Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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@ -186,6 +186,7 @@ public class Panel : MonoBehaviour
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dutyItem.dutyNameText.text = showText;
|
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dutyItem.leader = npcData.GroupLeader;
|
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dutyItem.dutyId = npcData.ID;
|
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peopleList.Add(item);
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}
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@ -242,12 +242,18 @@ public class EvacuationPanel : MonoBehaviour
|
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{
|
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// 标记当前选择的区域
|
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OnSceneItemClicked(sceneitem, Color.yellow, selectedScene);
|
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// 如果被点击的区域已经有人员
|
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if (personnelItem.NpcNum > 0)
|
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{
|
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redistributeBtn.interactable = true;
|
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redistributeBtn.transform.GetComponent<Image>().sprite = showImage[1];
|
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// 清除所有之前的监听器,确保只有最新的事件被执行
|
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redistributeBtn.onClick.RemoveAllListeners();
|
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// 添加最新的监听器
|
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redistributeBtn.onClick.AddListener(() =>
|
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{
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// 清除选定区域的人员数据
|
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@ -256,6 +262,7 @@ public class EvacuationPanel : MonoBehaviour
|
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ChangeImage(redistributeBtn.interactable);
|
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});
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}
|
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// 清空现有场景下的所有人员UI
|
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@ -414,7 +421,6 @@ public class EvacuationPanel : MonoBehaviour
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}
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}
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//设置文字颜色
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public void OnSceneItemClicked(GameObject clickedItem, Color color, GameObject select)
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{
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@ -114,16 +114,16 @@ public class ManagerPanel : MonoBehaviour
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public void OnClickPeopleWindows()
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{
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peopleWindowsPrefab.gameObject.SetActive(true);
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foreach (Transform child in personnelPanelCount)
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{
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}
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CreateFirstLable();
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foreach (var sceneEntry in panelInfo.sceneDataDictionary)
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{
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GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
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PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
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foreach(var item in panelInfo.peopleList)
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//foreach(var item in panelInfo.peopleList)
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scenetext.personelPanelText.text = sceneEntry.Key;
|
||||
scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
|
||||
scenetext.CreatePeopleItem(sceneEntry.Value);
|
||||
@ -136,5 +136,9 @@ public class ManagerPanel : MonoBehaviour
|
||||
{
|
||||
peopleWindowsPrefab.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void CreateFirstLable()
|
||||
{
|
||||
GameObject fistLable = Instantiate<GameObject>(personnelPanel, personnelPanelCount);
|
||||
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
|
||||
}
|
||||
}
|
@ -2,14 +2,15 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Progress;
|
||||
|
||||
public class PersonnelPanel : MonoBehaviour
|
||||
{
|
||||
public Text personelPanelText;
|
||||
public Text personelNumText;
|
||||
public Transform personelContent;
|
||||
public Panel panelInfo;
|
||||
public GameObject personelItem;
|
||||
public GameObject firstLablePrefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
19
xiaofang/Assets/Script/hylScripts/LookAt.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LookAt : MonoBehaviour
|
||||
{
|
||||
public Transform player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(player);
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/hylScripts/LookAt.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 692cd466f0426de4cb2ddd7c523e5ddc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -63,7 +63,6 @@ public class LoginPanel : MonoBehaviour
|
||||
|
||||
// ´òÓ¡ access_token
|
||||
Debug.Log(serverData.data.access_token);
|
||||
|
||||
// Ìøת³¡¾°
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
|