玩家准备接口
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@ -543,8 +543,8 @@ public class test : MonoBehaviour
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Debug.Log("==========玩家准备,,,,,,,,,,,,,,");
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WSMessage msg = new WSMessage();
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msg.Module = "select";
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msg.ServiceName = "GetSelectHistoryList";
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msg.Module = "hall";
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msg.ServiceName = "PlayerReady";
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msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
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byte[] sendData = ProtoBufffer.Serialize(msg);
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WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
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@ -563,7 +563,7 @@ public class test : MonoBehaviour
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WSMessage msg = new WSMessage();
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msg.Module = "select";
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msg.Module = "hall";
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msg.ServiceName = "GetSelectHistoryList";
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msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
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byte[] sendData = ProtoBufffer.Serialize(msg);
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