人员配置修改
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92840d4957
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@ -200,7 +200,19 @@ MonoBehaviour:
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--- !u!1 &3344224972021141760
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@ -259,5 +271,3 @@ MonoBehaviour:
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@ -6055,7 +6055,7 @@ PrefabInstance:
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@ -10698,6 +10698,10 @@ PrefabInstance:
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propertyPath: panel
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value:
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@ -12566,7 +12570,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u5E94\u6025\u4EBA\u56E2\u914D\u7F6E"
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m_Text: "\u5E94\u6025\u4EBA\u5458\u914D\u7F6E"
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--- !u!222 &2020842122
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1,10 +1,12 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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@ -159,7 +161,6 @@ public class Panel : MonoBehaviour
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}
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else
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{
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// 实例化NPC预制体
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GameObject item = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
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SceneItem sceneItem = item.GetComponent<SceneItem>();
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// 设置limitNum
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@ -193,6 +194,8 @@ public class Panel : MonoBehaviour
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{
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//Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
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GameObject managerPanelInstance = Instantiate(ManagerPanelPrefab, panelContent);
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Button button= managerPanelInstance.GetComponent<Button>();
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button.onClick.AddListener(() => managerPanel1.OnItemClicked(managerPanelInstance));
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//ManagerPanel managerPanelScript = managerPanelInstance.GetComponentInParent<ManagerPanel>();
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Text sceneText= managerPanelInstance.transform.Find("top/sceneName").GetComponent<Text>();
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sceneText.text = sceneEntry.Key;
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@ -201,7 +204,6 @@ public class Panel : MonoBehaviour
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ManagerPanel.gameObject.SetActive(true);
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}
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}
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//处理点击确认按钮
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public void ClickSureBtn()
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{
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@ -248,7 +250,7 @@ public class Panel : MonoBehaviour
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currentSceneInfo.Add(newSelectedInfo);
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// 打印当前场景人员信息
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Debug.Log($"场景: {sceneName},选中的人员: {selectedInfo.name},职责: {selectedInfo.duty}");
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//Debug.Log($"场景: {sceneName},选中的人员: {selectedInfo.name},职责: {selectedInfo.duty}");
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// 禁用确认按钮并清空选择标志
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sureBtn.interactable = false; // 禁用确认按钮
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