修改
This commit is contained in:
parent
e0ef89a8cf
commit
5f5bc751f3
@ -432,7 +432,7 @@ RectTransform:
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@ -468,6 +468,7 @@ RectTransform:
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BIN
xiaofang/Assets/Res/FreeAction/03/frame_maintip.png
Normal file
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After Width: | Height: | Size: 9.2 KiB |
123
xiaofang/Assets/Res/FreeAction/03/frame_maintip.png.meta
Normal file
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Normal file
@ -0,0 +1,123 @@
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@ -100,11 +100,15 @@ public class TaskPanel : Base
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}
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}
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public async Task DestroyTaskAsync()
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{
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DeleteAllChildObjects();
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await Task.Delay(10);
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}
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public void DeleteAllChildObjects()
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{
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// 遍历所有子物体并删除
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3390
xiaofang/Assets/Resources/JsonAsset/Task.json
Normal file
3390
xiaofang/Assets/Resources/JsonAsset/Task.json
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/Resources/JsonAsset/Task.json.meta
Normal file
7
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Normal file
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objectReference: {fileID: 0}
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- target: {fileID: 2368487730601593689, guid: f7325740e682bf04a909abba74479379, type: 3}
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propertyPath: m_SizeDelta.y
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value: 64.4652
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f7325740e682bf04a909abba74479379, type: 3}
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@ -20283,6 +20288,7 @@ MonoBehaviour:
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NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3}
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LanguageJsonFile: {fileID: 4900000, guid: 62a41129c4663ee41a06274114d28feb, type: 3}
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SelectJsonFile: {fileID: 4900000, guid: 3efd15f4195557144a45659d2baa1ba3, type: 3}
|
||||
TaskJsonFile: {fileID: 4900000, guid: 4dec25769ed4ed3469693b1c881248af, type: 3}
|
||||
--- !u!1001 &1542437476
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -20580,13 +20586,17 @@ PrefabInstance:
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m_Modification:
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m_Modifications:
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value: connectbtn
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: FreePanel01
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objectReference: {fileID: 0}
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- target: {fileID: 2613237551969927833, guid: 452c94fdff2ec8b4b8e900c3582bd8d9, type: 3}
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propertyPath: m_Pivot.x
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@ -20686,7 +20696,7 @@ PrefabInstance:
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@ -20713,7 +20723,9 @@ MonoBehaviour:
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FreePanel02: {fileID: 6351547}
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timerText: {fileID: 510191599}
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connectBtn: {fileID: 1943285844}
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--- !u!1 &1584174923 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2613237552794096495, guid: 452c94fdff2ec8b4b8e900c3582bd8d9, type: 3}
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: 21300000, guid: 8a7a0b7ab21d34f418036ae048036190, type: 3}
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- target: {fileID: 1734941488510288321, guid: ca0e087ad731f8e4c87e761b0baa2d2c, type: 3}
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propertyPath: m_AnchorMax.y
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@ -22678,7 +22694,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1734941488510288321, guid: ca0e087ad731f8e4c87e761b0baa2d2c, type: 3}
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propertyPath: m_Pivot.x
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@ -23740,6 +23756,17 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 431404, guid: 406416920addf5d408961e0385a837f5, type: 3}
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m_PrefabInstance: {fileID: 1912789160}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1943285844 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 2613237551265623805, guid: 452c94fdff2ec8b4b8e900c3582bd8d9, type: 3}
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m_PrefabInstance: {fileID: 1584174919}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_EditorClassIdentifier:
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--- !u!1001 &1948499801
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -1,5 +1,9 @@
|
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fileFormatVersion: 2
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<<<<<<< HEAD
|
||||
guid: 4571963e0ee11474b9f600297378bc02
|
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=======
|
||||
guid: 5edd4bab5fe7f674ab71959094cb4c72
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||||
>>>>>>> e50511e1d7b4442a67ac3ba4a155fc9e0cf36046
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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|
@ -17,6 +17,7 @@ public class JSONReader : MonoBehaviour
|
||||
public TextAsset NPCJosnFile;
|
||||
public TextAsset LanguageJsonFile;
|
||||
public TextAsset SelectJsonFile;
|
||||
public TextAsset TaskJsonFile;
|
||||
public Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>();
|
||||
public Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>();
|
||||
public Dictionary<int, EventData> eventDictionary = new Dictionary<int, EventData>();
|
||||
@ -25,7 +26,8 @@ public class JSONReader : MonoBehaviour
|
||||
public Dictionary<int, IncidentSite> incidentSiteDictionary = new Dictionary<int, IncidentSite>();
|
||||
public Dictionary<int, NPC> NPCDictionary = new Dictionary<int, NPC>();
|
||||
public Dictionary<int, Language> LanguageDictionary = new Dictionary<int, Language>();
|
||||
private Dictionary<string, Select> SelectDictionary = new Dictionary<string, Select>();
|
||||
public Dictionary<string, Select> SelectDictionary = new Dictionary<string, Select>();
|
||||
public Dictionary<string, Task_> TaskDictionary = new Dictionary<string, Task_>();
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@ -39,6 +41,7 @@ public class JSONReader : MonoBehaviour
|
||||
NPCDictionary = NPCParseJSON(incidentSiteJosnFile.text);
|
||||
LanguageDictionary = LanguageParseJSON(LanguageJsonFile.text);
|
||||
SelectDictionary = SelectJSON(SelectJsonFile.text);
|
||||
TaskDictionary = TaskJSON(TaskJsonFile.text);
|
||||
|
||||
|
||||
GetLanguageByID(20008);
|
||||
@ -170,6 +173,21 @@ public class JSONReader : MonoBehaviour
|
||||
return locationDictionary;
|
||||
}
|
||||
|
||||
|
||||
// ½âÎö JSON ×Ö·û´®Îª Task Êý¾Ý
|
||||
public Dictionary<string, Task_> TaskJSON(string json)
|
||||
{
|
||||
NPCData[] npcArray = JsonHelper.FromJson<NPCData>(json);
|
||||
Dictionary<string, Task_> taskDictionary = new Dictionary<string, Task_>();
|
||||
|
||||
foreach (var npc in npcArray)
|
||||
{
|
||||
npcDictionary[npc.ID] = npc;
|
||||
}
|
||||
|
||||
return taskDictionary;
|
||||
}
|
||||
|
||||
//将所有的数据都拿出来方便调用
|
||||
// 根据给定的ID获取对应的NPC数据,并返回字典中所有数据
|
||||
public void GetNpcDataByID(int id)
|
||||
@ -451,4 +469,30 @@ public class Select
|
||||
public string Seq;
|
||||
|
||||
// 其他字段可根据需要添加
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class Task_
|
||||
{
|
||||
public string ID;
|
||||
public string Note;
|
||||
public string Name;
|
||||
public string Type;
|
||||
public string PlayScript;
|
||||
public string Trigger;
|
||||
public string TriggerLogic;
|
||||
public string OverseeCond;
|
||||
public string TimeLimit;
|
||||
public string Role;
|
||||
public string Selects;
|
||||
public string TargetType;
|
||||
public string Targets1;
|
||||
public string Targets2;
|
||||
public string Targets2Logic;
|
||||
public string ExtraValue;
|
||||
public string Sort;
|
||||
public string IsShow;
|
||||
public string Exclusive;
|
||||
public string Reward;
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Reporting;
|
||||
@ -6,23 +7,31 @@ using UnityEngine.UI;
|
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|
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public class FreePanel01 : MonoBehaviour
|
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{
|
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|
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public GameObject FreePanel02;
|
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|
||||
//这里是计时器相关变量
|
||||
public Text timerText;
|
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private float timeElapsed; // 游戏运行时间
|
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private bool isRunning = true; //是否在计时
|
||||
|
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public Button connectBtn;
|
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|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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timeElapsed = 0f;
|
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|
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connectBtn.onClick.AddListener(OnClickConnectBtn);
|
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|
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|
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}
|
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|
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|
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public void OnClickConnectBtn()
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{
|
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FreePanel02.gameObject.SetActive(true);
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}
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|
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|
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|
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|
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|
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|
18
xiaofang/Assets/Script/hylScripts/Free01/NetPings.cs
Normal file
18
xiaofang/Assets/Script/hylScripts/Free01/NetPings.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NetPings : MonoBehaviour
|
||||
{
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
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void Update()
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{
|
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|
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}
|
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}
|
11
xiaofang/Assets/Script/hylScripts/Free01/NetPings.cs.meta
Normal file
11
xiaofang/Assets/Script/hylScripts/Free01/NetPings.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 40cf9f97df4c8544eae694bc0e75a15f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user