diff --git a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab
index 8c595d70..2780c795 100644
--- a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab
+++ b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab
@@ -6870,7 +6870,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
- m_PresetInfoIsWorld: 1
+ m_PresetInfoIsWorld: 0
--- !u!114 &1986279549173157408
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -6900,7 +6900,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f09f97107d8fe4b4caf814aaa73212a8, type: 3}
m_Name:
m_EditorClassIdentifier:
- Right_Box: {fileID: 0}
Warn_Tip: {fileID: 1986279549438857641}
Right_Situation: {fileID: 1986279549107877099}
DiaLogBox: {fileID: 1986279548675747996}
@@ -6927,7 +6926,6 @@ MonoBehaviour:
TP_2: {fileID: 1986279548919470389}
TP_3: {fileID: 1986279548399004370}
TP_4: {fileID: 1986279547719244043}
- Intercom: {fileID: 0}
DialogboxSure: {fileID: 1986279548770340787}
Dialogbox2A: {fileID: 1986279549002270256}
Dialogbox2B: {fileID: 1986279548425159737}
@@ -6937,7 +6935,6 @@ MonoBehaviour:
Sumbit: {fileID: 1986279548878941220}
Sumbit2: {fileID: 1986279547836566314}
FireButton: {fileID: 3172627824258540492}
- Right_BoxButton: {fileID: 0}
Close1: {fileID: 1986279548665939568}
Close2: {fileID: 1986279548236674887}
Close1Panel: {fileID: 1986279548236674885}
@@ -6967,13 +6964,6 @@ MonoBehaviour:
NO_Right_MessageText: {fileID: 4400246811722738874}
NO_Student: {fileID: 1986279548664679642}
TimeText: {fileID: 0}
- PropText1: {fileID: 0}
- PropText2: {fileID: 0}
- PropText3: {fileID: 0}
- PropText4: {fileID: 0}
- PropText5: {fileID: 0}
- PropText6: {fileID: 0}
- WLYC: {fileID: 0}
TileText: {fileID: 1986279548998433691}
FireText: {fileID: 2761091764751671859}
TipText: {fileID: 219625523}
diff --git a/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs b/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs
index 782ab6a1..0c4bad90 100644
--- a/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs
+++ b/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs
@@ -18,6 +18,7 @@ public class ReadRoom : MonoBehaviour
private bool isStartRoom = false;//主持人是否已经点击演练开始
public bool iszongzhihui = false;
public int RoleId;
+ public loginData playerdetail;
// Start is called before the first frame update
void Start()
{
@@ -58,7 +59,8 @@ public class ReadRoom : MonoBehaviour
{
if(GlobalData.ServerData.data.userId==item1.UserId)
{
- RoleId= item1.RoleId;
+ playerdetail = GlobalData.ServerData.data;
+ RoleId = item1.RoleId;
if(item1.RoleId==8000)//主持人
{
isenter=true;
diff --git a/xiaofang/Assets/Scenes/Tmap 1.unity b/xiaofang/Assets/Scenes/Tmap 1.unity
index 4dc69d2a..0aae917f 100644
--- a/xiaofang/Assets/Scenes/Tmap 1.unity
+++ b/xiaofang/Assets/Scenes/Tmap 1.unity
@@ -8385,11 +8385,6 @@ Transform:
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MeshCollider:
m_ObjectHideFlags: 0
@@ -13800,7 +13795,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3077635299444999931, guid: 940be89243a038b4090a77556e45a06d, type: 3}
propertyPath: m_IsActive
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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GameObject:
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@@ -16126,6 +16167,17 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &856100555 stripped
+MonoBehaviour:
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PrefabInstance:
m_ObjectHideFlags: 0
@@ -18708,6 +18760,7 @@ GameObject:
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- component: {fileID: 1039624182}
+ - component: {fileID: 1039624186}
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m_Name: Canvas
m_TagString: Untagged
@@ -18813,6 +18866,30 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
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+ sceneJsonFile: {fileID: 4900000, guid: 06c09fd1c8b0a0a45951a1065189d922, type: 3}
+ incidentSiteJosnFile: {fileID: 4900000, guid: 1efa4372b10d4294199638c49173ff4c, type: 3}
+ NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3}
+ LanguageJsonFile: {fileID: 4900000, guid: 62a41129c4663ee41a06274114d28feb, type: 3}
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--- !u!1001 &1039752000
PrefabInstance:
m_ObjectHideFlags: 0
@@ -34057,8 +34134,28 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 676728424, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_IsActive
- value: 0
+ value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: Bg
+ value:
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+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: Tip_1
+ value:
+ objectReference: {fileID: 2044803823}
+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: Tip_2
+ value:
+ objectReference: {fileID: 2044803822}
+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: Tip_3
+ value:
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+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: Tip_4
+ value:
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- target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: Tip123
value:
@@ -34066,11 +34163,27 @@ PrefabInstance:
- target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: content
value:
- objectReference: {fileID: 368403110}
+ objectReference: {fileID: 2044803818}
+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: TimeText
+ value:
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+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: LeftText1
+ value:
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- target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: RightText1
+ value:
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+ - target: {fileID: 919949400, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: DiaLogBoxTitle
+ value:
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- target: {fileID: 948396698034575733, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_AnchorMax.y
value: 0
@@ -34145,7 +34258,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1986279548675747996, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_IsActive
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 1986279548795827112, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_IsActive
@@ -34408,6 +34521,99 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+--- !u!114 &2044803815 stripped
+MonoBehaviour:
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+ m_Name:
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diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
index f46e4c11..e05608cd 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
@@ -13,10 +13,10 @@ using UnityEngine.UI;
public class ZZUIManager : MonoBehaviour
{
[Header("面板")]
- ///
- /// 点击可以弹出右边框
- ///
- public GameObject Right_Box;
+ /////
+ ///// 点击可以弹出右边框
+ /////
+ //public GameObject Right_Box;
///
/// 总指挥框
///
@@ -106,10 +106,10 @@ public class ZZUIManager : MonoBehaviour
public Button TP_2;
public Button TP_3;
public Button TP_4;
- ///
- /// 对讲机
- ///
- public Button Intercom;
+ /////
+ ///// 对讲机
+ /////
+ //public Button Intercom;
///
/// 撤离方案确定
///
@@ -140,7 +140,7 @@ public class ZZUIManager : MonoBehaviour
///
/// 右边的框
///
- public Button Right_BoxButton;
+ //public Button Right_BoxButton;
//两个叉叉
public Button Close1;
public Button Close2;
@@ -218,19 +218,19 @@ public class ZZUIManager : MonoBehaviour
/// 时间文本
///
public Text TimeText;
- ///
- /// 道具数量左->右
- ///
- public Text PropText1;
- public Text PropText2;
- public Text PropText3;
- public Text PropText4;
- public Text PropText5;
- public Text PropText6;
+ /////
+ ///// 道具数量左->右
+ /////
+ //public Text PropText1;
+ //public Text PropText2;
+ //public Text PropText3;
+ //public Text PropText4;
+ //public Text PropText5;
+ //public Text PropText6;
///
/// 网络延迟
///
- public Text WLYC;
+ //public Text WLYC;
///
/// 标题文本
///
@@ -318,14 +318,14 @@ public class ZZUIManager : MonoBehaviour
public RectTransform panelA;
public float panelAMoveDistance;
public float moveDuration = 0.5f; // 动画持续时间
- public RectTransform buttonRect; // 你的按钮 RectTransform
+ //public RectTransform buttonRect; // 你的按钮 RectTransform
public bool isHidden = true;
public float showPositionX;
public float hidePositionX;
#endregion
//记录
int num = 0;
- public Image bg;
+ // public Image bg;
public bool isFrist=false;
@@ -361,16 +361,16 @@ public class ZZUIManager : MonoBehaviour
showPositionX = 1.159973f;
panelAMoveDistance = 382f;
- //传呼机
- Intercom.onClick.AddListener(() =>
- {
+ // //传呼机
+ // Intercom.onClick.AddListener(() =>
+ //{
- });
+ //});
//右边框框弹出来
- Right_BoxButton.onClick.AddListener(() =>
- {
- OnClickHideButton();
- });
+ //Right_BoxButton.onClick.AddListener(() =>
+ //{
+ // OnClickHideButton();
+ //});
#region 地标点击事件(地图那四个点)
TP_1.onClick.AddListener(() =>
@@ -606,28 +606,28 @@ public class ZZUIManager : MonoBehaviour
#endregion
//动画部分
- public void OnClickHideButton()
- {
- // 如果按钮已隐藏,点击后显示
- if (isHidden)
- {
- // 恢复按钮到原位置
- buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
- // 让面板B滑动到显示位置,同时面板A向左移动
- panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
- bg.transform.Rotate(0, 0, 180f);
- isHidden = false; // 更新状态为未隐藏
- }
- else
- {
- // 隐藏按钮
- // 让面板B滑动到隐藏位置,同时面板A恢复原位
- buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
- panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
- bg.transform.Rotate(0, 0, 180f);
- isHidden = true; // 更新状态为隐藏
- }
- }
+ //public void OnClickHideButton()
+ //{
+ // // 如果按钮已隐藏,点击后显示
+ // if (isHidden)
+ // {
+ // // 恢复按钮到原位置
+ // buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
+ // // 让面板B滑动到显示位置,同时面板A向左移动
+ // panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
+ // bg.transform.Rotate(0, 0, 180f);
+ // isHidden = false; // 更新状态为未隐藏
+ // }
+ // else
+ // {
+ // // 隐藏按钮
+ // // 让面板B滑动到隐藏位置,同时面板A恢复原位
+ // buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
+ // panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
+ // bg.transform.Rotate(0, 0, 180f);
+ // isHidden = true; // 更新状态为隐藏
+ // }
+ //}
///
/// 道具需要执行的
///
@@ -1090,14 +1090,14 @@ public class ZZUIManager : MonoBehaviour
break;
}
}
- ///
- /// 修改网络延迟
- ///
- /// 网络延迟的数字部分
- public void FixDelay(string str)
- {
- WLYC.text = "网络延迟:" + str;
- }
+ /////
+ ///// 修改网络延迟
+ /////
+ ///// 网络延迟的数字部分
+ //public void FixDelay(string str)
+ //{
+ // WLYC.text = "网络延迟:" + str;
+ //}
///
/// 修改疏散班级情况
///
diff --git a/xiaofang/Assets/Script/login/login.cs b/xiaofang/Assets/Script/login/login.cs
index 31c962a1..73f75c3f 100644
--- a/xiaofang/Assets/Script/login/login.cs
+++ b/xiaofang/Assets/Script/login/login.cs
@@ -9,13 +9,14 @@ public class auth_login
{
//public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
//public string grantType = "password";
- public string grantType;
+
public string clientId;
+ public string grantType;
public string userType;
public string username;
public string password;
- public string phonenumber;
- public string smsCode;
+ //public string phonenumber;
+ //public string smsCode;
}
//public class auth_createTemplate
//{
diff --git a/xiaofang/Assets/Script/loginScripts/LoginPanel.cs b/xiaofang/Assets/Script/loginScripts/LoginPanel.cs
index f4726da4..7c67a29c 100644
--- a/xiaofang/Assets/Script/loginScripts/LoginPanel.cs
+++ b/xiaofang/Assets/Script/loginScripts/LoginPanel.cs
@@ -45,10 +45,8 @@ public class LoginPanel : Base
grantType = "password",
clientId = "e5cd7e4891bf95d1d19206ce24a7b32e",
userType = "company_user",
- username = " ZF16c788632 ",
- password = "YYL5371!",
- phonenumber = "",
- smsCode = ""
+ username = "ZF16c788632",
+ password = "YYL5371!"
};
image.gameObject.SetActive (true);
// 发送请求
@@ -71,9 +69,9 @@ public class LoginPanel : Base
{
Debug.LogError(11);
ReadRoom.instance.isadministrator=true;
- SceneManager.LoadScene(1);
+ SceneManager.LoadScene("yhj");
}
- else if(id.text == "13699802230" && pwd.text == "ZF16c788632")
+ else if(id.text == "13699802230" && pwd.text == "YYL5371!")
{
//SceneManager.LoadScene("yhj");