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if (firstDirection != Vector3.zero) + if (firstDirection != Vector3.zero&& !joystickController.isDrag) { angleH -= deltaH; UpdateLockAngle(); diff --git a/xiaofang/Assets/Script/hylScripts/JoystickController.cs b/xiaofang/Assets/Script/hylScripts/JoystickController.cs new file mode 100644 index 00000000..cf3e8569 --- /dev/null +++ b/xiaofang/Assets/Script/hylScripts/JoystickController.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler +{ + public bool isDrag = false; + public RectTransform joystickBackground; // 摇杆背景 + public RectTransform joystick; // 摇杆 + public Camera playerCamera; // 摄像机 + public float rotationSpeed = 5f; // 摄像机旋转速度 + + private Vector2 joystickInput = Vector2.zero; + + void Start() + { + // 初始化摇杆的位置 + joystick.anchoredPosition = Vector2.zero; + } + + // 每帧更新摇杆的输入 + void Update() + { + if (joystickInput.magnitude > 0) + { + // 根据摇杆的输入控制摄像机旋转 + float horizontal = joystickInput.x; + float vertical = joystickInput.y; + + // 水平旋转 + playerCamera.transform.Rotate(Vector3.up, horizontal * rotationSpeed * Time.deltaTime); + + // 垂直旋转 + playerCamera.transform.Rotate(Vector3.left, vertical * rotationSpeed * Time.deltaTime); + } + } + + // 摇杆拖动时更新摇杆位置和输入 + public void OnDrag(PointerEventData eventData) + { + isDrag = true; + // 更新摇杆的位置 + joystick.anchoredPosition = joystickInput; + + Vector2 localPoint; + // 将触摸位置从屏幕坐标转换为UI本地坐标 + RectTransformUtility.ScreenPointToLocalPointInRectangle(joystickBackground, eventData.position, eventData.pressEventCamera, out localPoint); + + // 计算摇杆的输入方向 + joystickInput = localPoint.normalized; + + // 限制摇杆的移动范围,确保它不会超出背景的边界 + if (localPoint.magnitude > joystickBackground.sizeDelta.x / 2) + { + joystickInput = localPoint.normalized * (joystickBackground.sizeDelta.x / 2); + } + + + } + + // 摇杆松开时重置摇杆位置 + public void OnEndDrag(PointerEventData eventData) + { + isDrag = false; + joystick.anchoredPosition = Vector2.zero; + joystickInput = Vector2.zero; + } +} diff --git a/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta b/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta new file mode 100644 index 00000000..fd742160 --- /dev/null +++ b/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e3938570b1787843b6fe76c1c2b9651 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: