Npc生成和移动时x反转的修复
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@ -489,7 +489,7 @@ public class test : MonoBehaviour
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Debug.Log(npcData);
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if(npcData.Type == 1)//npc´´½¨
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{
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float x = float.Parse(npcData.X.ToString());
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float x = -float.Parse(npcData.X.ToString());
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float y = float.Parse(npcData.Y.ToString());
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float z = float.Parse(npcData.Z.ToString());
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trans.position = new Vector3(x, y, z);
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@ -497,7 +497,7 @@ public class test : MonoBehaviour
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}
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if(npcData.Type == 2)//npcÒƶ¯
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{
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Vector3 v = new Vector3(float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
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Vector3 v = new Vector3(-float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
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RecuseNpc.instance.SetNpcDes(v);
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}
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@ -10865,6 +10865,26 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: obj202
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: school03
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@ -10873,6 +10893,18 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: obj122
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: eec919b17e074b747899fe01d7888a2c, type: 3}
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--- !u!1 &1124162635 stripped
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