添加UI脚本以及相关代码

This commit is contained in:
huyulong 2024-11-25 16:33:54 +08:00
parent 4ed4a6076f
commit 62e44f2cf5
11 changed files with 669 additions and 166 deletions

View File

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@ -0,0 +1,83 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Panel : MonoBehaviour
{
public Button choseJuBenSettingBtn;
public Button emergencySettingBtn;
public Button peoplePublishBtn;
public Button materialReserveBtn;
public Button dateSelectionBtn;
public Text name;
public Button sureBtn;//确认信息按钮
// Start is called before the first frame update
void Start()
{
}
//处理点击选择剧本按钮
public void ClickChoseJuBenSettingBtn()
{
}
//处理点击应急人员配置按钮
public void ClickEmergencySettingBtn()
{
}
//处理点击疏散人群公布按钮
public void ClickPeoplePublishBtn()
{
}
//处理点击应急物资储备按钮
public void ClickMaterialReserveBtn()
{
}
//处理点击选择演练日期按钮
public void ClickDateSelectionBtn()
{
}
//处理点击确认按钮
public void ClickSureBtn()
{
SceneManager.LoadScene("Schedule_a_walkthrough");
}
// Update is called once per frame
void Update()
{
}
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime; using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager; using UnityEditor.PackageManager;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class LoginPanel : MonoBehaviour public class LoginPanel : MonoBehaviour
@ -51,6 +52,8 @@ public class LoginPanel : MonoBehaviour
//token = serverData.data.access_token; //token = serverData.data.access_token;
Debug.Log(serverData.data.access_token); Debug.Log(serverData.data.access_token);
//跳转场景写这里
SceneManager.LoadScene("scheduled_exercise");
} }

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadScene : MonoBehaviour
{
public Button nextBtn;
public Button yesBtn;
// Start is called before the first frame update
void Start()
{
nextBtn.onClick.AddListener(OnClickNextBtn);
yesBtn.onClick.AddListener(OnClickYesBtn);
}
private void OnClickYesBtn()
{
//这里写应用场景的代码逻辑
}
public void OnClickNextBtn()
{
SceneManager.LoadScene("Schedule_a_walkthrough");
}
// Update is called once per frame
void Update()
{
}
}

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