This commit is contained in:
shurongsen 2024-10-23 11:31:35 +08:00
parent 7d6b6f49ca
commit 84a330f459
11 changed files with 755 additions and 200 deletions

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View File

@ -50,14 +50,34 @@ public class CharacterControl : MonoBehaviour
private float targetFOV;
private Button recubtn;
private Button disbtn;
private Button connectgun;
private Button connectfa;
private Button openfa;
public GameObject cha;
public GameObject xfs;
// Start is called before the first frame update
void Start()
{
xfs = GameObject.Find("Canvas/xfs");
recubtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
connectgun = GameObject.Find("Canvas/xfs/ConnectGun").GetComponent<Button>();
connectfa = GameObject.Find("Canvas/xfs/ConnectFa").GetComponent<Button>();
openfa = GameObject.Find("Canvas/xfs/OpenFa").GetComponent<Button>();
recubtn.gameObject.SetActive(false);
disbtn.gameObject.SetActive(false);
xfs.gameObject.SetActive(false);
recubtn.onClick.AddListener(Recuse);
disbtn.onClick.AddListener(disClick);
Init();
}
@ -222,6 +242,10 @@ public class CharacterControl : MonoBehaviour
StartCoroutine("Rescuereturn");
}
void disClick()
{
}
IEnumerator Rescuereturn()
{
yield return new WaitForSeconds(2);

View File

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DiStributionbox : MonoBehaviour
{
private Button disbtn;
// Start is called before the first frame update
void Start()
{
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
disbtn.gameObject.SetActive(true);
}
private void OnTriggerExit(Collider other)
{
disbtn.gameObject.SetActive(false);
}
}

View File

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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FireHydrant : MonoBehaviour
{
private GameObject xfs;
// Start is called before the first frame update
void Start()
{
xfs = GameObject.Find("Canvas/xfs");
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
xfs.gameObject.SetActive(true);
}
private void OnTriggerExit(Collider other)
{
xfs.gameObject.SetActive(false);
}
}

View File

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View File

@ -37,6 +37,11 @@ public class RecuseNpc : MonoBehaviour
other.GetComponent<CharacterControl>().cha = this.gameObject ;
}
private void OnTriggerExit(Collider other)
{
recusebtn.gameObject.SetActive(false);
}
public void Setnpcstate()//点击救援按钮执行完动作后对按钮进行隐藏
{
movebool = true;