人物受伤屏幕闪红
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx
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BIN
xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx
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xiaofang/Assets/Prefabs/PlayerPrefabs/boy.fbx.meta
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@ -421,7 +421,7 @@ public class test : MonoBehaviour
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Debug.Log(userJoinResponse.IncidentPosition);
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//Debug.Log(userJoinResponse.IncidentPosition);
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Debug.Log(userJoinResponse);
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@ -446,11 +446,10 @@ public class test : MonoBehaviour
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m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1001 &2025302170
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -22025,7 +22213,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 410985242629440748, guid: 9263a339010a182478c1a809e3f8ddf1, type: 3}
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||||
propertyPath: m_RootOrder
|
||||
value: 2
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 410985242629440748, guid: 9263a339010a182478c1a809e3f8ddf1, type: 3}
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propertyPath: m_AnchorMax.x
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@ -22978,7 +23166,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 410985242629440748, guid: 9263a339010a182478c1a809e3f8ddf1, type: 3}
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propertyPath: m_RootOrder
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value: 1
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 410985242629440748, guid: 9263a339010a182478c1a809e3f8ddf1, type: 3}
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propertyPath: m_AnchorMax.x
|
||||
|
@ -1,10 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerState : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
|
||||
[Header("鯤소悧沂좆")]
|
||||
public float totalHp = 100;
|
||||
[Header("鯤소뎠품沂좆")]
|
||||
@ -31,6 +34,8 @@ public class PlayerState : MonoBehaviour
|
||||
{
|
||||
currentHp -= hurt;
|
||||
Debug.Log(currentHp);
|
||||
//这里加上屏幕闪红
|
||||
ScreenRed.instance.ShowRed();
|
||||
}
|
||||
if(currentHp <= 0)
|
||||
{
|
||||
@ -40,4 +45,5 @@ public class PlayerState : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
40
xiaofang/Assets/Script/hylScripts/ScreenRed.cs
Normal file
40
xiaofang/Assets/Script/hylScripts/ScreenRed.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ScreenRed : MonoBehaviour
|
||||
{
|
||||
public static ScreenRed instance;
|
||||
|
||||
private Image red;
|
||||
public Color redColor;
|
||||
private Color defaultColor;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
red = GameObject.Find("Canvas/ScreenRed").GetComponent<Image>();
|
||||
defaultColor = red.color;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public async void ShowRed()
|
||||
{
|
||||
await ScreenIsRedingAsync();
|
||||
}
|
||||
|
||||
private async Task ScreenIsRedingAsync()
|
||||
{
|
||||
red.color = Color.Lerp(defaultColor, redColor, 0.5f);
|
||||
await Task.Delay(300); // µÈ´ý300ºÁÃë
|
||||
red.color = defaultColor;
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/hylScripts/ScreenRed.cs.meta
Normal file
11
xiaofang/Assets/Script/hylScripts/ScreenRed.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b7a13aa85436e3a43a8f10019d0c1316
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user