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public GameObject EvacuateSurePanel; //疏散顺序面板 public GameObject EvacuatePanel; - //次级面板 - public GameObject minPanel1; - public GameObject minPanel2; - public GameObject minPanel3; - public GameObject minPanel4; - public GameObject minPanel5; - public GameObject minPanel6; - public GameObject minPanel7; - public GameObject minPanel8; - public GameObject minPanel9; [Header("图像")] //特殊情况弹窗背景图 public Image TipBg; @@ -83,6 +73,7 @@ public class FreePanelManager : MonoBehaviour private int itemCount = 1; // 要创建的物体数量 public GameObject itemPrefab; // 子物体的预制件 public GameObject Order2Prefab;//带有次级面板 + //public List<> public JSONReader JSONReader; #endregion @@ -94,7 +85,7 @@ public class FreePanelManager : MonoBehaviour public List TaskId = new List();//保存玩家接取的任务 public GameObject OpcPrefab;//职业预制体 public Image OpcImage;//预制体图片 - public Text OpcText;//预制体文本内容 + public List OpcNameList=new List(); #endregion private static int a = 0; private static int bb = 5; @@ -248,10 +239,10 @@ public class FreePanelManager : MonoBehaviour /// /// 职业的ID /// 第几个面板(从1开始) - public void OcpNameChoose(int ID) + public void OcpNameChoose(int ID,GameObject item) { string str = JSONReader.GetOcpName(ID); - OpcText.text = str; + item.transform.Find("occuname").GetComponent().text = str; } /// @@ -605,7 +596,7 @@ public class FreePanelManager : MonoBehaviour for (int i = 0; i < OpcItems.Count; i++) { GameObject newItem = Instantiate(OpcPrefab, Item.transform); - OcpNameChoose(int.Parse(OpcItems[i])); + OcpNameChoose(int.Parse(OpcItems[i]),newItem); newItem.SetActive(true); LoadAndSetImage(int.Parse(OpcItems[i])); diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Progress.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Progress.cs new file mode 100644 index 00000000..e3d26f06 --- /dev/null +++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Progress.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Progress : MonoBehaviour +{ + public 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