Npc生成和移动时x反转的修复

This commit is contained in:
huyulong 2024-12-12 15:48:41 +08:00
parent 82ab009094
commit 4c012fd4b6
2 changed files with 34 additions and 2 deletions

View File

@ -489,7 +489,7 @@ public class test : MonoBehaviour
Debug.Log(npcData);
if(npcData.Type == 1)//npc´´½¨
{
float x = float.Parse(npcData.X.ToString());
float x = -float.Parse(npcData.X.ToString());
float y = float.Parse(npcData.Y.ToString());
float z = float.Parse(npcData.Z.ToString());
trans.position = new Vector3(x, y, z);
@ -497,7 +497,7 @@ public class test : MonoBehaviour
}
if(npcData.Type == 2)//npcÒƶ¯
{
Vector3 v = new Vector3(float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
Vector3 v = new Vector3(-float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
RecuseNpc.instance.SetNpcDes(v);
}

View File

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