人员配置
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@ -14,8 +14,11 @@ public class Personnelpreparation : MonoBehaviour
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// 定义一个事件,用于在子物体状态变化时触发重新排序
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public UnityEvent onStatusChanged;
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public PlayerStatisticsResponse playerStatisticsResponse;
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//public getPlayerList userInfo;
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// Start is called before the first frame update
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public getPlayerList userInfo;
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public Sprite ready;
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public Sprite Nready;
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// Start is called before the first frame upd
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// ate
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void Start()
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{
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instance = this;
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@ -60,11 +63,19 @@ public class Personnelpreparation : MonoBehaviour
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GameObject ob = Instantiate(item);
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ob.transform.SetParent(scrollView.content.transform, false);
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subObjects.Add(ob.transform);
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if(playerStatisticsResponse.Data[i].IsReady)
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{
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ob.transform.Find("Image").GetComponent<Image>().sprite = ready;
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}
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else
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{
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ob.transform.Find("Image").GetComponent<Image>().sprite = Nready;
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}
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foreach (var item in playerListResponse.data)
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{
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if (playerStatisticsResponse.Data[i].UserId.ToString() == item.UserId)
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{
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ob.transform.Find("Text (Legacy)").GetComponent<Text>().text = playerStatisticsResponse.Data[i].UserId.ToString();
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ob.transform.Find("Text (Legacy)").GetComponent<Text>().text = playerStatisticsResponse.Data[i].UserName.ToString();
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}
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}
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@ -29,7 +29,7 @@ public class getPlayerList : MonoBehaviour
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string response = await web.SendRequest(web.URL + "/admin/companyUser/player/list", "GET", "{}", CreateHeaders());
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Debug.Log("»ñÈ¡ÑÝÁ·Õ˺ÅÁбí" + response);
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// 解析服务器返回的数据
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// 解析服务器返回的数据
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PlayerListResponse playerListResponse = JsonConvert.DeserializeObject<PlayerListResponse>(response);
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Debug.Log(playerListResponse.data[0].UserId);
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Debug.Log(playerListResponse.data[0].UserName);
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