diff --git a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab
index 2780c795..0c3656ec 100644
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diff --git a/xiaofang/Assets/Scenes/Tmap 1.unity b/xiaofang/Assets/Scenes/Tmap 1.unity
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diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
index bd6f107b..a9fc500f 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
@@ -372,9 +372,15 @@ public class ZZUIManager : MonoBehaviour
hidePositionX = 337f;
showPositionX = 1.159973f;
panelAMoveDistance = 382f;
+ if(ReadRoom.instance.iszongzhihui)
+ {
+ Commend1.SetActive(true);
+ }
+
+ #region 11
+
+
- #region 拉依托
- //偷懒 拉一坨给HYL geigei
Icn_Stairway_1.onClick.AddListener(() =>
{
louhao = 2;
@@ -1307,30 +1313,32 @@ public class ZZUIManager : MonoBehaviour
}
}
-
///
- /// 拆分字符串并存储到列表中
+ /// 拆分字符串并过滤数据,取 `#` 前的部分
///
/// 输入字符串
private void SplitData(string input)
{
- // 按 `#` 分割,获取每组数据
- string[] groups = input.Split('#');
-
- foreach (string group in groups)
+ // 检查是否包含 `#`
+ if (input.Contains("#"))
{
- // 按 `|` 分割每组数据
- string[] items = group.Split('|');
+ // 取 `#` 前面的部分
+ input = input.Split('#')[0];
+ }
+ // 按 `|` 拆分数据
+ string[] items = input.Split('|');
+
+ // 将每个数据存入列表
foreach (string item in items)
{
- // 按 `,` 分割每个具体数据
- string[] subItems = item.Split(',');
-
- // 将每个数据存入列表
- NPCdian.AddRange(subItems); // 添加分割后的数据
+ string[] subItems = item.Split(','); // 按逗号分割
+ foreach (string subItem in subItems)
+ {
+ NPCdian.Add(subItem); // 存入拆分后的值
+ }
}
- }
+
}
#endregion