This commit is contained in:
lq 2024-12-19 21:41:22 +08:00
commit 7b9a6325be
8 changed files with 666 additions and 92 deletions

View File

@ -30,29 +30,29 @@ public static partial class JoinReflection {
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descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
new pbr::GeneratedClrTypeInfo(typeof(global::UserJoinResponse), global::UserJoinResponse.Parser, new[]{ "UserId", "NickName", "RoleName", "RoomId", "Online", "MessageType", "Cmd", "IncidentPosition", "FireRadius", "FireValue", "TaskResponse", "ObjectResponse" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::RoomUserResponse), global::RoomUserResponse.Parser, new[]{ "UserList" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::TaskInfoResponse), global::TaskInfoResponse.Parser, new[]{ "TaskId", "Status", "RoomId", "X", "Y", "Z", "Type", "TimeLimit", "Desc", "Trigger", "NextTasks", "TargetType", "Reward", "Note", "CreateTime", "UpdateTime", "ToUserId" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::TaskInfoResponse), global::TaskInfoResponse.Parser, new[]{ "TaskId", "Status", "RoomId", "X", "Y", "Z", "Type", "TimeLimit", "Desc", "Trigger", "NextTasks", "TargetType", "Reward", "Note", "CreateTime", "UpdateTime", "ToUserId", "BaseTaskId" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::ObjectInfoResponse), global::ObjectInfoResponse.Parser, new[]{ "RoomId", "Id", "ObjectId", "Note", "Type", "Name", "NameShowOffset", "ShowRadius", "Icon", "Role", "ItemDepend", "TakeTime", "NeedPlayers", "TaskStatus", "SelectList", "OnOff", "Status", "ResChange", "ParallelControl", "ExtraValue", "UserIds", "CreateTime", "UpdateTime" }, null, null, null, null)
}));
}
@ -961,6 +961,7 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
createTime_ = other.createTime_;
updateTime_ = other.updateTime_;
toUserId_ = other.toUserId_;
baseTaskId_ = other.baseTaskId_;
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
}
@ -1225,6 +1226,21 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
}
}
/// <summary>Field number for the "BaseTaskId" field.</summary>
public const int BaseTaskIdFieldNumber = 18;
private string baseTaskId_ = "";
/// <summary>
/// 基础任务id
/// </summary>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public string BaseTaskId {
get { return baseTaskId_; }
set {
baseTaskId_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
}
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public override bool Equals(object other) {
@ -1257,6 +1273,7 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
if (CreateTime != other.CreateTime) return false;
if (UpdateTime != other.UpdateTime) return false;
if (ToUserId != other.ToUserId) return false;
if (BaseTaskId != other.BaseTaskId) return false;
return Equals(_unknownFields, other._unknownFields);
}
@ -1281,6 +1298,7 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
if (CreateTime.Length != 0) hash ^= CreateTime.GetHashCode();
if (UpdateTime.Length != 0) hash ^= UpdateTime.GetHashCode();
if (ToUserId.Length != 0) hash ^= ToUserId.GetHashCode();
if (BaseTaskId.Length != 0) hash ^= BaseTaskId.GetHashCode();
if (_unknownFields != null) {
hash ^= _unknownFields.GetHashCode();
}
@ -1367,6 +1385,10 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
output.WriteRawTag(138, 1);
output.WriteString(ToUserId);
}
if (BaseTaskId.Length != 0) {
output.WriteRawTag(146, 1);
output.WriteString(BaseTaskId);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(output);
}
@ -1445,6 +1467,10 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
output.WriteRawTag(138, 1);
output.WriteString(ToUserId);
}
if (BaseTaskId.Length != 0) {
output.WriteRawTag(146, 1);
output.WriteString(BaseTaskId);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(ref output);
}
@ -1506,6 +1532,9 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
if (ToUserId.Length != 0) {
size += 2 + pb::CodedOutputStream.ComputeStringSize(ToUserId);
}
if (BaseTaskId.Length != 0) {
size += 2 + pb::CodedOutputStream.ComputeStringSize(BaseTaskId);
}
if (_unknownFields != null) {
size += _unknownFields.CalculateSize();
}
@ -1569,6 +1598,9 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
if (other.ToUserId.Length != 0) {
ToUserId = other.ToUserId;
}
if (other.BaseTaskId.Length != 0) {
BaseTaskId = other.BaseTaskId;
}
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
}
@ -1656,6 +1688,10 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
ToUserId = input.ReadString();
break;
}
case 146: {
BaseTaskId = input.ReadString();
break;
}
}
}
#endif
@ -1743,6 +1779,10 @@ public sealed partial class TaskInfoResponse : pb::IMessage<TaskInfoResponse>
ToUserId = input.ReadString();
break;
}
case 146: {
BaseTaskId = input.ReadString();
break;
}
}
}
}

View File

@ -510,7 +510,7 @@ public class test : MonoBehaviour
TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务
{
//TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId));
TaskPanel.instance.Taskad(int.Parse(taskInfoResponse.TaskId));
}
}

View File

@ -30,21 +30,30 @@ public class TaskPanel : Base
{
instance = this;
hideBtn.onClick.AddListener(OnClickHideButton);
InitList();
//InitList();
//InitTask(taskIDs);
}
//public void InitList()
//{
// foreach (Task_ task in JSONReader.TaskDictionary.Values)
// {
// if (int.TryParse(task.ID, out int taskId))
// {
// // 转换成功,添加到 taskIDs 列表
// taskIDs.Add(taskId);
// }
// }
//}
//添加任务
public void Taskad(int id)
{
taskIDs.Add(id);
InitTask(taskIDs);
}
public void InitList()
{
foreach (Task_ task in JSONReader.TaskDictionary.Values)
{
if (int.TryParse(task.ID, out int taskId))
{
// 转换成功,添加到 taskIDs 列表
taskIDs.Add(taskId);
}
}
}
// 将任务栏收起或显示
public void OnClickHideButton()
{
@ -72,13 +81,14 @@ public class TaskPanel : Base
}
}
// 添加新任务
// 将每条任务实例化
public void AddTask(int taskId)
{
GameObject go = Instantiate(taskPrefab, contentTrans);
TaskItem taskItem = go.GetComponent<TaskItem>();
taskItem.SetInfo(taskId, JSONReader);
taskItems.Add(taskItem);
}
// 更新任务UI

View File

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View File

@ -9,14 +9,30 @@ public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler
public RectTransform joystickBackground; // 摇杆背景
public RectTransform joystick; // 摇杆
public Camera playerCamera; // 摄像机
public float rotationSpeed = 5f; // 摄像机旋转速度
public float rotationSpeed = 0.5f; // 摄像机旋转速度
// 旋转角度限制
public float horizontalMinRotation = -75f; // 水平旋转最小值
public float horizontalMaxRotation = 75f; // 水平旋转最大值
public float verticalMinRotation = -75f; // 垂直旋转最小值
public float verticalMaxRotation = 75f; // 垂直旋转最大值
private Vector2 joystickInput = Vector2.zero;
private float currentXRotation = 0f; // 当前的水平旋转角度
private float currentYRotation = 0f; // 当前的垂直旋转角度
private float targetXRotation = 0f; // 目标水平旋转角度
private float targetYRotation = 0f; // 目标垂直旋转角度
void Start()
{
// 初始化摇杆的位置
joystick.anchoredPosition = Vector2.zero;
// 初始化摄像机的旋转角度
targetXRotation = playerCamera.transform.eulerAngles.y;
targetYRotation = playerCamera.transform.eulerAngles.x;
}
// 每帧更新摇杆的输入
@ -25,28 +41,28 @@ public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler
if (joystickInput.magnitude > 0)
{
// 根据摇杆的输入控制摄像机旋转
float horizontal = joystickInput.x;
float vertical = joystickInput.y;
targetXRotation += joystickInput.x * rotationSpeed * Time.deltaTime;
targetYRotation -= joystickInput.y * rotationSpeed * Time.deltaTime;
// 水平旋转
playerCamera.transform.Rotate(Vector3.up, horizontal * rotationSpeed * Time.deltaTime);
// 限制水平旋转范围,防止摄像机旋转过头
targetXRotation = Mathf.Clamp(targetXRotation, horizontalMinRotation, horizontalMaxRotation);
// 垂直旋转
playerCamera.transform.Rotate(Vector3.left, vertical * rotationSpeed * Time.deltaTime);
// 限制垂直旋转范围,防止摄像机翻转
targetYRotation = Mathf.Clamp(targetYRotation, verticalMinRotation, verticalMaxRotation);
// 使用 Quaternion 来平滑过渡到目标旋转角度
playerCamera.transform.localRotation = Quaternion.Euler(targetYRotation, targetXRotation, 0f);
}
}
// 摇杆拖动时更新摇杆位置和输入
public void OnDrag(PointerEventData eventData)
{
isDrag = true;
// 更新摇杆的位置
joystick.anchoredPosition = joystickInput;
Vector2 localPoint;
// 将触摸位置从屏幕坐标转换为UI本地坐标
RectTransformUtility.ScreenPointToLocalPointInRectangle(joystickBackground, eventData.position, eventData.pressEventCamera, out localPoint);
// 计算摇杆的输入方向
joystickInput = localPoint.normalized;
@ -56,13 +72,16 @@ public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler
joystickInput = localPoint.normalized * (joystickBackground.sizeDelta.x / 2);
}
// 更新摇杆的位置
joystick.anchoredPosition = joystickInput;
}
// 摇杆松开时重置摇杆位置
public void OnEndDrag(PointerEventData eventData)
{
isDrag = false;
// 摇杆松开后重置位置
joystick.anchoredPosition = Vector2.zero;
joystickInput = Vector2.zero;
}

View File

@ -8,6 +8,8 @@ public class PlayerState : MonoBehaviour
[Header("鯤소悧沂좆")]
public float totalHp = 100;
[Header("鯤소뎠품沂좆")]

View File

@ -0,0 +1,112 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TargetIndicator : MonoBehaviour
{
public Camera mainCamera; // 玩家摄像机
public Transform target; // 目标点
public RectTransform uiCanvas; // UI Canvas 的 RectTransform
public RectTransform targetIcon; // 目标图标的 UI
public Text distanceText; // 屏幕内显示的距离文本
public RectTransform arrowIcon; // 屏幕外箭头图标
public Text arrowDistanceText; // 屏幕外箭头后面的距离文本
public float edgePadding = 50f; // 箭头距离屏幕边缘的间距
public Vector2 textOffset = new Vector2(0, -30); // 文本相对箭头的偏移
void Update()
{
// 将目标点从世界坐标转换到屏幕坐标
Vector3 screenPoint = mainCamera.WorldToScreenPoint(target.position);
// 检查目标是否在屏幕内
if (screenPoint.z > 0 && screenPoint.x > 0 && screenPoint.x < Screen.width && screenPoint.y > 0 && screenPoint.y < Screen.height)
{
// 目标在屏幕内,显示目标图标
targetIcon.gameObject.SetActive(true);
arrowIcon.gameObject.SetActive(false); // 隐藏箭头
arrowDistanceText.gameObject.SetActive(false); // 隐藏箭头距离文本
// 更新图标位置
targetIcon.position = screenPoint;
// 更新屏幕内距离文本
float distance = Vector3.Distance(mainCamera.transform.position, target.position);
distanceText.text = $"{distance:F1}m";
}
else
{
// 目标在屏幕外,显示箭头
targetIcon.gameObject.SetActive(false);
arrowIcon.gameObject.SetActive(true); // 显示箭头
arrowDistanceText.gameObject.SetActive(true); // 显示箭头距离文本
// 如果目标在玩家后方,翻转方向
if (screenPoint.z < 0)
{
screenPoint.x = Screen.width - screenPoint.x; // 水平翻转
screenPoint.y = Screen.height - screenPoint.y; // 垂直翻转
}
// 计算目标点相对于屏幕中心的方向
Vector3 direction = (screenPoint - new Vector3(Screen.width / 2, Screen.height / 2, 0)).normalized;
// 计算箭头在屏幕边界的位置
Vector3 edgePosition = GetScreenEdgePosition(direction);
// 设置箭头位置
arrowIcon.position = edgePosition;
// 设置距离文本位置(在箭头下方或后面)
Vector3 textPosition = edgePosition + (Vector3)textOffset;
textPosition = ClampToScreenBounds(textPosition); // 限制文本在屏幕范围内
arrowDistanceText.transform.position = textPosition;
// 保持距离文本水平显示
arrowDistanceText.transform.rotation = Quaternion.identity;
// 更新距离文本内容
float distance = Vector3.Distance(mainCamera.transform.position, target.position);
arrowDistanceText.text = $"{distance:F1}m";
// 旋转箭头使其指向目标方向
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
arrowIcon.rotation = Quaternion.Euler(0, 0, angle);
}
}
// 计算箭头在屏幕边界的位置
private Vector3 GetScreenEdgePosition(Vector3 direction)
{
// 计算屏幕宽高
float halfScreenWidth = Screen.width / 2 - edgePadding;
float halfScreenHeight = Screen.height / 2 - edgePadding;
// 判断箭头是否应该在屏幕的上下边缘
float slope = direction.y / direction.x;
if (Mathf.Abs(slope) > halfScreenHeight / halfScreenWidth)
{
// 在上下边缘
float edgeY = Mathf.Sign(direction.y) * halfScreenHeight + Screen.height / 2;
float edgeX = (edgeY - Screen.height / 2) / slope + Screen.width / 2;
return new Vector3(edgeX, edgeY, 0);
}
else
{
// 在左右边缘
float edgeX = Mathf.Sign(direction.x) * halfScreenWidth + Screen.width / 2;
float edgeY = slope * (edgeX - Screen.width / 2) + Screen.height / 2;
return new Vector3(edgeX, edgeY, 0);
}
}
// 限制文本在屏幕范围内
private Vector3 ClampToScreenBounds(Vector3 position)
{
position.x = Mathf.Clamp(position.x, edgePadding, Screen.width - edgePadding);
position.y = Mathf.Clamp(position.y, edgePadding, Screen.height - edgePadding);
return position;
}
}

View File

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