人物受伤屏幕闪红

This commit is contained in:
huyulong 2024-12-06 15:15:30 +08:00
parent 83353b4aeb
commit 44a81c31a7
7 changed files with 362 additions and 11 deletions

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@ -421,7 +421,7 @@ public class test : MonoBehaviour
Debug.Log(userJoinResponse.IncidentPosition); //Debug.Log(userJoinResponse.IncidentPosition);
Debug.Log(userJoinResponse); Debug.Log(userJoinResponse);
if(userJoinResponse.MessageType == 1)//用户上线 if(userJoinResponse.MessageType == 1)//用户上线
{ {
@ -446,11 +446,10 @@ public class test : MonoBehaviour
if(userJoinResponse.MessageType == 6)//任务 if(userJoinResponse.MessageType == 6)//任务
{ {
TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse; TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是这个玩家的时显示任务 if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的时显示任务
{ {
TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId)); TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId));
} }
} }
break; break;

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@ -1,10 +1,13 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
public class PlayerState : MonoBehaviour public class PlayerState : MonoBehaviour
{ {
[Header("鯤소悧沂좆")] [Header("鯤소悧沂좆")]
public float totalHp = 100; public float totalHp = 100;
[Header("鯤소뎠품沂좆")] [Header("鯤소뎠품沂좆")]
@ -31,6 +34,8 @@ public class PlayerState : MonoBehaviour
{ {
currentHp -= hurt; currentHp -= hurt;
Debug.Log(currentHp); Debug.Log(currentHp);
//这里加上屏幕闪红
ScreenRed.instance.ShowRed();
} }
if(currentHp <= 0) if(currentHp <= 0)
{ {
@ -40,4 +45,5 @@ public class PlayerState : MonoBehaviour
} }

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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class ScreenRed : MonoBehaviour
{
public static ScreenRed instance;
private Image red;
public Color redColor;
private Color defaultColor;
// Start is called before the first frame update
void Start()
{
instance = this;
red = GameObject.Find("Canvas/ScreenRed").GetComponent<Image>();
defaultColor = red.color;
}
// Update is called once per frame
void Update()
{
}
public async void ShowRed()
{
await ScreenIsRedingAsync();
}
private async Task ScreenIsRedingAsync()
{
red.color = Color.Lerp(defaultColor, redColor, 0.5f);
await Task.Delay(300); // µÈ´ý300ºÁÃë
red.color = defaultColor;
}
}

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