npc移动逻辑
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@ -112,7 +112,7 @@ public class RecuseNpc : MonoBehaviour
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movebool = true;
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movebool = true;
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float dis = Vector3.Distance(this.transform.position, currentTarget);
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float dis = Vector3.Distance(this.transform.position, currentTarget);
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// 判断是否到达目标点
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// 判断是否到达目标点
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if (movebool && dis < 0.1)
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if (movebool && dis < 0.1f)
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{
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{
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Debug.Log("到达目标点");
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Debug.Log("到达目标点");
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