测试调用npc移动
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@ -341,7 +341,7 @@ public class test : MonoBehaviour
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if (wEBScriptListener != null)
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{
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lodingWebSocket();
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JoinRoom();
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//JoinRoom();
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Heartbeat();
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//BroadcastMessage();
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//UpFps();
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@ -352,7 +352,7 @@ public class test : MonoBehaviour
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//Location();
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//TaskTrigger();
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//TaskUpdateRequest();
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NpcMove();
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}
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//int index = 0;
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//while (true)
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@ -428,6 +428,8 @@ public class test : MonoBehaviour
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Debug.Log("-=====--");
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LoginResponse user = ProtoBufffer.DeSerialize<LoginResponse>(bytes);
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Debug.Log(user);
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//这里是测试阶段用的,在登录之后调用加入房间,后续会删掉
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JoinRoom();
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break;
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//进入房间
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@ -436,6 +438,8 @@ public class test : MonoBehaviour
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byte[] joinByte = joinRoomResponse.Data.ToByteArray();
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PlayerJoinResponse playerJoinResponse = ProtoBufffer.DeSerialize<PlayerJoinResponse>(joinByte);
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Debug.Log("玩家:"+playerJoinResponse.UserName+"加入房间:"+playerJoinResponse.RoomId.ToString());
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break;
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//广播
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@ -513,6 +517,8 @@ public class test : MonoBehaviour
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// 使用指定的世界坐标位置来实例化 NPC,而不是依赖 trans 位置
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GameObject.Instantiate(npc, position, Quaternion.identity); // 直接指定位置和旋转
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// Npc生成后调用选择路线,=================这里也会删掉,在等UI逻辑那边处理完
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NpcMove();
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}
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if(npcData.Type == 2)//npc移动
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{
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@ -1 +1 @@
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Subproject commit 0385375c1818fc57f42407a6c5301a26ded3a19a
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Subproject commit 2e42b278d4c6ac9e045925dcc6e04896a19cbfd8
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