This commit is contained in:
huyulong 2024-12-27 21:03:02 +08:00
commit 56eadbac93
10 changed files with 1165 additions and 133 deletions

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@ -26,23 +26,25 @@ public class UseObjects : MonoBehaviour
private GameObject currentTarget; // 当前最近的交付目标
private bool islogistics;//角色是否为后勤保障组;
private bool isdelivery;//是否开启交付
[System.Serializable]
public class EmergencyItem
{
public string itemName; // 道具名称
public bool isConsumable; // 是否消耗品 (1=是0=否)
public int validTime; // 有效时间:-1无限0 或正数(有限时间)
}
//[System.Serializable]
//public class EmergencyItem
//{
// public string itemName; // 道具名称
// public bool isConsumable; // 是否消耗品 (1=是0=否)
// public int validTime; // 有效时间:-1无限0 或正数(有限时间)
//}
//// 模拟物品的字段配置
//public Dictionary<string, EmergencyItem> itemConfigs = new Dictionary<string, EmergencyItem>();
public Dictionary<int, MatialData> itemConfigs = new Dictionary<int, MatialData>(); // 根据ID存储物品信息
// 模拟物品的字段配置
public Dictionary<string, EmergencyItem> itemConfigs = new Dictionary<string, EmergencyItem>();
void Start()
{
parentObject = transform.Find("fireEquip");
player=GameObject.FindGameObjectWithTag("Player");
// 初始化模拟物品数据
InitializeItemConfigs(3001);
InitializeItemConfigs(3001,3002,3003,3004,3005,3006);
// 隐藏交付按钮
//deliverButton.gameObject.SetActive(false);
@ -80,7 +82,7 @@ public class UseObjects : MonoBehaviour
{
potentialTargets.Add(player.gameObject);
}
UseCautionaryitems(player.transform.position, polePrefab);
//UseCautionaryitems(player.transform.position, polePrefab);
}
private void Update()
{
@ -103,30 +105,34 @@ public class UseObjects : MonoBehaviour
}
}
// 初始化模拟物品数据
void InitializeItemConfigs(int id)
void InitializeItemConfigs(params int[] ids)
{
itemConfigs.Add("1", new EmergencyItem { itemName = "1", isConsumable = true, validTime = -1 });
itemConfigs.Add("2", new EmergencyItem { itemName = "2", isConsumable = true, validTime = 30 });
itemConfigs.Add("3", new EmergencyItem { itemName = "3", isConsumable = false, validTime = 15 });
//itemConfigs.Add("1", new EmergencyItem { itemName = "1", isConsumable = true, validTime = -1 });
//itemConfigs.Add("2", new EmergencyItem { itemName = "2", isConsumable = true, validTime = 30 });
//itemConfigs.Add("3", new EmergencyItem { itemName = "3", isConsumable = false, validTime = 15 });
itemConfigs.Add("4", new EmergencyItem { itemName = "4", isConsumable = true, validTime = -1 });
itemConfigs.Add("5", new EmergencyItem { itemName = "5", isConsumable = true, validTime = 30 });
itemConfigs.Add("6", new EmergencyItem { itemName = "6", isConsumable = false, validTime = 15 });
// 添加更多物品配置...
foreach (var key in js.matialDictionary)
//itemConfigs.Add("4", new EmergencyItem { itemName = "4", isConsumable = true, validTime = -1 });
//itemConfigs.Add("5", new EmergencyItem { itemName = "5", isConsumable = true, validTime = 30 });
//itemConfigs.Add("6", new EmergencyItem { itemName = "6", isConsumable = false, validTime = 15 });
// 遍历传入的 ID 数组
foreach (int id in ids)
{
MatialData matialData = key.Value;
if (matialData.ID==id)
// 添加更多物品配置...
foreach (var key in js.matialDictionary)
{
//获取物品数据
retrievedDataList.Add(matialData); // 将匹配的数据添加到容器中
Debug.Log($"数据已找到: ID={matialData.ID}, Note={matialData.Note}, Type={matialData.Type}, Name={matialData.Name}");
}
}
// 如果未找到数据
if (retrievedDataList.Count == 0)
{
Debug.LogWarning("未找到对应 ID 的数据!");
MatialData matialData = key.Value;
if (matialData.ID == id)
{
//获取物品数据
itemConfigs[id] = matialData; // 将匹配的数据添加到字典中
Debug.Log($"数据已找到: ID={matialData.ID}, Note={matialData.Note}, Type={matialData.Type}, Name={matialData.Name}");
}
}
// 如果未找到数据
if (retrievedDataList.Count == 0)
{
Debug.LogWarning("未找到对应 ID 的数据!");
}
}
}
@ -142,51 +148,57 @@ public class UseObjects : MonoBehaviour
if (highlight != null) highlight.gameObject.SetActive(false);
}
// 获取当前点击的子物体名称
string itemName = clickedChild.name;
Debug.Log(itemName);
if (!itemConfigs.ContainsKey(itemName))
// 获取当前点击的子物体的名称并尝试转换为 ID
if (int.TryParse(clickedChild.name, out int itemId) && itemConfigs.TryGetValue(itemId, out MatialData itemData))
{
Debug.LogWarning($"未找到物品 {itemName} 的配置!");
return;
Debug.Log($"点击的物品ID: {itemId}");
// 获取子物体中的按钮面板和高光框
Transform clickedButtonPanel = clickedChild.transform.Find("informationImage");
Transform clickedHighlight = clickedChild.transform.Find("Image");
// 根据物品数据显示按钮面板和按钮
if (clickedButtonPanel != null)
{
UpdateButtonPanel(clickedButtonPanel, itemData);
}
// 显示当前子物体的高光框
if (clickedHighlight != null)
{
clickedHighlight.gameObject.SetActive(true);
}
}
// 根据配置判断显示按钮
EmergencyItem item = itemConfigs[itemName];
Transform clickedButtonPanel = clickedChild.transform.Find("informationImage");
Transform clickedHighlight = clickedChild.transform.Find("Image");
if (clickedButtonPanel != null)
else
{
//clickedButtonPanel.gameObject.SetActive(true);
// 显示对应的按钮
UpdateButtonPanel(clickedButtonPanel, item);
}
// 显示当前子物体的高光框
if (clickedHighlight != null)
{
clickedHighlight.gameObject.SetActive(true);
Debug.LogWarning($"未找到物品配置,物品名称: {clickedChild.name}");
}
}
// 根据物品配置更新按钮面板
void UpdateButtonPanel(Transform buttonPanel, EmergencyItem item)
void UpdateButtonPanel(Transform buttonPanel, MatialData itemData)
{
// 获取按钮
Button viewButton = buttonPanel.Find("LookButton").GetComponent<Button>();
Button useButton = buttonPanel.Find("UseButton").GetComponent<Button>();
Button discardButton = buttonPanel.Find("ThrowButton").GetComponent<Button>();
// 清除之前绑定的事件,避免重复添加事件
viewButton.onClick.RemoveAllListeners();
useButton.onClick.RemoveAllListeners();
discardButton.onClick.RemoveAllListeners();
// 按规则显示或隐藏按钮
if (item.isConsumable && item.validTime == -1)
bool isConsumable = itemData.ConsumableType == 1; // 是否消耗品
int validTime = itemData.Durations; // 有效时间
if (isConsumable && validTime == -1)
{
// 规则1直接使用不弹出按钮
buttonPanel.gameObject.SetActive(false);
UseItem(item);
UseItem(itemData);
}
else if (item.isConsumable && item.validTime >= 0)
else if (isConsumable && validTime >= 0)
{
buttonPanel.gameObject.SetActive(true);
// 规则2弹出【查看】【使用】【丢弃】
@ -195,11 +207,11 @@ public class UseObjects : MonoBehaviour
discardButton.gameObject.SetActive(true);
// 绑定事件
viewButton.onClick.AddListener(() => ViewItem(item));
useButton.onClick.AddListener(() => UseItem(item));
discardButton.onClick.AddListener(() => DiscardItem(item));
viewButton.onClick.AddListener(() => ViewItem(itemData));
useButton.onClick.AddListener(() => UseItem(itemData));
discardButton.onClick.AddListener(() => DiscardItem(itemData));
}
else if (!item.isConsumable && item.validTime >= 0)
else if (!isConsumable && validTime >= 0)
{
buttonPanel.gameObject.SetActive(true);
// 规则3弹出【查看】【丢弃】
@ -208,27 +220,27 @@ public class UseObjects : MonoBehaviour
discardButton.gameObject.SetActive(true);
// 绑定事件
viewButton.onClick.AddListener(() => ViewItem(item));
discardButton.onClick.AddListener(() => DiscardItem(item));
viewButton.onClick.AddListener(() => ViewItem(itemData));
discardButton.onClick.AddListener(() => DiscardItem(itemData));
}
}
// 查看物品逻辑
void ViewItem(EmergencyItem item)
void ViewItem(MatialData item)
{
Debug.Log($"查看物品:{item.itemName}");
Debug.Log($"查看物品:{item.Name}");
}
// 使用物品逻辑
void UseItem(EmergencyItem item)
void UseItem(MatialData item)
{
Debug.Log($"使用物品:{item.itemName}");
Debug.Log($"使用物品:{item.Name}");
}
// 丢弃物品逻辑
void DiscardItem(EmergencyItem item)
void DiscardItem(MatialData item)
{
Debug.Log($"丢弃物品:{item.itemName}");
Debug.Log($"丢弃物品:{item.Name}");
}
//使用警戒物品
void UseCautionaryitems(Vector3 playerPosition,GameObject gameObject)

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