登录脚本
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xiaofang/Assets/Scenes/Tmap_1.meta
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xiaofang/Assets/Scenes/Tmap_1.meta
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xiaofang/Assets/Scenes/Tmap_1/NavMesh.asset
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xiaofang/Assets/Scenes/Tmap_1/NavMesh.asset.meta
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xiaofang/Assets/Scenes/Tmap_1/NavMesh.asset.meta
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class loginPanel : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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8
xiaofang/Assets/Script/loginScripts.meta
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xiaofang/Assets/Script/loginScripts.meta
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52
xiaofang/Assets/Script/loginScripts/LoginPanel.cs
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52
xiaofang/Assets/Script/loginScripts/LoginPanel.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LoginPanel : MonoBehaviour
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{
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public Button pwdLoginBtn;
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public Button yzmLoginBtn;
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public Button loginBtn;
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public Button getYzmBtn;
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public InputField id;
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public InputField pwd;
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public InputField sjh;
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public InputField yzm;
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// Start is called before the first frame update
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void Start()
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{
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pwdLoginBtn.onClick.AddListener(OnClickPwdLoginBtn);
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yzmLoginBtn.onClick.AddListener(OnClickYzmLoginBtn);
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loginBtn.onClick.AddListener(OnClickLoginBtn);
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getYzmBtn.onClick.AddListener(OnClickGetYzmBtn);
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}
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public void OnClickGetYzmBtn()
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{
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}
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public void OnClickLoginBtn()
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{
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}
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public void OnClickYzmLoginBtn()
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{
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}
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public void OnClickPwdLoginBtn()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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