npc的状态
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@ -11,7 +11,7 @@ public class NPCController : MonoBehaviour
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public List<Dictionary<RecuseNpc,Vector3>> npcsList = new List<Dictionary<RecuseNpc, Vector3>>();//存放每个生成的npc的脚本
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public GameObject npc;//npc人物预制体
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public List<Vector3> npcposition = new List<Vector3>();//存放每个生成的npc位置
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public List<Vector3> npcposition = new List<Vector3>();//存放每个生成的npc位置
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@ -49,7 +49,7 @@ public class RecuseNpc : MonoBehaviour
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navMeshAgent = GetComponent<NavMeshAgent>();
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// 初始化 NavMeshAgent 的一些属性
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navMeshAgent.speed = 3.5f; // 设置速度
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navMeshAgent.speed = 2f; // 设置速度
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navMeshAgent.acceleration = 8f; // 设置加速度
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navMeshAgent.angularSpeed = 120f; // 设置旋转速度
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navMeshAgent.stoppingDistance = 1f; // 设置停止的距离
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