消防水
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--- !u!1 &1402647585
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@ -19648,6 +19484,7 @@ MonoBehaviour:
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@ -23475,6 +23312,170 @@ MonoBehaviour:
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@ -14,15 +14,15 @@ public class XFS : MonoBehaviour
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public Transform XFsTransform;
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public GameObject ShuiguanGameObject;
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private GameObject gun;
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public GameObject firewater;
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void Start()
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{
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ConnectGun.onClick.AddListener(connectGun);
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ConnectFa.onClick.AddListener(connectFa);
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OpenFa.onClick.AddListener(openFa);
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ConnectGun.onClick.AddListener((() => { Invoke("connectGun",6f);}));
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ConnectFa.onClick.AddListener(() => { Invoke("connectFa", 6f); });
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OpenFa.onClick.AddListener(() => { Invoke("openFa", 6f); });
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}
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void connectGun()
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public void connectGun()
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{
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gun = Instantiate(Gun);
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gun.transform.SetParent(Hand);
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@ -31,16 +31,19 @@ public class XFS : MonoBehaviour
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gun.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
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}
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void connectFa()
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public void connectFa()
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{
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BezierPipe bezier = ShuiguanGameObject.GetComponent<BezierPipe>();
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bezier.point1 = XFsTransform;
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bezier.point2 = gun.transform;
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}
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void openFa()
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public void openFa()
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{
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GameObject ob = Instantiate(firewater);
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ob.transform.SetParent(gun.transform);
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ob.transform.localPosition = new Vector3(0, 0, 0);
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ob.transform.localRotation = new Quaternion(0, 180, 0, 0);
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}
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// Update is called once per frame
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void Update()
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