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- - if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token)) - { - Debug.LogWarning("尝试创建请求头时,token 未设置。"); - return new Dictionary(); - } - return new Dictionary { - { "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token }, + { "Authorization","Bearer "+GlobalData.ServerData.data.access_token }, {"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" } }; } //获取模板列表 - public async void TemplaRst() + public async Task TemplaRst() { string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders()); Debug.Log("获取模板列表" + response); //解析服务器返回的数据 TemplateListData templateListData = JsonConvert.DeserializeObject(response); Debug.Log("================" + templateListData.msg); + return templateListData; } } //======================================================================================================= diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index ad2f56a5..7a49f634 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -80,10 +80,13 @@ public class Panel : MonoBehaviour private GameObject selectedScene = null;//当前选中场景 public SelectedInfo selectedInfo; public Dictionary> sceneDataDictionary = new Dictionary>();//不同的场景存取不同的人员数据 + public List userInfoList = new List(); + public getPlayerList userInfo; public ManagerPanel managerPanel1; public JSONReader jsonReader1; public SelectScenePanel selectScenePanel; public DatePanel datePanel; + private bool isPersonSelected = false; // 标志是否选择了人员 private bool isDutySelected = false; // 标志是否选择了职责 private bool isSceneSelected = false; // 标志是否选择了场景 @@ -92,33 +95,33 @@ public class Panel : MonoBehaviour void Start() { selectedInfo = new SelectedInfo(); - DynamicLoadingPeople(); - DynamicLoadingScene(); InstantiateToggle(); } // Update is called once per frame void Update() - { - GetData(); - SetText(); - PanelToggelSet(); - //SetInputFile(); - } + { + GetData(); + SetText(); + PanelToggelSet(); + //SetInputFile(); + } //==================================================================动态加载======================================================= //动态加载人员 - public void DynamicLoadingPeople() + public async void DynamicLoadingPeople() + { + PlayerListResponse playerListResponse=await userInfo.GetPlayerList(); + foreach(PlayerListData player in playerListResponse.data) { - for (int i = 0; i < 20; i++) - { - GameObject item = GameObject.Instantiate(peoplePrefab, peopleCountent); - PeopleItem peopleItem = item.GetComponent(); - Button peoplebutton = item.transform.Find("TextBtn").GetComponent