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diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
index fafb5b79..fd6fb99d 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
@@ -26,6 +26,16 @@ public class FreePanelManager : MonoBehaviour
public GameObject EvacuateSurePanel;
//疏散顺序面板
public GameObject EvacuatePanel;
+ //次级面板
+ public GameObject minPanel1;
+ public GameObject minPanel2;
+ public GameObject minPanel3;
+ public GameObject minPanel4;
+ public GameObject minPanel5;
+ public GameObject minPanel6;
+ public GameObject minPanel7;
+ public GameObject minPanel8;
+ public GameObject minPanel9;
[Header("图像")]
//特殊情况弹窗背景图
public Image TipBg;
@@ -72,6 +82,7 @@ public class FreePanelManager : MonoBehaviour
public Sprite InfoBg;//介绍的底板
private int itemCount = 1; // 要创建的物体数量
public GameObject itemPrefab; // 子物体的预制件
+ public GameObject Order2Prefab;//带有次级面板
public JSONReader JSONReader;
#endregion
@@ -86,9 +97,10 @@ public class FreePanelManager : MonoBehaviour
public Text OpcText;//预制体文本内容
#endregion
private static int a = 0;
-
+ public static FreePanelManager Z;
public void Start()
{
+ Z = this;
ContainsValue(11002);
#region 初始化的东西
@@ -238,7 +250,7 @@ public class FreePanelManager : MonoBehaviour
public void CreateOcpText(string ID, GameObject content)
{
OpcName.Clear();
- Order.Clear(); // 确保 Order 清空,避免重复数据
+ Order.Clear();
createdItems.Clear(); // 确保 createdItems 清空,避免重复数据
// 遍历 SelectDictionary
@@ -259,63 +271,165 @@ public class FreePanelManager : MonoBehaviour
// 动态创建指定数量的子物体并保存它们
for (int i = 0; i < OpcName.Count; i++)
{
- GameObject newItem = Instantiate(itemPrefab, content.transform);
+ GameObject newItem;
- // 找到子物体的文本组件并设置内容
- Text left = newItem.transform.Find("Text").GetComponent();
- left.text = OpcName[i];
-
- // 如果 Order[i] 是 "order2",修改背景图片
- if (Order[i] == "order2")
+ // 如果 Order[i] 是 "order2",使用 Order2Prefab 创建
+ if (i < Order.Count && Order[i] == "order2")
{
+ newItem = Instantiate(Order2Prefab, content.transform);
Image image = newItem.GetComponent();
- image.sprite = InfoBg;
- // 添加点击事件
- Button button = newItem.GetComponent