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xiaofang/Assets/Resources/Prefab/Recuse.prefab
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@ -50,14 +50,34 @@ public class CharacterControl : MonoBehaviour
|
|||||||
private float targetFOV;
|
private float targetFOV;
|
||||||
|
|
||||||
private Button recubtn;
|
private Button recubtn;
|
||||||
|
private Button disbtn;
|
||||||
|
private Button connectgun;
|
||||||
|
private Button connectfa;
|
||||||
|
private Button openfa;
|
||||||
|
|
||||||
|
|
||||||
public GameObject cha;
|
public GameObject cha;
|
||||||
|
public GameObject xfs;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
xfs = GameObject.Find("Canvas/xfs");
|
||||||
|
|
||||||
recubtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
recubtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
||||||
|
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
||||||
|
connectgun = GameObject.Find("Canvas/xfs/ConnectGun").GetComponent<Button>();
|
||||||
|
connectfa = GameObject.Find("Canvas/xfs/ConnectFa").GetComponent<Button>();
|
||||||
|
openfa = GameObject.Find("Canvas/xfs/OpenFa").GetComponent<Button>();
|
||||||
|
|
||||||
recubtn.gameObject.SetActive(false);
|
recubtn.gameObject.SetActive(false);
|
||||||
|
disbtn.gameObject.SetActive(false);
|
||||||
|
xfs.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
recubtn.onClick.AddListener(Recuse);
|
recubtn.onClick.AddListener(Recuse);
|
||||||
|
disbtn.onClick.AddListener(disClick);
|
||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -222,6 +242,10 @@ public class CharacterControl : MonoBehaviour
|
|||||||
StartCoroutine("Rescuereturn");
|
StartCoroutine("Rescuereturn");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void disClick()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
IEnumerator Rescuereturn()
|
IEnumerator Rescuereturn()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(2);
|
yield return new WaitForSeconds(2);
|
||||||
|
32
xiaofang/Assets/Script/npc/DiStributionbox.cs
Normal file
32
xiaofang/Assets/Script/npc/DiStributionbox.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class DiStributionbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Button disbtn;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
disbtn.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
disbtn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
xiaofang/Assets/Script/npc/DiStributionbox.cs.meta
Normal file
11
xiaofang/Assets/Script/npc/DiStributionbox.cs.meta
Normal file
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|
31
xiaofang/Assets/Script/npc/FireHydrant.cs
Normal file
31
xiaofang/Assets/Script/npc/FireHydrant.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class FireHydrant : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameObject xfs;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
xfs = GameObject.Find("Canvas/xfs");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
xfs.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
xfs.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/npc/FireHydrant.cs.meta
Normal file
11
xiaofang/Assets/Script/npc/FireHydrant.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 744bca1c174cbc84da35e566a7696d68
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -37,6 +37,11 @@ public class RecuseNpc : MonoBehaviour
|
|||||||
other.GetComponent<CharacterControl>().cha = this.gameObject ;
|
other.GetComponent<CharacterControl>().cha = this.gameObject ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
recusebtn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void Setnpcstate()//点击救援按钮执行完动作后对按钮进行隐藏
|
public void Setnpcstate()//点击救援按钮执行完动作后对按钮进行隐藏
|
||||||
{
|
{
|
||||||
movebool = true;
|
movebool = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user