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GameObject item = GameObject.Instantiate(classPrefab, content); ClassItem classItem = item.GetComponent(); classItem.JuesechoicePop = JuesechoicePop; + classItemList.Add(classItem); } } //Npc分配 diff --git a/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab b/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab index 964b1f57..5249815a 100644 --- a/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab +++ b/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab @@ -377,7 +377,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: classmatename: {fileID: 5469669078877023921} - toggle: {fileID: 2980258575476095107} + button: {fileID: 5469669078140634246} --- !u!1 &5469669078877023935 GameObject: m_ObjectHideFlags: 0 diff --git a/xiaofang/Assets/yhj/prefabs/classprefab.prefab b/xiaofang/Assets/yhj/prefabs/classprefab.prefab index 45a396e5..eb19bc26 100644 --- a/xiaofang/Assets/yhj/prefabs/classprefab.prefab +++ b/xiaofang/Assets/yhj/prefabs/classprefab.prefab @@ -136,7 +136,9 @@ MonoBehaviour: NoSelectedBtn: {fileID: 8299270741119412922} SelectedBtn: {fileID: 6833246912404437832} SelectedBtntext: {fileID: 6833246912098821495} + NoSelectedBtntext: {fileID: 8299270741362893297} JuesechoicePop: {fileID: 0} + isSet: 0 --- !u!1 &6833246912098821489 GameObject: m_ObjectHideFlags: 0 diff --git a/xiaofang/Assets/yhj/scripts/ClassItem.cs b/xiaofang/Assets/yhj/scripts/ClassItem.cs index 1484034e..6980a616 100644 --- a/xiaofang/Assets/yhj/scripts/ClassItem.cs +++ b/xiaofang/Assets/yhj/scripts/ClassItem.cs @@ -9,32 +9,41 @@ public class ClassItem : MonoBehaviour public Button NoSelectedBtn; public Button SelectedBtn; public Text SelectedBtntext; + public Text NoSelectedBtntext; public GameObject JuesechoicePop; + public bool isSet = false; // Start is called before the first frame update void Start() { NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop); - SelectedBtn.onClick.AddListener(OpenJueseChoicePop); - setClassItem(); + //SelectedBtn.onClick.AddListener(OpenJueseChoicePop); + setClassItem(""); } - public void setClassItem() + public void setClassItem(string s) { - if(true) - { - SelectedBtn.gameObject.SetActive(true); - SelectedBtntext.text = "角色名"; - NoSelectedBtn.gameObject.SetActive(false); - } - else + if(!isSet) { NoSelectedBtn.gameObject.SetActive(true); SelectedBtn.gameObject.SetActive(false); } + else + { + //NoSelectedBtn.gameObject.SetActive(true); + //SelectedBtn.gameObject.SetActive(false); + + SelectedBtn.gameObject.SetActive(true); + SelectedBtntext.text = s; + NoSelectedBtn.gameObject.SetActive(false); + } } void OpenJueseChoicePop() { JuesechoicePop.SetActive(true); + JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent(); + jueseChoicePop.SetClassItem(this); + + } // Update is called once per frame void Update() diff --git a/xiaofang/Assets/yhj/scripts/ClassMate.cs b/xiaofang/Assets/yhj/scripts/ClassMate.cs index 1f66dfbe..d552031b 100644 --- a/xiaofang/Assets/yhj/scripts/ClassMate.cs +++ b/xiaofang/Assets/yhj/scripts/ClassMate.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -5,11 +6,26 @@ using UnityEngine.UI; public class ClassMate : MonoBehaviour { + public JueseChoicePop jueseChoicePop; public Text classmatename; + + public Button otherButton; + public Button button; // Start is called before the first frame update void Start() { - + button.onClick.AddListener(Click); + } + + public void Click() + { + jueseChoicePop.SetClassMate(this); + //classmatename.text += + } + + public void SetJc(JueseChoicePop jc) + { + jueseChoicePop = jc; } // Update is called once per frame diff --git a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs index af39253b..2d66307b 100644 --- a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs +++ b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs @@ -5,6 +5,9 @@ using UnityEngine.UI; public class JueseChoicePop : MonoBehaviour { + public ClassMate classMate; + public ClassItem classItem; + public Button CloseBtn; public Button Surebtn; public GameObject classmatePrefab; @@ -29,7 +32,8 @@ public class JueseChoicePop : MonoBehaviour void SetFenguan() { //设置此区分的分管人员为用户选中的角色,并刷新界面信息 - + classItem.isSet = true; + //classItem.setClassItem(); } // Update is called once per frame void Update() @@ -43,6 +47,21 @@ public class JueseChoicePop : MonoBehaviour GameObject item = GameObject.Instantiate(classmatePrefab, content); ClassMate classMate = item.GetComponent(); + classMate.SetJc(this); } } + + public void SetClassItem(ClassItem classItem) + { + this.classItem = classItem; + } + + + public void SetClassMate(ClassMate classMate) + { + classItem.isSet = true; + this.classMate = classMate; + classItem.setClassItem(classMate.classmatename.text); + classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")"; + } }