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@ -50,14 +50,34 @@ public class CharacterControl : MonoBehaviour
|
||||
private float targetFOV;
|
||||
|
||||
private Button recubtn;
|
||||
private Button disbtn;
|
||||
private Button connectgun;
|
||||
private Button connectfa;
|
||||
private Button openfa;
|
||||
|
||||
|
||||
public GameObject cha;
|
||||
public GameObject xfs;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
xfs = GameObject.Find("Canvas/xfs");
|
||||
|
||||
recubtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
||||
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
||||
connectgun = GameObject.Find("Canvas/xfs/ConnectGun").GetComponent<Button>();
|
||||
connectfa = GameObject.Find("Canvas/xfs/ConnectFa").GetComponent<Button>();
|
||||
openfa = GameObject.Find("Canvas/xfs/OpenFa").GetComponent<Button>();
|
||||
|
||||
recubtn.gameObject.SetActive(false);
|
||||
disbtn.gameObject.SetActive(false);
|
||||
xfs.gameObject.SetActive(false);
|
||||
|
||||
|
||||
recubtn.onClick.AddListener(Recuse);
|
||||
disbtn.onClick.AddListener(disClick);
|
||||
Init();
|
||||
}
|
||||
|
||||
@ -222,6 +242,10 @@ public class CharacterControl : MonoBehaviour
|
||||
StartCoroutine("Rescuereturn");
|
||||
}
|
||||
|
||||
void disClick()
|
||||
{
|
||||
|
||||
}
|
||||
IEnumerator Rescuereturn()
|
||||
{
|
||||
yield return new WaitForSeconds(2);
|
||||
|
32
xiaofang/Assets/Script/npc/DiStributionbox.cs
Normal file
32
xiaofang/Assets/Script/npc/DiStributionbox.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class DiStributionbox : MonoBehaviour
|
||||
{
|
||||
private Button disbtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
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}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
disbtn.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
disbtn.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
11
xiaofang/Assets/Script/npc/DiStributionbox.cs.meta
Normal file
11
xiaofang/Assets/Script/npc/DiStributionbox.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 40e47dfa9e7f7404f931bb3b454b9b22
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
xiaofang/Assets/Script/npc/FireHydrant.cs
Normal file
31
xiaofang/Assets/Script/npc/FireHydrant.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class FireHydrant : MonoBehaviour
|
||||
{
|
||||
private GameObject xfs;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
xfs = GameObject.Find("Canvas/xfs");
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
xfs.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
xfs.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/npc/FireHydrant.cs.meta
Normal file
11
xiaofang/Assets/Script/npc/FireHydrant.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 744bca1c174cbc84da35e566a7696d68
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -37,6 +37,11 @@ public class RecuseNpc : MonoBehaviour
|
||||
other.GetComponent<CharacterControl>().cha = this.gameObject ;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
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{
|
||||
recusebtn.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Setnpcstate()//点击救援按钮执行完动作后对按钮进行隐藏
|
||||
{
|
||||
movebool = true;
|
||||
|
Loading…
Reference in New Issue
Block a user