人员配置修改
This commit is contained in:
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92840d4957
commit
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@ -200,7 +200,19 @@ MonoBehaviour:
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--- !u!1 &3344224972021141760
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@ -259,5 +271,3 @@ MonoBehaviour:
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@ -5815,39 +5815,39 @@ PrefabInstance:
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@ -5947,51 +5947,51 @@ PrefabInstance:
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- target: {fileID: 2102021661377337229, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3}
|
- target: {fileID: 2102021661377337229, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3}
|
||||||
propertyPath: panel
|
propertyPath: panel
|
||||||
value:
|
value:
|
||||||
@ -12566,7 +12570,7 @@ MonoBehaviour:
|
|||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: "\u5E94\u6025\u4EBA\u56E2\u914D\u7F6E"
|
m_Text: "\u5E94\u6025\u4EBA\u5458\u914D\u7F6E"
|
||||||
--- !u!222 &2020842122
|
--- !u!222 &2020842122
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -159,7 +161,6 @@ public class Panel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 实例化NPC预制体
|
|
||||||
GameObject item = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
|
GameObject item = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
|
||||||
SceneItem sceneItem = item.GetComponent<SceneItem>();
|
SceneItem sceneItem = item.GetComponent<SceneItem>();
|
||||||
// 设置limitNum
|
// 设置limitNum
|
||||||
@ -193,6 +194,8 @@ public class Panel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
|
//Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
|
||||||
GameObject managerPanelInstance = Instantiate(ManagerPanelPrefab, panelContent);
|
GameObject managerPanelInstance = Instantiate(ManagerPanelPrefab, panelContent);
|
||||||
|
Button button= managerPanelInstance.GetComponent<Button>();
|
||||||
|
button.onClick.AddListener(() => managerPanel1.OnItemClicked(managerPanelInstance));
|
||||||
//ManagerPanel managerPanelScript = managerPanelInstance.GetComponentInParent<ManagerPanel>();
|
//ManagerPanel managerPanelScript = managerPanelInstance.GetComponentInParent<ManagerPanel>();
|
||||||
Text sceneText= managerPanelInstance.transform.Find("top/sceneName").GetComponent<Text>();
|
Text sceneText= managerPanelInstance.transform.Find("top/sceneName").GetComponent<Text>();
|
||||||
sceneText.text = sceneEntry.Key;
|
sceneText.text = sceneEntry.Key;
|
||||||
@ -201,7 +204,6 @@ public class Panel : MonoBehaviour
|
|||||||
ManagerPanel.gameObject.SetActive(true);
|
ManagerPanel.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//处理点击确认按钮
|
//处理点击确认按钮
|
||||||
public void ClickSureBtn()
|
public void ClickSureBtn()
|
||||||
{
|
{
|
||||||
@ -248,7 +250,7 @@ public class Panel : MonoBehaviour
|
|||||||
currentSceneInfo.Add(newSelectedInfo);
|
currentSceneInfo.Add(newSelectedInfo);
|
||||||
|
|
||||||
// 打印当前场景人员信息
|
// 打印当前场景人员信息
|
||||||
Debug.Log($"场景: {sceneName},选中的人员: {selectedInfo.name},职责: {selectedInfo.duty}");
|
//Debug.Log($"场景: {sceneName},选中的人员: {selectedInfo.name},职责: {selectedInfo.duty}");
|
||||||
|
|
||||||
// 禁用确认按钮并清空选择标志
|
// 禁用确认按钮并清空选择标志
|
||||||
sureBtn.interactable = false; // 禁用确认按钮
|
sureBtn.interactable = false; // 禁用确认按钮
|
||||||
|
Loading…
Reference in New Issue
Block a user