fafafafafafafafafafafafafafafafafafaf
This commit is contained in:
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@ -759,6 +759,7 @@ public class test : MonoBehaviour
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MoveRequest taskUpdateRequest = ProtoBufffer.DeSerialize<MoveRequest>(bytes);
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Debug.Log(taskUpdateRequest);
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break;
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//对象触发操作
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@ -217,7 +217,7 @@ RectTransform:
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@ -999,10 +999,11 @@ MonoBehaviour:
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m_Enabled: 1
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m_Name:
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m_EditorClassIdentifier:
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jSONReader: {fileID: 2009348684}
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isYou: 1
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--- !u!1 &1509783291
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GameObject:
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@ -1177,6 +1178,203 @@ CanvasRenderer:
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m_CullTransparentMesh: 1
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--- !u!1001 &1750337032
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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--- !u!1 &1946593407
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GameObject:
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m_ObjectHideFlags: 0
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@ -1379,7 +1577,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &3077635299975306478
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PrefabInstance:
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@ -1412,6 +1610,14 @@ PrefabInstance:
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@ -1452,6 +1658,14 @@ PrefabInstance:
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@ -1484,6 +1698,14 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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value: 0
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@ -1572,6 +1794,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: FreePanel_End
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objectReference: {fileID: 0}
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value: 1
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@ -38,6 +38,7 @@ public class JSONReader : MonoBehaviour
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public Dictionary<int, NPCData> OpcNameDictionary=new Dictionary<int, NPCData>();
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public Dictionary<string, List<Select>> ZZFindTaskID = new Dictionary<string, List<Select>>();
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void Awake()
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{
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// 解析 NPC 和 Location 数据
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@ -236,7 +237,6 @@ public class JSONReader : MonoBehaviour
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{
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OpcNameDictionary[npc.ID]= npc;
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}
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return OpcNameDictionary;
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}
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//找到玩家接取的任务ID对应的
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class ZZZPlayer : MonoBehaviour
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@ -7,10 +8,13 @@ public class ZZZPlayer : MonoBehaviour
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public static ZZZPlayer CSZS;
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public JSONReader jSONReader;
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public Dictionary<int, string> CSB1 = new Dictionary<int, string>(); //Key是判断是不是一组,string是ID tanchuang1用的
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public bool isYou=true;
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public void Start()
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{
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SetPlayerID("11007");
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// SetPlayerID("11007");
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FindPlayerTaskID(10810, "tanchuang1");
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////遍历字典
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//foreach (KeyValuePair<string, List<string>> kvp in PlayerID)
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//{
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@ -73,7 +77,7 @@ public class ZZZPlayer : MonoBehaviour
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}
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}
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/// <summary>
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/// 解析以 "|" 分隔的字符串并返回一个 List
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/// 判断那些角色可以接取任务
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/// </summary>
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/// <param name="input">输入的字符串</param>
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/// <returns>解析后的 List,如果输入为空则返回空列表</returns>
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@ -90,13 +94,69 @@ public class ZZZPlayer : MonoBehaviour
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}
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/// <summary>
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/// 判断数字是否存在于字符串中
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/// 判断玩家是否接取这个任务或者(返回是bool)
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/// </summary>
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/// <param name="data">原始字符串</param>
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/// <param name="number">要检查的数字</param>
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/// <param number="number">要检查的数字</param>
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/// <param Type="Type">弹窗名</param>
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/// <returns>是否存在</returns>
|
||||
public void FindPlayerTaskID(int number,string Type)
|
||||
{
|
||||
foreach (var item in jSONReader.ZZSelectsDictionary)
|
||||
{
|
||||
Select data = item.Value;
|
||||
if (data.AppliedUI == "tanchuang1")
|
||||
{
|
||||
var a = GetNumberBeforeComma(data.Group);
|
||||
Debug.Log("bbbb");
|
||||
//先用Grop分组
|
||||
if (!CSB1.ContainsKey(a))
|
||||
{
|
||||
CSB1.Add(a, data.ID);// 更新值
|
||||
}
|
||||
}
|
||||
}
|
||||
TwoFind(number);
|
||||
}
|
||||
public void TwoFind(int number)
|
||||
{
|
||||
//再一次来判断
|
||||
if (isYou)
|
||||
{
|
||||
Debug.Log("进来了脸脸了了了了了了脸脸了脸脸了了了脸脸了了");
|
||||
Debug.Log(CSB1.Count);
|
||||
foreach (KeyValuePair<int, string> kvp in CSB1)
|
||||
{
|
||||
Debug.Log("进不来了");
|
||||
int key = kvp.Key;
|
||||
string value = kvp.Value;
|
||||
|
||||
// 将字符串拆分为 List<string>
|
||||
List<string> values = new List<string>(value.Split(','));
|
||||
|
||||
// 对值列表进行对比
|
||||
for (int i = 0; i < values.Count; i++)
|
||||
{
|
||||
Debug.Log("进不来了11111");
|
||||
for (int j = i + 1; j < values.Count; j++)
|
||||
{
|
||||
Debug.Log("进不来了22222");
|
||||
isYou = IsNumberInData(values[j], number);
|
||||
if (isYou)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isYou)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool IsNumberInData(string data, int number)
|
||||
{
|
||||
|
||||
// 按 # 分割 OR 条件组
|
||||
string[] orGroups = data.Split('#');
|
||||
|
||||
@ -124,5 +184,36 @@ public class ZZZPlayer : MonoBehaviour
|
||||
}
|
||||
return false; // 如果所有条件都不匹配,返回 false
|
||||
}
|
||||
/// <summary>
|
||||
/// 解析并提取逗号(,)前的数字(判断分组)
|
||||
/// </summary>
|
||||
/// <param name="data">输入字符串</param>
|
||||
/// <returns>返回一个包含数字的列表</returns>
|
||||
/// <summary>
|
||||
/// 获取逗号(,或,)前的数字
|
||||
/// </summary>
|
||||
/// <param name="data">输入的字符串(例如 "123,15")</param>
|
||||
/// <returns>逗号前的数字,如果解析失败返回 -1</returns>
|
||||
public int GetNumberBeforeComma(string data)
|
||||
{
|
||||
Debug.Log("aaaa");
|
||||
if (string.IsNullOrEmpty(data))
|
||||
{
|
||||
Debug.LogWarning("输入为空或 null!");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// 按逗号分割(支持中文 "," 和英文 ",")
|
||||
string[] parts = data.Split(new char[] { ',', ',' });
|
||||
|
||||
// 检查分割结果并尝试解析
|
||||
if (parts.Length > 0 && int.TryParse(parts[0], out int number))
|
||||
{
|
||||
return number; // 返回解析成功的数字
|
||||
}
|
||||
|
||||
Debug.LogWarning($"无法解析逗号前的数字:{data}");
|
||||
return -1; // 解析失败返回 -1
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user