人物受伤屏幕闪红
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx.meta
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx.meta
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@ -421,7 +421,7 @@ public class test : MonoBehaviour
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Debug.Log(userJoinResponse.IncidentPosition);
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//Debug.Log(userJoinResponse.IncidentPosition);
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Debug.Log(userJoinResponse);
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Debug.Log(userJoinResponse);
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if(userJoinResponse.MessageType == 1)//用户上线
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if(userJoinResponse.MessageType == 1)//用户上线
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{
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@ -446,11 +446,10 @@ public class test : MonoBehaviour
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if(userJoinResponse.MessageType == 6)//任务
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if(userJoinResponse.MessageType == 6)//任务
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{
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{
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TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
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TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
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if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是这个玩家的时显示任务
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if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的时显示任务
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@ -1,10 +1,13 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerState : MonoBehaviour
|
public class PlayerState : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[Header("鯤소悧沂좆")]
|
[Header("鯤소悧沂좆")]
|
||||||
public float totalHp = 100;
|
public float totalHp = 100;
|
||||||
[Header("鯤소뎠품沂좆")]
|
[Header("鯤소뎠품沂좆")]
|
||||||
@ -31,6 +34,8 @@ public class PlayerState : MonoBehaviour
|
|||||||
{
|
{
|
||||||
currentHp -= hurt;
|
currentHp -= hurt;
|
||||||
Debug.Log(currentHp);
|
Debug.Log(currentHp);
|
||||||
|
//这里加上屏幕闪红
|
||||||
|
ScreenRed.instance.ShowRed();
|
||||||
}
|
}
|
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if(currentHp <= 0)
|
if(currentHp <= 0)
|
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{
|
{
|
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@ -38,6 +43,7 @@ public class PlayerState : MonoBehaviour
|
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}
|
}
|
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}
|
}
|
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|
|
||||||
|
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||||||
|
|
||||||
|
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}
|
}
|
||||||
|
40
xiaofang/Assets/Script/hylScripts/ScreenRed.cs
Normal file
40
xiaofang/Assets/Script/hylScripts/ScreenRed.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ScreenRed : MonoBehaviour
|
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|
{
|
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|
public static ScreenRed instance;
|
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|
|
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|
private Image red;
|
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|
public Color redColor;
|
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|
private Color defaultColor;
|
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|
|
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|
// Start is called before the first frame update
|
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|
void Start()
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|
{
|
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|
instance = this;
|
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|
red = GameObject.Find("Canvas/ScreenRed").GetComponent<Image>();
|
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|
defaultColor = red.color;
|
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|
}
|
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|
|
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|
// Update is called once per frame
|
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|
void Update()
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|
{
|
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|
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void ShowRed()
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|
{
|
||||||
|
await ScreenIsRedingAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task ScreenIsRedingAsync()
|
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|
{
|
||||||
|
red.color = Color.Lerp(defaultColor, redColor, 0.5f);
|
||||||
|
await Task.Delay(300); // µÈ´ý300ºÁÃë
|
||||||
|
red.color = defaultColor;
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/hylScripts/ScreenRed.cs.meta
Normal file
11
xiaofang/Assets/Script/hylScripts/ScreenRed.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user