add
This commit is contained in:
parent
93aad738cf
commit
7d6b6f49ca
@ -395,7 +395,7 @@ Material:
|
||||
- _Diffusion_Profile_Asset: {r: -8.489958e-35, g: 6.00157e-17, b: -1.2974213e-37, a: 5.5824003e+25}
|
||||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Emission_Color: {r: 135.58704, g: 0, b: 0, a: 0}
|
||||
- _Emission_Color: {r: 102.463745, g: 17.180916, b: 0, a: 1}
|
||||
- _Emission_Gradient_Color: {r: 25.992073, g: 3.5675397, b: 0, a: 0}
|
||||
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
4832
xiaofang/Assets/Resources/Effect/bigfire.prefab
Normal file
4832
xiaofang/Assets/Resources/Effect/bigfire.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/Resources/Effect/bigfire.prefab.meta
Normal file
7
xiaofang/Assets/Resources/Effect/bigfire.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e108ee0dd36dd0c4283d978e722a808a
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
4823
xiaofang/Assets/Resources/Effect/minfire.prefab
Normal file
4823
xiaofang/Assets/Resources/Effect/minfire.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/Resources/Effect/minfire.prefab.meta
Normal file
7
xiaofang/Assets/Resources/Effect/minfire.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f382056a7865fbf4f8ab598ce40ebe10
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -557,15 +557,15 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 331024032}
|
||||
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 5.89}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.3515401, y: 5.8199997, z: -0.108633086}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1272251531}
|
||||
- {fileID: 658795003}
|
||||
m_Father: {fileID: 1925726372}
|
||||
m_RootOrder: 0
|
||||
m_Father: {fileID: 522793790}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
|
||||
--- !u!1 &366303167
|
||||
GameObject:
|
||||
@ -1173,6 +1173,160 @@ MeshCollider:
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 8288912951170817853, guid: 99b24141689a83043b92139443bf04a5, type: 3}
|
||||
--- !u!1001 &522793789
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 2093116385}
|
||||
m_Modifications:
|
||||
- target: {fileID: -5541609067895087839, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalScale.z
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -16.41
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0.07
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 4.28
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 90
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -927199367670048503, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: firelive
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -927199367670048503, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -927199367670048503, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_TagString
|
||||
value: Wall
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -927199367670048503, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_StaticEditorFlags
|
||||
value: 4294967295
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7334764585934320612, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7334764585934320612, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
propertyPath: m_StaticEditorFlags
|
||||
value: 4294967295
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
--- !u!4 &522793790 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -4216859302048453862, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
m_PrefabInstance: {fileID: 522793789}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &522793791 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 7334764585934320612, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
m_PrefabInstance: {fileID: 522793789}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &522793792 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -927199367670048503, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
m_PrefabInstance: {fileID: 522793789}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!64 &522793793
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 522793791}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 4
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 3766872523510208827, guid: 062c3db07b863f644a93bc3f63e6644b, type: 3}
|
||||
--- !u!65 &522793795
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 522793792}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 4.682661, y: 1.4791763, z: 1.4127792}
|
||||
m_Center: {x: -0.08568764, y: -0.011386454, z: 0.03894791}
|
||||
--- !u!114 &522793796
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 522793792}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f5ab85ae1be49d247be04e8ebf56d7b5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
minfire: {fileID: 1804328903033968817, guid: f382056a7865fbf4f8ab598ce40ebe10, type: 3}
|
||||
bigfire: {fileID: 8237205645370001511, guid: e108ee0dd36dd0c4283d978e722a808a, type: 3}
|
||||
FireNumber: 1
|
||||
bigFireNumber: 5
|
||||
spreadRadius: 3
|
||||
windDirection: 0
|
||||
SpreadFireNumber: 1
|
||||
--- !u!1 &531870582
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2875,6 +3029,57 @@ Transform:
|
||||
m_Father: {fileID: 1418510104}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||
--- !u!1 &1594313788
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1594313789}
|
||||
- component: {fileID: 1594313790}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1594313789
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1594313788}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -16.477066, y: -0.107232094, z: 14.49}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1594313790
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1594313788}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f5ab85ae1be49d247be04e8ebf56d7b5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
minfire: {fileID: 1804328903033968817, guid: f382056a7865fbf4f8ab598ce40ebe10, type: 3}
|
||||
bigfire: {fileID: 8237205645370001511, guid: e108ee0dd36dd0c4283d978e722a808a, type: 3}
|
||||
FireNumber: 1
|
||||
bigFireNumber: 20
|
||||
spreadRadius: 3
|
||||
windDirection: 0
|
||||
SpreadFireNumber: 3
|
||||
--- !u!1001 &1660298594
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3280,80 +3485,6 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1849834543}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1925726371
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1925726372}
|
||||
- component: {fileID: 1925726374}
|
||||
- component: {fileID: 1925726373}
|
||||
- component: {fileID: 1925726375}
|
||||
m_Layer: 7
|
||||
m_Name: Fire
|
||||
m_TagString: fire
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1925726372
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1925726371}
|
||||
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
|
||||
m_LocalPosition: {x: -16.518633, y: 0, z: 4.6315403}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 331024033}
|
||||
m_Father: {fileID: 2093116385}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
|
||||
--- !u!135 &1925726373
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1925726371}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 3
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1925726374
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1925726371}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8f4189fe310885b45b10fb435499ae64, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
extinguishTime: 3
|
||||
--- !u!114 &1925726375
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1925726371}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f5ab85ae1be49d247be04e8ebf56d7b5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
fire: {fileID: 7216750062051536991, guid: 9f7fd162e0c30ac4cb6ceffdb2a2b45e, type: 3}
|
||||
--- !u!1 &1992817849
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3561,7 +3692,7 @@ Transform:
|
||||
- {fileID: 328787070}
|
||||
- {fileID: 1035101460}
|
||||
- {fileID: 1418510104}
|
||||
- {fileID: 1925726372}
|
||||
- {fileID: 522793790}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -2,18 +2,126 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
/*
|
||||
*/
|
||||
public class Firelive : MonoBehaviour
|
||||
{
|
||||
public GameObject fire;
|
||||
//火焰预制体
|
||||
public GameObject minfire;
|
||||
public GameObject bigfire;
|
||||
|
||||
//火势值,用于判断火是否灭,是否变大
|
||||
private float fireNumber=0;
|
||||
//每秒的火势值
|
||||
public float FireNumber;
|
||||
//判定大火小火的值
|
||||
public float bigFireNumber;
|
||||
|
||||
//生成半径
|
||||
public float spreadRadius;
|
||||
|
||||
public enum WindDirection { North, South, East, West }
|
||||
public WindDirection windDirection = WindDirection.North; // 风向
|
||||
|
||||
private bool isBurning = false;
|
||||
private GameObject currentFire; // 当前生成的火焰实例
|
||||
|
||||
public int SpreadFireNumber=1;
|
||||
|
||||
private bool Canbig = true;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
StartBurning();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (isBurning&&Canbig)
|
||||
{
|
||||
// 检查火势值是否超过阈值
|
||||
if (fireNumber< bigFireNumber)
|
||||
{
|
||||
fireNumber += FireNumber * Time.deltaTime;
|
||||
return;
|
||||
}
|
||||
SwitchToMaxFire();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//火焰初始化
|
||||
private void StartBurning()
|
||||
{
|
||||
if (!isBurning)
|
||||
{
|
||||
isBurning = true;
|
||||
|
||||
// 初始在pos位置生成小火焰预制体
|
||||
currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SwitchToMaxFire()
|
||||
{
|
||||
// 销毁当前小火焰,替换为大火焰
|
||||
Destroy(currentFire);
|
||||
currentFire=Instantiate(bigfire, transform.position, Quaternion.identity);
|
||||
Canbig = false;
|
||||
StartCoroutine(DelayedSpread());
|
||||
|
||||
}
|
||||
|
||||
// 延迟蔓延
|
||||
private IEnumerator DelayedSpread()
|
||||
{
|
||||
// 等待设定的延迟时间
|
||||
yield return new WaitForSeconds(3);
|
||||
|
||||
// 开始蔓延火焰
|
||||
SpreadFireInWindDirection();
|
||||
}
|
||||
|
||||
//根据风向改变
|
||||
private void SpreadFireInWindDirection()
|
||||
{
|
||||
if (SpreadFireNumber<=0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SpreadFireNumber--;
|
||||
|
||||
Vector3 spreadDirection = Vector3.zero;
|
||||
|
||||
// 根据风向设置火焰蔓延的方向
|
||||
switch (windDirection)
|
||||
{
|
||||
case WindDirection.North:
|
||||
spreadDirection = Vector3.forward;
|
||||
break;
|
||||
case WindDirection.South:
|
||||
spreadDirection = Vector3.back;
|
||||
break;
|
||||
case WindDirection.East:
|
||||
spreadDirection = Vector3.right;
|
||||
break;
|
||||
case WindDirection.West:
|
||||
spreadDirection = Vector3.left;
|
||||
break;
|
||||
}
|
||||
|
||||
// 获取风向的目标位置
|
||||
Vector3 targetPosition = transform.position + spreadDirection * spreadRadius;
|
||||
|
||||
// 在目标位置实例化新的pos
|
||||
Instantiate(gameObject, targetPosition, Quaternion.identity);
|
||||
// GameObject go = Instantiate(gameObject, targetPosition, Quaternion.identity);
|
||||
//go.AddComponent<Firelive>();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user