人员配置点击修改
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@ -55,6 +55,8 @@ public class Panel : MonoBehaviour
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public List<GameObject> peopleList = new List<GameObject>(); // 存储所有已加载的人员预制体
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private List<GameObject> filteredPeopleList = new List<GameObject>(); // 存储筛选后的人员列表
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private GameObject selectedPerson = null; // 当前选中的角色
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private GameObject selectedDuty = null;//当前选中职责
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private GameObject selectedScene = null;//当前选中场景
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public SelectedInfo selectedInfo;
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public Dictionary<string, List<SelectedInfo>> sceneDataDictionary = new Dictionary<string, List<SelectedInfo>>();//不同的场景存取不同的人员数据
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public ManagerPanel managerPanel1;
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@ -81,6 +83,8 @@ public class Panel : MonoBehaviour
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SetText();
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//SetInputFile();
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}
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//==================================================================动态加载=======================================================
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//动态加载人员
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public void DynamicLoadingPeople()
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{
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@ -88,7 +92,8 @@ public class Panel : MonoBehaviour
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{
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GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item,Color.yellow, selectedPerson));
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peopleList.Add(item);// 将每个实例化的角色添加到列表中
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}
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@ -116,6 +121,8 @@ public class Panel : MonoBehaviour
|
||||
// 创建DutyItem实例
|
||||
GameObject item = GameObject.Instantiate(dutyPrefab, dutyCount);
|
||||
DutyItem dutyItem = item.GetComponent<DutyItem>();
|
||||
Button dutuybutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||
dutuybutton.onClick.AddListener(() => OnPeopleItemClicked(item,Color.red,selectedDuty));
|
||||
dutyItem.dutyNameText.text = npcData.Value.Note;
|
||||
dutyItem.leader = npcData.Value.GroupLeader;
|
||||
peopleList.Add(item);
|
||||
@ -143,13 +150,11 @@ public class Panel : MonoBehaviour
|
||||
{
|
||||
// 先按“|”分隔
|
||||
string[] roleLimitSections = roleLimit.Split('|');
|
||||
|
||||
// 遍历每个部分(按“|”分隔后得到的数组)
|
||||
bool shouldInstantiate = true; // 用于判断是否需要实例化
|
||||
foreach (string section in roleLimitSections)
|
||||
{
|
||||
string[] roleLimits = section.Split(',');
|
||||
|
||||
// 判断当前部分是否包含 "-1" 来决定是否跳过实例化
|
||||
if (section.Contains("-1"))
|
||||
{
|
||||
@ -161,17 +166,19 @@ public class Panel : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject item = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
|
||||
SceneItem sceneItem = item.GetComponent<SceneItem>();
|
||||
// 设置limitNum
|
||||
sceneItem.dutyId = int.Parse(roleLimits[1]);
|
||||
sceneItem.limitNum = int.Parse(roleLimits[2]);
|
||||
sceneItem.sceneName.text = npcData.Value.Note;
|
||||
// 将每个实例化的角色添加到列表中
|
||||
peopleList.Add(item);
|
||||
GameObject item = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
|
||||
SceneItem sceneItem = item.GetComponent<SceneItem>();
|
||||
Button scenebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||
scenebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.green, selectedScene));
|
||||
|
||||
// 设置limitNum
|
||||
sceneItem.dutyId = int.Parse(roleLimits[1]);
|
||||
sceneItem.limitNum = int.Parse(roleLimits[2]);
|
||||
sceneItem.sceneName.text = npcData.Value.Note;
|
||||
// 将每个实例化的角色添加到列表中
|
||||
peopleList.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
// 如果不满足实例化条件,跳过当前NPC的实例化
|
||||
if (!shouldInstantiate)
|
||||
{
|
||||
@ -180,8 +187,6 @@ public class Panel : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================按钮和点击事件==================================================
|
||||
//处理人员管理按钮
|
||||
public void ClickPersonnelManagement()
|
||||
@ -270,7 +275,6 @@ public class Panel : MonoBehaviour
|
||||
// 可以在这里根据需求继续处理选中的数据
|
||||
}
|
||||
|
||||
|
||||
//处理界面关闭按钮
|
||||
public void ClickCloseBtn()
|
||||
{
|
||||
@ -385,12 +389,12 @@ public class Panel : MonoBehaviour
|
||||
}
|
||||
|
||||
// 点击选中角色,改变视觉效果(可复用)
|
||||
public void OnPeopleItemClicked(GameObject clickedItem)
|
||||
public void OnPeopleItemClicked(GameObject clickedItem,Color color,GameObject select)
|
||||
{
|
||||
// 如果有之前选中的角色,重置其视觉效果
|
||||
if (selectedPerson != null)
|
||||
if (select != null)
|
||||
{
|
||||
Text prevText = selectedPerson.GetComponentInChildren<Text>();
|
||||
Text prevText = select.GetComponentInChildren<Text>();
|
||||
if (prevText != null)
|
||||
{
|
||||
prevText.fontSize = 32; // 恢复原始字号
|
||||
@ -399,13 +403,13 @@ public class Panel : MonoBehaviour
|
||||
}
|
||||
|
||||
// 设置当前选中的角色为选中状态
|
||||
selectedPerson = clickedItem;
|
||||
select = clickedItem;
|
||||
Text personText = clickedItem.GetComponentInChildren<Text>();
|
||||
if (personText != null)
|
||||
{
|
||||
// 字号变大和颜色变更(选中状态)
|
||||
personText.fontSize = 36;
|
||||
personText.color = Color.yellow; // 选中颜色
|
||||
personText.color = color; // 选中颜色
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -380,6 +380,7 @@ public class SelectScenePanel : MonoBehaviour
|
||||
Debug.Log("没有选择场景或学校,继续按钮不可用!");
|
||||
}
|
||||
}
|
||||
|
||||
//提交按钮,点击上传数据和隐藏界面
|
||||
public void SubmitBtn()
|
||||
{
|
||||
@ -436,7 +437,6 @@ public class SelectScenePanel : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//默认选择第一个Toggle
|
||||
public void SetFirstChoise(List<Toggle> toggles)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user