1225bug修改
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@ -7,7 +7,7 @@ Material:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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||||||
value: 79.063
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value: -2.406
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -7511558181221131132, guid: 53b3ada11775bfd4282e07e6e63c968f, type: 3}
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propertyPath: m_Materials.Array.data[0]
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propertyPath: m_Materials.Array.data[0]
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@ -30831,19 +31136,19 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -0.338
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value: -0.314
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: 0.447
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value: 0.404
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: -0.099
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value: 0.305
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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value: 0
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalRotation.x
|
propertyPath: m_LocalRotation.x
|
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@ -30851,7 +31156,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalRotation.z
|
propertyPath: m_LocalRotation.z
|
||||||
@ -30863,7 +31168,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
|
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
|
propertyPath: m_LocalEulerAnglesHint.y
|
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value: 180
|
value: 0
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
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- target: {fileID: -8679921383154817045, guid: ffc8f56811d7ca145812ba1f6a4be23a, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
@ -35022,7 +35327,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 9179503025658400806}
|
m_GameObject: {fileID: 9179503025658400806}
|
||||||
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
m_LocalPosition: {x: -10.276262, y: 0.15234268, z: -12.9737215}
|
m_LocalPosition: {x: -10.276262, y: 0.02, z: -12.9737215}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
@ -32,11 +32,18 @@ public class Skill_watering : MonoBehaviour
|
|||||||
public void StopWatering(GameObject currentItem)
|
public void StopWatering(GameObject currentItem)
|
||||||
{
|
{
|
||||||
CharacterAin.SetSkillAin(CharacterSkill.NoSkill);
|
CharacterAin.SetSkillAin(CharacterSkill.NoSkill);
|
||||||
|
|
||||||
if (currentItem.GetComponent<NoFire>() != null)
|
if (currentItem.GetComponent<NoFire>() != null)
|
||||||
{
|
{
|
||||||
currentItem.GetComponent<NoFire>().StopFire();
|
currentItem.GetComponent<NoFire>().StopFire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void StopWateringAnim( )
|
||||||
|
{
|
||||||
|
CharacterAin.SetSkillAin(CharacterSkill.NoSkill);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测周围的火源,并让角色朝向最近的火源
|
/// 检测周围的火源,并让角色朝向最近的火源
|
||||||
@ -82,7 +89,7 @@ public class Skill_watering : MonoBehaviour
|
|||||||
transform.forward = directionToFire;
|
transform.forward = directionToFire;
|
||||||
if (currentItem.gameObject.name == "gun")
|
if (currentItem.gameObject.name == "gun")
|
||||||
{
|
{
|
||||||
currentItem.transform.rotation = new Quaternion(61.7036781f, 186.325302f, 348.049622f, 0);
|
currentItem.transform.rotation = new Quaternion(0, 186.325302f, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* 使用技能,需要人物身上有动画控制脚本
|
* 使用技能,需要人物身上有动画控制脚本
|
||||||
@ -22,6 +23,7 @@ public class UseSkill : MonoBehaviour
|
|||||||
public Skill_Jump _skill_Jump;
|
public Skill_Jump _skill_Jump;
|
||||||
public Skill_watering _skill_Watering;
|
public Skill_watering _skill_Watering;
|
||||||
//Fire fire = new Fire();
|
//Fire fire = new Fire();
|
||||||
|
public Button WaterButton;
|
||||||
public bool IsWater = false;
|
public bool IsWater = false;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -29,14 +31,15 @@ public class UseSkill : MonoBehaviour
|
|||||||
_skill_Pick = transform.GetComponent<Skill_Pick>();
|
_skill_Pick = transform.GetComponent<Skill_Pick>();
|
||||||
_skill_Jump = transform.GetComponent<Skill_Jump>();
|
_skill_Jump = transform.GetComponent<Skill_Jump>();
|
||||||
_skill_Watering = transform.GetComponent<Skill_watering>();
|
_skill_Watering = transform.GetComponent<Skill_watering>();
|
||||||
|
WaterButton.onClick.AddListener(Skill_Watering);
|
||||||
//Debug.LogError(_skill_Pick.Pick());
|
//Debug.LogError(_skill_Pick.Pick());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Skill_Watering();
|
//Skill_Watering();
|
||||||
Skill_Pick();
|
//Skill_Pick();
|
||||||
if (currentItem != null)
|
if (currentItem != null)
|
||||||
{
|
{
|
||||||
if(currentItem.gameObject.name=="gun")
|
if(currentItem.gameObject.name=="gun")
|
||||||
@ -97,27 +100,17 @@ public class UseSkill : MonoBehaviour
|
|||||||
//拾取
|
//拾取
|
||||||
void Skill_Pick()
|
void Skill_Pick()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.F))
|
|
||||||
{
|
|
||||||
Debug.LogError("F");
|
|
||||||
|
|
||||||
//Debug.LogError(skill_Pick.Pick());
|
//Debug.LogError(skill_Pick.Pick());
|
||||||
if (currentItem != null)
|
if (currentItem != null) { currentItem = _skill_Pick.Drop(currentItem); currentItem=null;
|
||||||
{
|
|
||||||
currentItem = _skill_Pick.Drop(currentItem);
|
|
||||||
currentItem=null;
|
|
||||||
}
|
}
|
||||||
currentItem = _skill_Pick.Pick();
|
currentItem = _skill_Pick.Pick();
|
||||||
|
|
||||||
if(currentItem.transform.name == "NoFire")
|
if(currentItem.transform.name == "NoFire") { currentItem.transform.Rotate(180f, -80f, -30f);
|
||||||
{
|
|
||||||
currentItem.transform.Rotate(180f, -80f, -30f);
|
|
||||||
}
|
|
||||||
if (currentItem.transform.name == "gun")
|
|
||||||
{
|
|
||||||
currentItem.transform.rotation = new Quaternion(61.7036781f, 186.325302f, 348.049622f, 0);
|
|
||||||
}
|
}
|
||||||
|
if (currentItem.transform.name == "gun") { currentItem.transform.rotation = new Quaternion(61.7036781f, 186.325302f, 348.049622f, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Q))
|
if (Input.GetKeyDown(KeyCode.Q))
|
||||||
{
|
{
|
||||||
currentItem = _skill_Pick.Drop(currentItem);
|
currentItem = _skill_Pick.Drop(currentItem);
|
||||||
@ -133,38 +126,37 @@ public class UseSkill : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
|
|
||||||
{
|
|
||||||
if (currentItem == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Debug.Log(00000000000000000);
|
Debug.Log(00000000000000000);
|
||||||
IsWater=true;
|
IsWater=true;
|
||||||
_skill_Watering.StartWatering(currentItem);
|
_skill_Watering.StartWatering(currentItem);
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
if (Input.GetMouseButtonUp(0) &&! EventSystem.current.IsPointerOverGameObject())
|
|
||||||
{
|
|
||||||
IsWater = false;
|
|
||||||
_skill_Watering.StopWatering(currentItem);
|
|
||||||
if (currentItem.gameObject.name == "gun")
|
|
||||||
{
|
|
||||||
if (XFS.instance.IShavewater)
|
|
||||||
{
|
|
||||||
XFS.instance.water.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
//currentItem.transform.rotation = new Quaternion(0, 180f,0, 0);
|
//if (Input.GetMouseButtonUp(0) &&! EventSystem.current.IsPointerOverGameObject())
|
||||||
|
//{
|
||||||
|
// IsWater = false;
|
||||||
|
// _skill_Watering.StopWatering(currentItem);
|
||||||
|
// if (currentItem.gameObject.name == "gun")
|
||||||
|
// {
|
||||||
|
// if (XFS.instance.IShavewater)
|
||||||
|
// {
|
||||||
|
// XFS.instance.water.SetActive(false);
|
||||||
|
// }
|
||||||
|
|
||||||
}
|
// //currentItem.transform.rotation = new Quaternion(0, 180f,0, 0);
|
||||||
}
|
|
||||||
|
// }
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FireOUt()
|
public void FireOUt()
|
||||||
|
{IsWater=false;
|
||||||
|
if (currentItem != null)
|
||||||
{
|
{
|
||||||
_skill_Watering.StopWatering(currentItem);
|
_skill_Watering.StopWatering(currentItem);
|
||||||
}
|
}
|
||||||
|
_skill_Watering.StopWateringAnim();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ public class Fire : MonoBehaviour
|
|||||||
|
|
||||||
public PlayerState ps;
|
public PlayerState ps;
|
||||||
|
|
||||||
public UseSkill us;
|
|
||||||
|
|
||||||
float timer = 0;
|
float timer = 0;
|
||||||
//private Firestate firestate = Firestate.NotExtinguishFire;
|
//private Firestate firestate = Firestate.NotExtinguishFire;
|
||||||
@ -34,7 +34,7 @@ public class Fire : MonoBehaviour
|
|||||||
public Text TimeText;
|
public Text TimeText;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
us = GameObject.Find("player").GetComponent<UseSkill>();
|
|
||||||
ps = GameObject.Find("player").GetComponent<PlayerState>();
|
ps = GameObject.Find("player").GetComponent<PlayerState>();
|
||||||
TimeText.gameObject.SetActive(false);
|
TimeText.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
@ -49,11 +49,16 @@ public class Fire : MonoBehaviour
|
|||||||
{
|
{
|
||||||
MieFire();
|
MieFire();
|
||||||
}
|
}
|
||||||
if (us.currentItem == null)
|
|
||||||
|
if (UseSkill == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if(us.currentItem.transform.name != "NoFire")
|
if (UseSkill.currentItem == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if(UseSkill.currentItem.transform.name != "NoFire")
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -134,7 +139,7 @@ public class Fire : MonoBehaviour
|
|||||||
{
|
{
|
||||||
XFS.instance.water.SetActive(false);
|
XFS.instance.water.SetActive(false);
|
||||||
}
|
}
|
||||||
TimeText.gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -143,9 +148,9 @@ public class Fire : MonoBehaviour
|
|||||||
// 如果松开按键或者离开范围,重置计时
|
// 如果松开按键或者离开范围,重置计时
|
||||||
holdTime = 0f;
|
holdTime = 0f;
|
||||||
isExtinguishing = false;
|
isExtinguishing = false;
|
||||||
TimeText.gameObject.SetActive(false);
|
//TimeText.gameObject.SetActive(false);
|
||||||
// 恢复玩家控制器
|
// 恢复玩家控制器
|
||||||
if (!Input.GetMouseButton(0)) EnablePlayerControl();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -166,11 +171,11 @@ public class Fire : MonoBehaviour
|
|||||||
this.characterControl.DragTheScreen.enabled=true;
|
this.characterControl.DragTheScreen.enabled=true;
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
Debug.Log("火焰已被熄灭");
|
Debug.Log("火焰已被熄灭");
|
||||||
UseSkill = null;
|
|
||||||
isPlayerInRange = false; // 玩家离开范围
|
isPlayerInRange = false; // 玩家离开范围
|
||||||
characterControl = null;
|
|
||||||
us.FireOUt();
|
UseSkill.FireOUt();
|
||||||
TimeText.gameObject.SetActive(false);
|
TimeText.gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 当玩家进入火焰范围时触发
|
// 当玩家进入火焰范围时触发
|
||||||
@ -212,11 +217,12 @@ public class Fire : MonoBehaviour
|
|||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
isPlayerInRange = false; // 玩家离开范围
|
isPlayerInRange = false; // 玩家离开范围
|
||||||
characterControl = null;
|
|
||||||
characterControl.DragTheScreen.enabled = true;
|
characterControl.DragTheScreen.enabled = true;
|
||||||
UseSkill = null;
|
|
||||||
us.FireOUt();
|
UseSkill.FireOUt();
|
||||||
TimeText.gameObject.SetActive(false);
|
// TimeText.gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -55,7 +55,7 @@ public class XFS : MonoBehaviour
|
|||||||
public void connectFa()
|
public void connectFa()
|
||||||
{
|
{
|
||||||
Solver solver = ShuiguanGameObject.GetComponent<Solver>();
|
Solver solver = ShuiguanGameObject.GetComponent<Solver>();
|
||||||
solver.INit(Gun.transform);
|
solver.INit(Gun.transform.GetChild(0).transform);
|
||||||
CharacterControl.DragTheScreen.enabled = true;
|
CharacterControl.DragTheScreen.enabled = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -48,17 +48,25 @@ public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler
|
|||||||
targetXRotation = joystickInput.x * rotationSpeed * Time.deltaTime;
|
targetXRotation = joystickInput.x * rotationSpeed * Time.deltaTime;
|
||||||
targetYRotation = joystickInput.y * rotationSpeed * Time.deltaTime;
|
targetYRotation = joystickInput.y * rotationSpeed * Time.deltaTime;
|
||||||
|
|
||||||
Vector3 currentRotation = playerCamera.transform.eulerAngles;
|
// if (playerCamera.transform.eulerAngles.x<-30) return;
|
||||||
Debug.Log(currentRotation);
|
if (playerCamera.transform.eulerAngles.x <330&& playerCamera.transform.eulerAngles.x > 30)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (playerCamera.transform.eulerAngles.y < 315 && playerCamera.transform.eulerAngles.y > 45)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
float yRotation = currentRotation.y;
|
|
||||||
if (yRotation > 90f) targetYRotation = 0f;
|
//float yRotation = currentRotation.y;
|
||||||
if (yRotation < -90f) targetYRotation = 0f;
|
//if (yRotation > 45f) targetYRotation = 0f;
|
||||||
|
//if (yRotation <45f) targetYRotation = 0f;
|
||||||
//// 限制水平旋转范围,防止摄像机旋转过头
|
//// 限制水平旋转范围,防止摄像机旋转过头
|
||||||
//targetXRotation = Mathf.Clamp(targetXRotation, horizontalMinRotation, horizontalMaxRotation);
|
//targetXRotation = Mathf.Clamp(targetXRotation, horizontalMinRotation, horizontalMaxRotation);
|
||||||
|
|
||||||
//// 限制垂直旋转范围,防止摄像机翻转
|
//// 限制垂直旋转范围,防止摄像机翻转
|
||||||
//targetYRotation = Mathf.Clamp(targetYRotation, verticalMinRotation, verticalMaxRotation);
|
|
||||||
|
|
||||||
playerCamera.transform.RotateAround(target.transform.position, playerCamera.transform.right, targetYRotation);
|
playerCamera.transform.RotateAround(target.transform.position, playerCamera.transform.right, targetYRotation);
|
||||||
playerCamera.transform.RotateAround(target.transform.position, Vector3.up, targetXRotation);
|
playerCamera.transform.RotateAround(target.transform.position, Vector3.up, targetXRotation);
|
||||||
|
Loading…
Reference in New Issue
Block a user