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@ -541,7 +541,7 @@ public class test : MonoBehaviour
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data.RoomId = roomId;
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data.RoomId = roomId;
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data.IsReady = isready;
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data.IsReady = isready;
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Debug.Log("==========玩家准备,,,,,,,,,,,,,,");
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WSMessage msg = new WSMessage();
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WSMessage msg = new WSMessage();
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msg.Module = "select";
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msg.Module = "select";
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msg.ServiceName = "GetSelectHistoryList";
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msg.ServiceName = "GetSelectHistoryList";
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@ -802,6 +802,7 @@ public class test : MonoBehaviour
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}
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}
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if (userJoinResponse.MessageType == 12)//ÍćźŇןą¸
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if (userJoinResponse.MessageType == 12)//ÍćźŇןą¸
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{
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{
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Debug.Log("服务器给准备好消息");
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GameObject.Find("HostCanvas").GetComponent<Starthost>().isSatisfy=true;
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GameObject.Find("HostCanvas").GetComponent<Starthost>().isSatisfy=true;
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}
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}
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@ -20,7 +20,7 @@ public class Starthost : MonoBehaviour
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private Button posiBtn;//人员到位情况按钮
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private Button posiBtn;//人员到位情况按钮
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public Button start;//开始演练按钮
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public Button start;//开始演练按钮
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public bool isReady;//在线玩家是否准备
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public bool isReady;//在线玩家是否准备
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public bool isSatisfy;//人员是否满足
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public bool isSatisfy=false;//人员是否满足
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public bool isStart=false;//演习是否开始
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public bool isStart=false;//演习是否开始
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private GameObject time;//计时
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private GameObject time;//计时
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private Text timeText;//计时时间
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private Text timeText;//计时时间
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@ -60655,7 +60655,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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start: {fileID: 5640692781816547268}
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start: {fileID: 5640692781816547268}
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isReady: 1
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isReady: 1
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isSatisfy: 1
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isSatisfy: 0
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isStart: 1
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isStart: 1
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moveDuration: 2
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moveDuration: 2
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scaleDuration: 2
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scaleDuration: 2
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