protobuf文件接口的更新
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@ -108,8 +108,8 @@ public class test : MonoBehaviour
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Debug.Log("每秒执行一次");
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wEBScriptListener.SendMessageByte(sendData);
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// µÈ´ýÒ»Ãë
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await Task.Delay(1000);
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// 等待2秒
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await Task.Delay(2000);
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}
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}
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//帧存储操作输入
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@ -251,13 +251,13 @@ public class test : MonoBehaviour
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}
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//推送npc和玩家的信息
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void Location(string userId = "2",string roomId = "3")
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void Location(string userId = "2", string roomId = "3")
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{
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MoveResponse data = new MoveResponse();
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data.RoomId = roomId;
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data.UserId = userId;
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WSMessage msg = new WSMessage();
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msg.Module = "move";
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@ -314,13 +314,13 @@ public class test : MonoBehaviour
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}
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//NPC路线选择
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public void NpcMove(string roomId = "1",int moveType = 2, int selectId = 3)
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public void NpcMove(string roomId = "1", int moveType = 2, int selectId = 3)
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{
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MoveRequest data = new MoveRequest();
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data.RoomId = roomId;
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data.MoveType = moveType;
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data.SelectId = selectId;
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WSMessage msg = new WSMessage();
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msg.Module = "move";
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msg.ServiceName = "MoveNpc";
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@ -383,7 +383,7 @@ public class test : MonoBehaviour
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data.ChannelName = "2";
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data.ChannelType = "5";
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data.Role = "6";
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WSMessage msg = new WSMessage();
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msg.Module = "voice";
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msg.ServiceName = "RtcTokenHandler";
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@ -440,9 +440,9 @@ public class test : MonoBehaviour
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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//
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public void GetSelectHistoryList()
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{
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@ -450,7 +450,7 @@ public class test : MonoBehaviour
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data.SelectId = "1";
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data.UserId = "2";
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data.RoomId = "3";
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WSMessage msg = new WSMessage();
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@ -464,15 +464,15 @@ public class test : MonoBehaviour
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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//
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public void GetTaskList(string userID,string roomID)
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public void GetTaskList(string userID, string roomID)
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{
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TaskTrigger data = new TaskTrigger();
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data.UserId = "2";
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data.RoomId = "3";
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WSMessage msg = new WSMessage();
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@ -486,8 +486,8 @@ public class test : MonoBehaviour
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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//推送玩家信息
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public void ThatUser(PlayerJoinResponse player)
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{
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@ -506,7 +506,7 @@ public class test : MonoBehaviour
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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public void TriggerNpcArrive()
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{
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MoveRoomAoiRequest data = new MoveRoomAoiRequest();
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@ -531,7 +531,11 @@ public class test : MonoBehaviour
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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// Start is called before the first frame update
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@ -647,11 +651,26 @@ public class test : MonoBehaviour
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//广播
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case "hall.BroadcastMessage":
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UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
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//Debug.Log(userJoinResponse.IncidentPosition);
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Debug.Log(userJoinResponse);
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/*
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这里是userJoinResponse带的数据信息
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int64 userId =1;//用户id
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string nickName=2;//用户名
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string roleName=3;//用户角色
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string roomId=4;//房间号
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bool online =5;//状态 接收这个用户是不是掉线了
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事件状态 1 用户上线 2用户下线 3 用户加入房间 4 事故发生 5 火势6 任务7 对象操作 8 NPc 属性更新 9 语音信息、 10 用户信息更新 11 房间开始
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int32 messageType = 6;
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string cmd =7;//操作指令
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string incidentPosition=8://事件发生位置
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float fireRadius =9;//火势半径
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int32 firevalue = 10;//火势值
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TaskInfoResponse taskResponse=11;//任务信息
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0bjectInfoResponse objectResponse=12;//对象信息
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NpcInfoResponse npcResponse=13;//npc信息
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VoiceTransportResponse voiceResponse =14;//语音信息
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PlayerJoinResponse playerResponse=15;//玩家信息
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*/
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//Debug.Log(userJoinResponse);
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if (userJoinResponse.MessageType == 1)//用户上线
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{
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Debug.Log("玩家:" + userJoinResponse.NickName + "上线");
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@ -670,16 +689,74 @@ public class test : MonoBehaviour
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}
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if (userJoinResponse.MessageType == 5)//火势
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{
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//这里写更新火势的信息 半径userJoinResponse.FireRadius 位置userJoinResponse.IncidentPosition 火势值userJoinResponse.FireValue
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}
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if (userJoinResponse.MessageType == 6)//任务
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{
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//解析出任务信息到taskInfoResponse 里面有TaskId 状态Status 房间id 坐标x,y,z 类型Type 时间限制Timelimit 描述Des 触发条件Trigger 下一步任务NextTask 目标类型TargetType 奖励Reward 备注Note 创建时间CreatTime 更新时间UpdateTime 目标用户id ToUserId 基础任务的id BaseTaskid
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TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
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if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务
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{
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TaskPanel.instance.Taskad(int.Parse(taskInfoResponse.TaskId));
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}
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}
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if (userJoinResponse.MessageType == 7)//对象操作
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{
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//解析出的对象信息objectInfoResponse里面有
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/*
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string RoomId=1;//对象id
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string Id=2://ID
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string objectId=3;//对象ID
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string Note =4;//状态
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string Type =5;// 对象类型lilubing,2024/11/2716:37·对象物体及任务:Changes
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string Name=6;//对象文本Id
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int64 Nameshowoffset=7;//对象文本显示偏移量
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int64 showRadius=8;//对象显示半径
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string Icon =9;//对象图标
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string Role =10;//对象角色
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string ItemDepend =11;//依赖物品
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int64 Takerime = 12;// 交互、读条时间 -1 立即执行
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string Needplayers = 13;// 判定范围,玩家数量,是否可操作(当人数不满足时)
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string Taskstatus=14;//对应事件ID
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string selectList=15;//选择列表
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int64 onoff =16;// 操作状态 0不可操作1 可操作
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string status=17;//状态
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string ResChange =18;//资源变化
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int64 ParallelControl=19;//是否支持多人操作
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string ExtraValue=20;//额外参数
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string UserIds = 21;// 玩家id列表 逗号分隔
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string Createrime =22;//创建时间
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string Updaterime =23;//更新时间
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*/
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ObjectInfoResponse objectInfoResponse = userJoinResponse.ObjectResponse;
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}
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if (userJoinResponse.MessageType == 8)//NPC属性更新
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{
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}
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if (userJoinResponse.MessageType == 9)//语音信息
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{
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//解析出的语音信息voiceTransportResponse里面有 应用id AppId 用户id channelName
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VoiceTransportResponse voiceTransportResponse = userJoinResponse.VoiceResponse;
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}
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if (userJoinResponse.MessageType == 10)//用户信息更新
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{
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//
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}
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if (userJoinResponse.MessageType == 11)//房间开始
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{
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}
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break;
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@ -718,7 +795,7 @@ public class test : MonoBehaviour
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Vector3 position = new Vector3(x, y, z);
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NPCController.instance.InitNPC(position, npcData);
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}
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if (npcData.Type == 2)//npc移动
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{
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@ -745,7 +822,7 @@ public class test : MonoBehaviour
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Debug.Log($"NPCID{npcData.UserId}NPCPOSITION{v}");
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}
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}
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}
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}
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@ -815,7 +892,7 @@ public class test : MonoBehaviour
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case "hall.GetTaskList":
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Debug.Log("-----------move.MoveNpc");
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TaskListResponse TaskListResponse = ProtoBufffer.DeSerialize<TaskListResponse>(bytes);
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foreach(var task in TaskListResponse.Tasks)
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foreach (var task in TaskListResponse.Tasks)
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{
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Debug.Log(task.TaskId);
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}
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@ -833,7 +910,7 @@ public class test : MonoBehaviour
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case "select.GetSelectHistoryList":
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Debug.Log("select.GetSelectHistoryList");
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SelectHistoryResponse selectHistoryResponse = ProtoBufffer.DeSerialize<SelectHistoryResponse>(bytes);
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foreach(var selectRes in selectHistoryResponse.Selects)
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foreach (var selectRes in selectHistoryResponse.Selects)
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{
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Debug.Log(selectRes.Id);
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}
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@ -29321,7 +29321,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!81 &1707678917
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AudioListener:
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m_ObjectHideFlags: 0
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@ -31410,7 +31410,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 43
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m_RootOrder: 44
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1845569623
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PrefabInstance:
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