 @@ TextureImporter:
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@ -7,7 +7,7 @@ TextureImporter:
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View File

@ -7,7 +7,7 @@ TextureImporter:
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@ -1,5 +1,5 @@
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View File

@ -553,7 +553,7 @@ public class test : MonoBehaviour
}
if(npcData.Type == 2)//npcÒƶ¯
{
Vector3 v = new Vector3(-float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
Vector3 v = new Vector3(float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
foreach(RecuseNpc item in NPCController.instance.npcsList)
{
if(npcData.UserId == item.npcId)

View File

@ -27,7 +27,7 @@ public class RecuseNpc : MonoBehaviour
private Animator anim;
public Npcstate nstate = Npcstate.dead;
public Npcstate nstate = Npcstate.idle;
private bool movebool = false;
public Transform target;