名字修改显示
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@ -57,6 +57,6 @@ public class PersonnelPanel : MonoBehaviour
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{
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{
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GameObject gameObject = Instantiate(personelItem, personContent);
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GameObject gameObject = Instantiate(personelItem, personContent);
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PersonnelInfo personnelInfo = gameObject.GetComponent<PersonnelInfo>();
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PersonnelInfo personnelInfo = gameObject.GetComponent<PersonnelInfo>();
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personnelInfo.name = name;
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personnelInfo.nameText.text = name;
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}
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}
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}
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}
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